zor, chaotic female addicted Lunatic -------- |)[]![[.,,, ####-------------- ##------------ ####----- |[[[[[[.@@, #,,,.............| #,...........| ##,,,-...| |.[[[[[.,,, #,##|............| #,|..........| ##,,##|...| --------#,# #,,# .............| #,|....<.....|## ###,,##,|...| #,,,,# #,## |............| #,|...{.......,## ##,,,###,|...| #,-----#,# ----.--------- ##,|..........|,,###,,### #,|...| #,|....,,, #,,,%,# ##,,|..........|#,##,,-----#,|...| #,|...|#,, #####,# #,,#|..........|#,##,#|.{..,,----- #,|.}.|,,# #,### #,##|..........%,,,,,#|.>.|### #,|...-,## ,,,,### #,# ------------#,%###|...| #,....|## #,,,%,# ##,# ##,# --|-- ##|...| #-.-.---,,# #,###,,,# ----- |..%..|,## #,##,,### |.....|,# #,--.--------- |}.....,# #,-..........| |.....|# ##|......`...| |....}| |..[.......| ------- ------------ [Zor the Crazy Person] St25 Dx25 Co25 In25 Wi25 Ch25 LunAddFemCha Dlvl:2 $82 HP-11(92) Pw51(51) AC-24 Exp5 T589 Par Cnf Latest messages Gaziantep hits you! [-5 -> 24] Gaziantep swings his shotgun. Gaziantep hits you! [-9 -> 15] Warning: HP low! Gaziantep fires a shotgun shell! You are almost hit by a shotgun shