p3W Player: zyffe Game: Slash'EM-0.0.7E7F3 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-08-02.23:57:36.ttyrec Time: (1470182256) Tue Aug 2 23:57:36 2016 p3WV 12 [12] 25 20 nielniel-Nec-Dro-Fem-Cha quit in The Dungeons of Doom on level 1. 7 [11] 26 16 Demo-Und-Dop-Fem-Cha quit in The Dungeons of Doom on level 1. 14 [14] p3WT[?1l>This is SuperLotsoAddedStuffHack-Extended Magic 1997-2006 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. See license for details. Bug reports to slashem-discuss@lists.sourceforge.net Shall I pick a character's race, role, gender and alignment for you? [ynq] q3W+I |nChoosing Character's Role Pick a role for your character  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman f - a Flame Mage h - a Healer i - an Ice Mage k - a Knight m - a Monk n - a Necromancer p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist u - an Undead Slayer v - a Valkyrie w - a Wizard y - a Yeoman * - Random q - Quit(end) s3Wߚ>+Choosing Race Pick the race of your Wizard  d - doppelganger D - drow e - elf g - gnome h - hobbit H - human o - orc v - vampire * - Random q - Quit(end) v3W\X+Choosing Gender Pick the gender of your human Wizard  m - male f - female * - Random q - Quit(end) w3W&+Choosing Alignment Pick the alignment of your male human Wizard  n - neutral c - chaotic * - Random q - Quit(end) x3W+------|....||...$||.o..|+..@f|------Zyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:6 Xp:1/0 Wt:338/550 T:1  It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it3WK to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thoth!--More--y3Wm------|....||...$||.o..|+..@f|------Hello zyffe, welcome to SlashEM! You are a neutral male human Wizard.--More--{3W +Be careful! New moon tonight.|3WF  Weapons a - a blessed +1 quarterstaff (weapon in hands) {40} Armor b - an uncursed +0 cloak of magic resistance (being worn) {10} Scrolls i - an uncursed scroll of create monster {5} j - an uncursed scroll of gold detection {5} k - a blessed scroll of food detection {5} Spellbooks l - a blessed spellbook of sleep (0:3) {50} m - a blessed spellbook of resist sleep (0:4) {50} n - a blessed spellbook of detect monsters (0:3) {50} o - a blessed spellbook of confuse monster (0:4) {50} Potions f - an uncursed potion of sleeping {20} g - an uncursed potion of booze {20} h - an uncursed potion of sickness {20} Rings d - an|3Wt uncursed ring of polymorph {3} e - an uncursed +1 ring of increase accuracy {3} Wands c - a wand of light (0:18) {7}(end) 3W------|....||...$||.o..|+..@f|------ Zyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:0 Dlvl:1 $:0 HP: Dlvl:1 $:0 HP:12(12) Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:6 Xp:1/0 Wt:338/550 T:1   12(12)  Pw:6(6) AC:6 Xp:1/0 Wt:338/550 T:1 3WYou kill the goblin!24  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:338/550 T:2 %3WG@< Things that are here: a goblin corpse {400} a crude dagger {10}--More--3W ;------ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:338/550 T:3 f.3W Pick up what?  Weapons a - a crude dagger {10} Comestibles b - a goblin corpse {400}(end) 3W=+3W------|....||...$||.@f.|+..<.|p - a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:348/550 T:4 .f<3W)@f. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:348/550 T:4 Rakka eats a goblin corpse {400}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:348/550 T:5 3W0.@79 gold pieces.103 79 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:6 3WX 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:7 .@3W6 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:8 @.3Wp } 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:9 .@3Ww~ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:10 .@3W &In what direction? [47896321><] 3W The door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:11 -3WiH Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)3Wׁ+3Wݥ Zyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:103 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:12(12) Dlvl:1 $:79 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:11 ------|....||....||.f..|-@.<.|------3W.q Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [true]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)3WY +3WZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:103 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:12(12) Dlvl:1 $:79 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:11 ------|....||....||.f..|-@.<.|------3W7 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:12 f.#@.3Wb 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:13 .#@-#3W!  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:14 #@##3W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:15 |.##|....#........#@------3Wga 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:15 3Wh 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:16 --.....#@##3W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:17 ----........|@##.-3WL 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 --$||@.#3W Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [false]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)3W6TZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:103 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:12(12) Dlvl:1 $:79 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 ------|....|--------|....||.....$||....|.......|##-..<.||......|#------......@.###------.-3Wp Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 3W#+------|....|----|....|..$||....|...|##-..<.|...|#------..@.### Game  O - Options r - Redraw Screen x - Enter Explore Mode S - Save q - Quit [M-q](end) 3W7C +------|....|--------|....||.....$||....|.......|##-..<.||......|#------ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  a - autodig [true]  b - autopickup [true]  c - autoquiver [true]  d - checkpoint [true]  e - cmdassist [false]  f - color [true]  g - confirm [true]  h - DECgraphics [false]  i - eight_bit_tty [false]  j - extmenu [false]  k - fixinv [true]  l - help [true]  m - hilite_pet [true]  n - IBMgraphics [fals3W{C e]  o - ignintr [false]  p - invweight [true]  q - lit_corridor [true]  r - lootabc [false] (1 of 4)3Wi  a - mail [true]  b - menucolors [true]  c - menu_on_esc [true]  d - mon_polycontrol [false]  e - null [true]  f - perm_invent [true]  g - pickup_thrown [true]  h - prayconfirm [true]  i - pushweapon [true]  j - rest_on_space [false]  k - safe_pet [true]  l - showexp [true]  m - showrace [false]  n - showscore [true]  o - showdmg [true]  p - showweight [true]  q - silent [true]  r - sortpack [true]  s - sound [true]  t - sparkle [false]  u - standout [true]  v - time [true]  w - timed_delay [true] (2 of 4)3W: a - tombstone [true]  b - toptenwin [true]  c - travel [true]  d - use_inverse [false]  e - verbose [true]   Compounds (selecting will prompt for new value):  name [zyffe]  role [Wizard]  race [human]  gender [male]  align [neutral]  altkeyhandler [unknown]  catname [Rakka]  dogname [Lain]  dumpfile [unknown]  ghoulname [Charvac]  horsename [Charvac]  msghistory [20]  pettype [random]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [Charvac] (3 of 4)3W? a - boulder [0]  b - disclose [ni na nv ng nc]  c - fruit [chocotrice]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [full]  g - number_pad [1=on]  h - packorder [$")[%?+!=/(*`0_]  i - pickup_burden [stressed]  j - pickup_types [$]  k - runmode [teleport]  l - scores [3 top/2 around]  m - sortloot [loot]  n - suppress_alert [(none)]  o - tileset [(none)]  p - autopickup exceptions (0 currently set) (4 of 4)3WTZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:103 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:12(12) Dlvl:1 $:79 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 ------|....|--------|....||.....$||....|.......|##-..<.||......|#------......@.###------.-3W{Unknown command 'H'. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 3W0 Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  p - a crude dagger {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - an uncursed scroll of create monster {5}  j - an uncursed scroll of gold detection {5}  k - a blessed scroll of food detection {5}  Spellbooks  l - a blessed spellbook of sleep (0:3) {50}  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of detect monsters (0:3) {50}  o - a blessed spellbook of confuse monster (0:4) {50}  Potions  f - an uncursed potion of sleeping {20}  g - an uncursed potion of booze {20}  h - an uncursed potion of sickness {20}  Rings  d - an uncursed ri3Wkng of polymorph {3}  e - an uncursed +1 ring of increase accuracy {3}  Wands  c - a wand of light (0:18) {7} (end) 3WTZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:103 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:12(12) Dlvl:1 $:79 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 ------|....|--------|....||.....$||....|.......|##-..<.||......|#------......@.###------.-3W( {Unknown command ' '. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 3W 4In what direction? [47896321><] 3W1zNever mind. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 3W  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - List of extended commands. i - The NetHack license. j - The Slash'EM Guidebook. (end) 3W+------|....|--------|....||.....$||....|.......|##-..<.||......|#------......@.###------.-Boolean options not under specific compile flags (with default values in []): (You can learn which options exist in your version by checking your current option setting, which is reached via the 'O' cmd.) autodig dig if moving and wielding digging tool [FALSE] autopickup automatically pick up objects you move over [TRUE] autoquiver when firing with an empty quiver, select some  sui3W0table inventory weapon to fill the quiver [FALSE] BIOS allow the use of IBM ROM BIOS calls [FALSE] cmdassist give help for errors on direction & other commands [TRUE] confirm ask before hitting tame or peaceful monsters [TRUE] DECgraphics use DEC/VT line-drawing characters for the dungeon [FALSE] disclose offer information at the end of the game [TRUE] eight_bit_tty send 8-bit characters straight to terminal [FALSE] extmenu use a menu for selecting extended commands (#) [FALSE] fixinv try to retain the same letter for the same object [TRUE] help print all available info when using the / command [TRUE] IBMgraphics use IBM extended characters for the dungeon [FALSE] ignintr ignore interrupt signal, including breaks [FALSE] legacy print introductory message [TRUE] W 1;1Hlit_corridor show a dark corridor as lit if in sight [FALSE] lootabc use a/b/c rather than o/i/b when looting [FALSE] mail enable the mail daemon [TRUE] --More--3W7`null allow nulls to be sent to your terminal [TRUE]  try turning this option off (forcing NetHack to use its own  delay code) if moving objects seem to teleport across rooms number_pad use the number keys to move instead of yuhjklbn [FALSE] perm_invent keep inventory in a permanent window [FALSE] pickup_thrown autopickup things you threw [TRUE] prayconfirm use confirmation prompt when #pray command issued [TRUE] pushweapon when wielding a new weapon, put your previously  wielded weapon into the secondary weapon slot [FALSE] rawio allow the use of raw I/O [FALSE] rest_on_space count the space bar as a rest character [FALSE] safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE] showrace show yourself by your race rather than by role 3W_`; [FALSE] silent don't use your terminal's bell sound [TRUE] sortpack group similar kinds of objects in inventory [TRUE] sound enable messages about what your character hears [TRUE]  (note: this has nothing to do with your computer's audio  capabilities, and the game resets it periodically) sparkle display sparkly effect for resisted magical [TRUE]  attacks (e.g. fire attack on fire-resistant monster) standout use standout mode for --More-- on messages [FALSE] time display elapsed game time, in moves [FALSE] tombstone print tombstone when you die [TRUE] --More--3WPtoptenwin print topten in a window rather than stdout [FALSE] travel enable the command to travel to a map location via [TRUE]  a shortest-path algorithm, usually invoked by '_'. verbose print more commentary during the game [TRUE] There are further boolean options controlled by compilation flags. Boolean option if INSURANCE was set at compile time: checkpoint save game state after each level change, for possible [TRUE]  recovery after program crash Boolean option if NEWS was set at compile time: news print any news from game administrator on startup [TRUE] Boolean option if MFLOPPY was set at compile time: checkspace check free disk space before writing files to disk [TRUE] Boolean option if EXP_ON_BOTL was set at compile time: showexp display your accumulated experience points 3Wtm [FALSE] Boolean option if SCORE_ON_BOTL was set at compile time: --More--3Wi> showscore display your approximate accumulated score [FALSE] Boolean option if SHOW_DMG was set at compile time: showdmg display damage inflicted/received on message line [FALSE] Boolean options if SHOW_WEIGHT was set at compile time: invweight display weights of items in inventory in braces [FALSE] showweight display total weight in inventory on bottom line [FALSE] Boolean options if TEXTCOLOR was set at compile time: color use different colors for objects on screen [TRUE for micros] hilite_pet display pets in a highlighted manner [FALSE] Boolean option if TEXTCOLOR and MENU_COLOR were set at compile time: menucolors use different colors for menus [TRUE for micros] Boolean option if TIMED_DELAY was set at compile time (tty interface only): timed_delay on unix and VMS, use a timer instead of sending [TRUE] > /1H extra screen output when attempting to pause for  display effect. on MSDOS without the termcap  lib, whether or not to pause for visual effect. Boolean options if KEEP_SAVE was set at compile time: --More--3Wn keep_savefile keep save file after restore [FALSE] Boolean option if USE_TILES was set at compile time (MSDOS protected mode only): preload_tiles control whether tiles get pre-loaded into RAM at the  start of the game. Doing so enhances performance  of the tile graphics, but uses more memory. [TRUE] Any Boolean option can be negated by prefixing it with a '!' or 'no'. Compound options are written as option_name:option_value. Compound options which can be set during the game are: boulder override the default boulder symbol with another default: [`] disclose the types of information you want offered at the end of the  game [ni na nv ng nc] dumpfile the name of the file where to dump the disclosure information  when the game ends (only if the patch has been compiled in)  3W [none] fruit the name of a fruit you enjoy eating [slime mold]  (basically a whimsy which NetHack uses from time to time). --More--3W{menustyle user interface for selection of multiple objects:  Traditional -- one object at a time prompting;  Combination -- prompt for classes of interest, then menu;  Partial -- skip class prompt, use menu of all objects;  Full -- menu for classes of interest, then object menu;  only the first letter ('T','C','P','F') matters; 'N' (None)  is a synonym for 'T', as is boolean style negation [Full] packorder a list of default symbols for kinds of objects that gives the  order in which your pack will be displayed [")[%?+!=/(*`0_]  (If you specify only some kinds of items, the others from the  default order will be appended to the end.) pickup_burden when you pick up an item that exceeds this encumberance  level (Unburdened, Burdened, streSsed, straiNed, overTaxed,  3W or overLoaded), you will be asked if you want to continue. [S] pickup_types a list of default symbols for kinds of objects to autopickup  when that option is on [all] runmode controls how often the map window is updated when performing  multi-step movement (various running modes or travel command):  teleport -- don't update map until movement stops;  run -- periodically update map (interval is seven steps);  walk -- update map after every step;  crawl -- like walk, but delay after making each step.  (This only affects screen display, not actual movement.) [run] --More--K4W0scores the parts of the score list you wish to see when the game ends  You choose a combination of top scores, scores around the top  scores, and all of your own scores. [!own/3 top/2 around] sortloot controls the sortloot patch [none]:  full -- All pickup lists of items are sorted by item description  loot -- When inventory letters are shown, has no effect.  Otherwise sorts by description  none -- Works the traditional way, like without the patch suppress_alert disable various version-specific warnings about changes  in game play or the user interface, such as notification given  for engravings that reading is now done via 'r.'  (e.g., use suppress_alert:0.0.7 to stop that and any other  notifications added in that version or earlier) default: [(none)] tileset K4W0 the name of a predefined (with TILESET=) tileset to use. This  option may be negated (eg., !tileset) or set to an emty value  to disable tiles. If the windowing port does not support the  named tileset then a suitable alternative will be used.  [depends on windowing port] Compound options which may be set only on startup are: align Your starting alignment (align:lawful, align:neutral, --More--K4W^ or align:chaotic). You may specify just the first letter. [RANDOM] catname the name of your first cat [NONE] dogname the name of your first dog [NONE] dungeon a list of symbols to be used in place of the default ones for  drawing the dungeon.  The symbols are subjected to a fair amount of processing, so  that you can use C-style escapes such as \n or \081 as well as  indicate control characters by ^x or meta characters by \Mx.  As usual, \ can force the next character to be taken literally.  Since many of the default symbols are overloaded, they are  given here by name instead of symbol, with some added notes:  stone (solid rock, normally ' ')  vwall hwall tlcorn trcorn blcorn brcorn (room boundaries)  crwall tuwall tdwall tlwall trwall (wallified maze characterK4W_s)  nodoor vodoor hodoor (no, vertical, horizontal open door)  vcdoor hcdoor (vertical, horizontal closed door)  ironbars tree room darkcorr litcorr  upstair dnstair upladder dnladder  altar grave throne sink toilet fountain pool ice lava  vodbridge hodbridge (vertical, horizontal open drawbridge)  vcdbridge hcdbridge (vertical, horizontal closed drawbridge)  air cloud water  default: \ |--------||.-|++##.##<><>_|\\##{}.}..##\ #} --More--K4W4effects like dungeon, but for special effects symbols  vbeam hbeam lslant rslant (generic zap beams)  digbeam flashbeam (special beams for digging and cameras)  boomleft boomright (boomerangs)  ss1 ss2 ss3 ss4 (shielding sequence)  sw_topl, sw_topm, sw_topr, (swallow, top row)  sw_midl, sw_midr, (swallow, middle row [no center])  sw_botl, sw_botm, sw_botr (swallow, bottom row)  mextl mextm mextr (magical explosion matrix top row)  mexml mexmm mexmr (magical explosion matrix middle row)  mexbl mexbm mexbr (magical explosion matrix bottom row)  fextl fextm fextr (fire explosion matrix top row)  fexml fexmm fexmr (fire explosion matrix middlK4WTLe row)  fexbl fexbm fexbr (fire explosion matrix bottom row)  cextl cextm cextr (cold explosion matrix top row)  cexml cexmm cexmr (cold explosion matrix middle row)  cexbl cexbm cexbr (cold explosion matrix bottom row)  dextl dextm dextr (death explosion matrix top row)  dexml dexmm dexmr (death explosion matrix middle row)  dexbl dexbm dexbr (death explosion matrix bottom row)  lextl lextm lextr (lightning explosion matrix top row)  lexml lexmm lexmr (lightning explosion matrix middle row)  lexbl lexbm lexbr (lightning explosion matrix bottom row) --More--K4Ws8 TZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:103 Dlvl:1 $:79 HP: Dlvl:1 $:79 HP:12(12) Dlvl:1 $:79 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:18 ------|....|--------|....||.....$||....|.......|##-..<.||......|#------......@.###------.-L4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:19 @.M4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:20 ||.....Z@|.M4W@.27 gold pieces.30 106 HP: 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:21 M4Wv  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:22 ..Z@N4WV3~ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:23 .@N4W@ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:24 .Z.@N4W a 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:24 N4W6x 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:25 .@O4W' 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:26 .Z.@O4Wx 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:27 .@O4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:28 .Z.@#O4Wh z 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:29 .@#O4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:30 f.Z#@#P4WjYou displaced Rakka. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:31 ##@.#fQ4W: 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:32 f#Q4W? ` 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:33 Q4WI# 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:33 You hear some noises. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:34 R4W?f 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:35 R4Wt` 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:36 R4WY  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:37 ###.#@S4WHa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:38 S4Wrva 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:39 S4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:40 #@##S4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:41 .f@##T4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:42 ..f#@#T4W1la 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:42 T4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:43 ..@##T4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:44 #@U4W2a 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:44 U4Wl 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:45 #@##U4Ws 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:46 ###@##U4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:47 ####@#V4W T 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:48 ##@###V4WB  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:49 ####@#W4W0 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:50 ##@#W4WhI 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:52 ##f@W4W: a 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:52 X4Wa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:52 X4Wyn 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:53 #X4WIa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:54 X4WB n 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:55 +X4W a 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:56 Y4WQQa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:57 Y4WӴ &In what direction? [47896321><] Y4Wa The door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:58 |...$...---Z4WY; 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:59 #-@-.........|.......|--------Z4W 3 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:60 ##--+------|---|.......@.||.........----Z4W.@3 gold pieces.3 9 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:61 [4Wox  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:62 |f@.[4WD  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:63 .f@.[4W? 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:64 .@..f\4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:65 @.f.\4W*" 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:66 @.f..\4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:67 @.f.\4WA  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:68 @...f\4W.  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:69 @.f.]4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:70 @f...]4W0 &In what direction? [47896321><] ]4WXS The door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:71 f.^4W4In what direction? [47896321><] ^4W:The door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:72 |f.._4W> 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:73 ##@f._4WY  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:74 @|.f.`4W~] 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:75 #@#f.`4WY 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:76 ##@#.`4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:77 ###@a4Wg 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:78 ##@###a4W x 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:79 fa4W8 x 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:80 fb4Wa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:81 b4WMa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:82 b4Wfqa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:83 b4W a 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:84 b4Wz  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:85 #@#f##c4Wu 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:86 @##f#c4W> 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:87 @f##c4WPh 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:88 @f.#c4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:89 @f..c4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:90 @...fd4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:91 @..fd4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:92 ..@f.d4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:93 #@.f.d4Wڦ  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:94 .f@..e4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:95 fd.#@e4W< 0You hit the jackal. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:95 The jackal bites![2 pts.] 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:95 --More--f4W ( Rakka bites the jackal.The jackal is killed! 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:96 .f.h4W 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:97 f.@#.h4W 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:98 ..@f.h4W/h 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:98 h4WXd  10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:99 #@..fh4W3  10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:100 #@.f..i4Wvi 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:100 i4W 10(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:104 ---..#@####..+.#i4W  11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:105 --$.##@#j4W*i 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:105 j4W=8 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:106 |@#fd.>|#+....#-----j4Wo -@.#.#|- 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:106 You hear some noises in the distance. 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:107 j4W]@..39 gold pieces.72 48 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:108 k4W8;  11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:109 .@fl4W 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:110 ..@l4Ww!--------------|..........@...|+..............||..............|----------------Zyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:222 Dlvl:2 $:148 HP: Dlvl:2 $:148 HP:11(12) Dlvl:2 $:148 HP:11(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:110   11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:111 m4W#------|....|--------------|....||....||......||....||.....######.......|##-..<.||+..@|#|......|#------+....|##........###------------.-#############--|-------|----|.............||.............|..............|---------------Zyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:222 Dlvl:1 $:148 HP: Dlvl:1 $:148 HP:11(12) Dlvlm4W#:1 $:148 HP:11(12) Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:111   11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:112 m4Wߤy 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:113 @>m4Wse 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:114 @.m4W  11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:115 .@n4WStThat door is closed. 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:115 n4W@.You see here a purple spellbook {50}. 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:116 n4W q - a purple spellbook {50}. 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:117 .fp4W؆ 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:118 .>@fp4W&  11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:119 @...fq4W-What do you want to drop? [$a-q or ?*] q4W;You drop a purple spellbook {50}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:120 f.q4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:121 @.f>r4W You stop. Rakka is in the way! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:122 +fs4W.@You see here a purple spellbook {50}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:349/550 T:123 f..s4W q - a purple spellbook {50}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:124 f.t4W<What do you want to read? [dei-oq or ?*] t4W WThe words on the page seem to glow faintly.--More--u4WzYou begin to memorize the runes. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:125  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:126  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:127 ....--More--u4Wr JYou have keen knowledge of the spell.--More--v4WYou add the "detect food" spell to your repertoire. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:128 w4W  Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - confuse monster 2 enchant 0% e - detect food 2 divine 0%(end) {4WI+------|....|--------------|....||....||......||....||.....######.......|##-..<.||.@.>|#|......|#------+....|##........###You don't have enough energy to cast that spell. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:128 |4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:129 .@|4W՜ b 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:129 }4Wz 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:130 @.~4W&In what direction? [47896321><] ~4W-The door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:131 .f-4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:132 >#@.f4W#+ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:133 #@-f..#4Wb} 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:134 #f.@###4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:135 ##-f#@##4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:136 ##f#@##4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:137 #####@#4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:138 ###@##4WC  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:139 ####@#4W7  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:140 ###@##4W^[ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:141 ####@#4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:142 ###@.##4W, 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:143 |##|..#|...@----4WP c  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:143 4Wz  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:144 --+-....|#@##-4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:145 -|@.#4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:146 @.4WE{&In what direction? [47896321><] 4W@vThe door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:147 |4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:148 #@.4W- 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:149 #@|4Wg >#@##You hear some noises in the distance. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:152 ###@##4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:153 +#@###4W &In what direction? [47896321><] 4W The door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:154 4W4In what direction? [47896321><] 4WxThe door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:155 4W+74In what direction? [47896321><] 4WThe door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:156 ||.|.|..|....|4WI$ h 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:156 4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:157 -------..................#@##4WP 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:158 ----...|....|....|.....x......-@-##4W- 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:159 x.|@#4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:160 .x#@#4W@ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:163 .|######@4WB 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:164 ##@4WIZ  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:165 #|@4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:166 .@4W$i 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:167 x.@4WR  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:168 |x.@#4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:169 .xf.@#4W&You displaced Rakka. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:170 ##.@#f4W& 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:171 f##4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:171 You hear some noises. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:172 4WJw 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:173 .4Wn 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:174 ###.@4W   12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:175 f4Wt  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:176 .4WA  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:177 .#.f@##4Wt  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:178 @.f#4W|  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:179 @f..4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:180 #@f.4Wל 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:184 ###@###|f4W0  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:185 @##.4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:186 @##4Wv 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:187 |..|+@....|--|------###4W z 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:188 @.4Ws3z 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:189 @.4W &In what direction? [47896321><] 4W$ The door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:190 4Wi 4In what direction? [47896321><] 4W<] 4WThe door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:200 4W9 3In what direction? [47896321><] 4W; The door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:201 4WR3In what direction? [47896321><] 4WThe door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:202 f4W 3In what direction? [47896321><] 4WnThe door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:203 f4W3In what direction? [47896321><] 4WMThe door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:204 #4Wۏ3In what direction? [47896321><] 4W The door resists! 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:205 4W٣3In what direction? [47896321><] 4W The door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:206 ----|...-|..|4W) 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:207 -@#.|...|..---4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:208 @-##|.|.-4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:209 .@4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:210 .@4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:211 .f.@4Wc 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:212 .f.@##4WY  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:213 ..f@#4Wa 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:213 4Wp 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:214 .f@##4Wl  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:215 ####@f#4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:216 #f#@#4WXb 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:216 4Wy  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:217 ###@#4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:221 #####@+4W &In what direction? [47896321><] 4WurThe door opens. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:222 |....---4W $ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:223 ##-@-........|-----4Wp 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:224 #-----|--|...@|..--4WH 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:225 ......@4W{  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:226 @.4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:227 |f@.4W6W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:229 ||..@..f..4Wx  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:230 ##@.f.4W  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:231 ##@.f..4Wz?  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:232 ## |#@ -----#.4W b 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:232 4WJ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:233 ##@###.4Wҳ  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:236 --.(.#@#####4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:237 ---....|@f#-4WZ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:238 @f#4Wx 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:239 -f.@..4W @.You see here a chest. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:240 f. 4W =There is a chest here, loot it? [ynq] (q) 4W|^ yHmmm, it seems to be locked. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:240 4WF Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 4WmN ------|....|----|....|...||....|...|##-..<.|...|#------....### 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:240 4WxL  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:241 @f.(.4WE Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - confuse monster 2 enchant 0% e - detect food 2 divine 0%(end) 4Wq-----------------|.........||....||.........|--------------|....||.........||....||......||....||.........||.....######.......|##-..<.||.........||...>|#|......|#------#-.........|##-....|##........### 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:241 4Wj.@You see here a chest. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:242 .f4W Weapons  a - a blessed +1 quarterstaff (weapon in hands) {40}  p - a crude dagger {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - an uncursed scroll of create monster {5}  j - an uncursed scroll of gold detection {5}  k - a blessed scroll of food detection {5}  Spellbooks  l - a blessed spellbook of sleep (0:3) {50}  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of detect monsters (0:3) {50}  o - a blessed spellbook of confuse monster (0:4) {50}  q - a spellbook of detect food {50}  Potions  f - an uncursed potion of sleeping {20}  g - an uncursed potion of booze {20}  h - an uncursed potion of sickness {20}  4WRings  d - an uncursed ring of polymorph {3}  e - an uncursed +1 ring of increase accuracy {3}  Wands (1 of 2)4W[ G c - a wand of light (0:18) {7} (2 of 2)4WZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:222 Dlvl:1 $:148 HP: Dlvl:1 $:148 HP:12(12) Dlvl:1 $:148 HP:12(12) Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:242 -----|...-#-----------------|...|#|.........||....||...|#|.........|--------------|....||...|#|.........||....||......||....|---.-###|.........||.....######.......|##-..<.|###|.........||...>|#|......|#------1m###-.........|##-....|##........######---|-------#------------.-################################## ------#####--|-------|---- |.....#--|--#|.............| |.@.f|L2H##------|---|...|###|.............| |.....######|........||...|#..............| ------##.........||....##------------------------------ 4Wc8  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:243 @(.f. 4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:244 .@f.4W-What do you want to drop? [$a-q or ?*] 4W 6You drop a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:245 f(.4W zjYou displaced Rakka.@f 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:245 Rakka picks up a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:246 f.4W You displaced Rakka. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:247 @.f.4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:248 @.4W 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:249 .@.. 4Wx 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:250 .@4W5 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:251 .@f4W4 You displaced Rakka. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:252 ).@#f4W* @.You see here a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:389/550 T:253 .f.4W$p - a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:254 f#4Wax You displaced Rakka. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:255 f@#4WU 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:256 #@f#4W_ 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:257 ..@.f4Wo@.You see here a chest. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:258 . 4W1 ;What do you want to wield? [- ap or ?*] 4WQZ9You don't have that object.--More--4Wm 5What do you want to wield? [- ap or ?*] 4W4p - a crude dagger (weapon in hand) {10}. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:259 4WƜ # 4W force4WK3In what direction? [47896321><] 4W>There is a chest here, force its lock? [ynq] (q) 4W iiyYou force your crude dagger into a crack and pry. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:260  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:261  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:262 --More--4WYou hear some noises in the distance. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:263  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:264  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:265  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:266  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:267  12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:268 d You stop forcing the lock. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:269 4WDn 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:270 (@d.4Wx@. 12(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:270 The jackal bites![1 pts.] 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:270  11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:271 4W;#.@# 11(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:271 The jackal bites![2 pts.] 9(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:271  9(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:272 4Wŝ  9(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:273 @d.4Wc _ 9(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:273 The jackal bites![2 pts.] 7(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:273  7(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:274 4WYou hit the jackal. 7(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:274 The jackal bites![2 pts.] 5(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:274  5(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:275 4Wz ;What do you want to wield? [- ap or ?*] 4W5aa - a blessed +1 quarterstaff (weapon in hands) {40}.--More--4Wh p - a crude dagger (alternate weapon; not wielded) {10}. 5(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:275 --More--4WThe jackal misses. 5(12)  Pw:6(6) AC:6 Xp:1/6 Wt:399/550 T:276 4W@^You kill the jackal!6  5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:277 .4W 5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:278 #@4WO  5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:279 #.#@4WE 5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:280 @.4W9@.You see here a chest. 5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:281 4WV ;What do you want to wield? [- ap or ?*] 4W~J Up - a crude dagger (weapon in hand) {10}.--More--4Wa - a blessed +1 quarterstaff (alternate weapon; not wielded) {40}. 5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:282 4WPU# 4WFC force4WF3In what direction? [47896321><] 4W>There is a chest here, force its lock? [ynq] (q) 4W3yYou force your crude dagger into a crack and pry. 5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:283  5(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:284  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:285  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:286  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:287  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:288  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:289 f --More--4WYou succeed in forcing the lock. 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:290 f. 4W!=There is a chest here, loot it? [ynq] (q) 4WeyYou carefully open the chest...You trigger a trap!--More--4WT But luckily the explosive charge is a dud! 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:399/550 T:291 ..4W# =There is a chest here, loot it? [ynq] (q) 4WEn AyYou carefully open the chest...--More--4W9 Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) 4W +------|....|--------------|....||....||......||....| Take out what type of objects?  a - All types b - Scrolls c - Spellbooks d - Wands e - Gems A - Auto-select every item X - Items of unknown B/C/U status(end) 4W +4W&------|....|--------------|....||....||......||....||.....######.......|##-..<.||...>|#|......|#------##-....|##........####------------.- Take out what?  Scrolls a - a scroll labeled ANDOVA BEGARIN {5} b - a scroll labeled VE FORBRYDERNE {5} Spellbooks c - a gold spellbook {50} Wands d - a ceramic wand {7} Gems e - a gray stone(end) 4W 1+++++4W2--------.||....|.|--------------|....|.||....||......||....|.||.....######.......|##-..<.|.||...>|#|......|#------.|##-....|##........###--#------------.-##########r - a scroll labeled ANDOVA BEGARIN {5}.--More--4W xs - a scroll labeled VE FORBRYDERNE {5}.t - a gold spellbook {50}.--More--4Wu - a ceramic wand {7}.v - a gray stone. 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:292 4WG 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:293 . (f@4W{8What do you want to write with? [- ac-epuv or ?*] 4WLYou write in the dust with a ceramic wand {7}.--More--4Wg 9What do you want to write in the dust here? 4WE4Wl4W@, b4We4Wr4We4WDt4W'h4W5 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:294 .f4Wg Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {40}  p - a crude dagger (weapon in hand) {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - an uncursed scroll of create monster {5}  j - an uncursed scroll of gold detection {5}  k - a blessed scroll of food detection {5}  r - a scroll labeled ANDOVA BEGARIN {5}  s - a scroll labeled VE FORBRYDERNE {5}  Spellbooks  l - a blessed spellbook of sleep (0:3) {50}  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of detect monsters (0:3) {50}  o - a blessed spellbook of confuse monster (0:4) {50}  q - a spellbook of detect food {50}  t - a gold spellbook {50}  Potions  f - an uncursed p4WCgotion of sleeping {20}  g - an uncursed potion of booze {20}  h - an uncursed potion of sickness {20}  Rings (1 of 2)4Wt! d - an uncursed ring of polymorph {3}  e - an uncursed +1 ring of increase accuracy {3}  Wands  c - a wand of light (0:18) {7}  u - a ceramic wand {7}  Gems  v - a gray stone (2 of 2)4WĶ Zyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:226 Dlvl:1 $:148 HP: Dlvl:1 $:148 HP:6(12) Dlvl:1 $:148 HP:6(12) Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:294 -----|...-#-----------------|...|#|.........||....||...|#|.........|--------------|....||...|#|.........||....||......||....|---.-###|.........||.....######.......|##-..<.|###|.........||...>|#|......|#------4W ###-.........|##-....|##........######---|-------#------------.-################################## ------######--|-------|---- |.....##--|--#|.............| |.(..|4W [18;12H##------|---|...|###|.............| |.@f..######|........||...|#..............| ------##.........||....##------------------------------ 4WW Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {40}  p - a crude dagger (weapon in hand) {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - an uncursed scroll of create monster {5}  j - an uncursed scroll of gold detection {5}  k - a blessed scroll of food detection {5}  r - a scroll labeled ANDOVA BEGARIN {5}  s - a scroll labeled VE FORBRYDERNE {5}  Spellbooks  l - a blessed spellbook of sleep (0:3) {50}  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of detect monsters (0:3) {50}  o - a blessed spellbook of confuse monster (0:4) {50}  q - a spellbook of detect food {50}  t - a gold spellbook {50}  Potions  f - an uncursed p4WWotion of sleeping {20}  g - an uncursed potion of booze {20}  h - an uncursed potion of sickness {20}  Rings (1 of 2)4W ! d - an uncursed ring of polymorph {3}  e - an uncursed +1 ring of increase accuracy {3}  Wands  c - a wand of light (0:18) {7}  u - a ceramic wand {7}  Gems  v - a gray stone (2 of 2)4WZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:226 Dlvl:1 $:148 HP: Dlvl:1 $:148 HP:6(12) Dlvl:1 $:148 HP:6(12) Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:294 -----|...-#-----------------|...|#|.........||....||...|#|.........|--------------|....||...|#|.........||....||......||....|---.-###|.........||.....######.......|##-..<.|###|.........||...>|#|......|#------4WD###-.........|##-....|##........######---|-------#------------.-################################## ------######--|-------|---- |.....##--|--#|.............| |.(..|4Wj[18;12H##------|---|...|###|.............| |.@f..######|........||...|#..............| ------##.........||....##------------------------------ 4W_<2What do you want to read? [dei-oq-t or ?*.] 4WkyWThe words on the page seem to glow faintly.--More--4WYou begin to memorize the runes. 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:295  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:296  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:297  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:298  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:299  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:300  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:301  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:302  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:303  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:304 I.A 7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:305  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:306  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:307  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:308  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:309  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:310  7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:311 .... .(.. .... --More--4WuJYou have keen knowledge of the spell.--More--4W(You add the "remove curse" spell to your repertoire. 7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:312 4Wy Choose which spell to cast   Name Level Category Fail a - sleep 1 enchant 0% b - resist sleep 1 protect 0% c - detect monsters 1 divine 0% d - confuse monster 2 enchant 0% e - detect food 2 divine 0% f - remove curse 5 protect 100%(end) 4WW/-----------------|.........||....||.........|--------------|....||.........||....||......||....||.........||.....######.......|##-..<.||.........||...>|#|......|#------#-.........|##-....|##........###---|-------#------------.- 7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:312 4WC Weapons  a - a blessed +1 quarterstaff (alternate weapon; not wielded) {40}  p - a crude dagger (weapon in hand) {10}  Armor  b - an uncursed +0 cloak of magic resistance (being worn) {10}  Scrolls  i - an uncursed scroll of create monster {5}  j - an uncursed scroll of gold detection {5}  k - a blessed scroll of food detection {5}  r - a scroll labeled ANDOVA BEGARIN {5}  s - a scroll labeled VE FORBRYDERNE {5}  Spellbooks  l - a blessed spellbook of sleep (0:3) {50}  m - a blessed spellbook of resist sleep (0:4) {50}  n - a blessed spellbook of detect monsters (0:3) {50}  o - a blessed spellbook of confuse monster (0:4) {50}  q - a spellbook of detect food {50}  t - a spellbook of remove curse {50}  Potions  f - an4WC uncursed potion of sleeping {20}  g - an uncursed potion of booze {20}  h - an uncursed potion of sickness {20}  Rings (1 of 2)5W! d - an uncursed ring of polymorph {3}  e - an uncursed +1 ring of increase accuracy {3}  Wands  c - a wand of light (0:18) {7}  u - a ceramic wand {7}  Gems  v - a gray stone (2 of 2)5WfZyffe the Evoker St:10 Dx:17 Co:10 In:16 Wi:17 Ch:8 Neutral S:226 Dlvl:1 $:148 HP: Dlvl:1 $:148 HP:7(12) Dlvl:1 $:148 HP:7(12) Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:312 -----|...-#-----------------|...|#|.........||....||...|#|.........|--------------|....||...|#|.........||....||......||....|---.-###|.........||.....######.......|##-..<.|###|.........||...>|#|......|#------5Wf###-.........|##-....|##........######---|-------#------------.-################################## ------######--|-------|---- |.....##--|--#|.............| |.(..|5Wf[18;12H##------|---|...|###|.............| |.@...######|........||...|#..............| ------##.........||....##------------------------------ 5WUnavailable command '^J'. 7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:312 5W ;What do you want to wield? [- ap or ?*] 5W7 aa - a blessed +1 quarterstaff (weapon in hands) {40}.--More--5WNp - a crude dagger (alternate weapon; not wielded) {10}. 7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:313 5WP@.You see here a chest. 7(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:314 5WB 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:315 (@5WmV  8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:316 .@5Ww 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:317 .@#5Wt 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:318 .@#5W;sl 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:318 5Wu  8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:319 @f#5W{  8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:320 @f#5W 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:321 #f@#..5W 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:322 @.f5W Unknown command 'gs'. 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:322 5W 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:323 f#5Wbl 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:324 5W4 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:325 f.5W 3  8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:326 .f5W؁ ~ 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:327 .5W  8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:328 f5W 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:329 f.5WA 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:330 #.f5W] 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:331 f#5Wo 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:332 f.5W  9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:333 #@#.# 5W޵ 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:335 ##@### 5W  9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:336 #@## 5W h 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:336  5W 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:337 ##@### 5W5 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:338 #@## 5W 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:339 ----...|...|..{#..@### 5W-g 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:340 .|@....#...|#---- 5W"  9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:341 $|#@|(- 5WS  9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:342 --|.|#.@#- 5W.@You see here a glass orb {150}. 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:343  5W> 9(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:344 @( 5W  10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:345 @.5Wx] 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:476/550 T:346 @{5W' @.25 gold pieces.51 73 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:347 5W 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:348 .@5W  10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:349 .@5WR: 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:350 {@5Wi 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:350 5W~u  10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:351 .@##5W d 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:352 .@5W$ 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:359 #######@##5WA 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:360 ##@###5Wj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:360 5WP 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:361 ###@##5WR2  11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:362 ##@#5Wj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:362 5W1j 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:363 5Wj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:364 5Wj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:365 5WY2 j 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:366 5Wj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:367 5WPj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:368 5WTj 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:369 5W= j 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:370 5W j 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:371 5W)k 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:372 #@##5W 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:373 ##f##@##5W'j 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:373 5Wa]  11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:374 ###f@##5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:375 ####)#f@5W5  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:376 ##f@5W,  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:377 .f..@5W You displaced Rakka.@fYou see here a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:378 f.5W* You displaced Rakka. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:379 )@f5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:380 f@.5Ww 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:381 .f@.5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:382 ..@f5Wx  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:383 @f..5W1% 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:384 @f.5W7 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:385 @..f.5W v@.You see here a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:386 f.5W2 >@f. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:386 Rakka picks up a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:387 .f5WT,.@ 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:387 Rakka drops a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:388 f)5W5  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:389 ..@f.5Wf y 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:390 .@5W- 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:391 @..5W\z 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:392 @.5W.@You see here a crude dagger {10}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:477/550 T:393 5Wƭ p - a crude dagger (alternate weapon; not wielded) {20}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:394 5Wb 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:395 @.5Wy 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:396 .@5W/ 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:397 .@.f5W;$  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:398 f.@.5W&q  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:399 #@.f.5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:400 #@|.5W'2 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:401 #@#f.5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:405 ##@#####|5WM  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:406 #@###5Wѫ  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:407 ##@###5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:408 @###5W$ 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:409 @##5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:410 @.##5W @. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:411 You hear bubbling water.5W  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:412 @.5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:413 @.5WOa 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:413 5Wt-What do you want to ready? [- p or ?*] 5WT p - 2 crude daggers (in quiver) {20}. 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:413  5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:414 .@## 5Wx 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:415 -@ 5W  12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:416 #@# 5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:418 ###@##!5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:419 ##@##!5W 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:420 ###@##!5W\ 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:421 ###@!5Wx b 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:421 "5W5.r#r##@ 12(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:421 The rabbit bites![1 pts.] 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:421  11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:422 .r"5WO#-@ 11(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:422 The rabbit bites![1 pts.] 10(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:422 The rabbit bites![2 pts.] 8(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:422 --More--#5W:The rabbit bites![2 pts.] 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:422  6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:423 #5W .#@r 6(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:423 The rabbit bites![3 pts.] 3(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:423  3(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:424 #5W  3(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:425 #.f@rr$5WC##@rr. 3(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:425 Rakka misses the rabbit.The rabbit bites![2 pts.] 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:425  1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:426 %5WeUnknown command ' '. 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:426 &5W!##@r##- 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:426 You hear some noises.The rabbit is killed! 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:427 r'5W4 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:428 #@r##'5WU 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:429 #@r##'5Wխ  1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:430 #@r#)5W^@r# 1(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:430 The rabbit bites![1 pts.] 0(12)  Pw:6(6) AC:6 Xp:1/7 Wt:487/550 T:430 --More--*5WWYou die... 0(12)--More--*5W FDo you want your possessions identified? [ynq] (n) *5W3 ?nDo you want to see your attributes? [ynq] (n) +5W-aKnDo you want an account of creatures vanquished? [ynq] (n) +5Wv<nDo you want to see your conduct? [ynq] (n) +5Wn ----------  / \  / REST \  / IN \  / PEACE \  / \  | zyffe |  | 173 Au |  | killed by a |  | rabbit |  | |  | |  | 2016 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye zyffe the Wizard... You died in The Dungeons of Doom on dungeon level 1 with 234 points, and 173 pieces of gold, after 430 moves. You were level 1 with a maximum of 12 hit points when you died. --More--+5W٬%--More--+5WQpYou reached the 16th place on the top 2000 list.  No Points Name Hp [max]  1 222220 Alex-Mon-Dop-Mal-Cha died in The Dungeons of Doom on  level 15 [max 23]. Killed by Yeenoghu. - [74]  2 49208 Alex-Wiz-Dop-Mal-Cha died in The Gnomish Mines on  level 5 [max 9]. Killed by a jaguar. - [75]  3 18640 Salabastra-Ice-Hum-Fem-Neu died in The Gnomish Mines  on level 10. Killed by a goat. - [57]  14 240 Alex-Wiz-Dop-Mal-Cha died in The Dungeons of Doom on  level 2 [max 3]. Killed by a bat. - [10]  15 238 Alex-Wiz-Dop-Mal-Cha died in The Dungeons of Doom on  level 2. Killed by a coyote. - [10]  16 234 zyffe-Wiz-Hum-Mal-Neu died+5Wep+ in The Dungeons of Doom on   level 1 [max 2]. Killed by a rabbit. - [12]  17 224 Tankir-Wiz-Dop-Mal-Neu died in The Dungeons of Doom  on level 2. Killed by reverting to unhealthy  doppelganger form. - [12]  18 220 Etl817-Yeo-Hob-Mal-Law died in The Dungeons of Doom  on level 3. Killed by Ms. Pervari, the shopkeeper. - [16] --More--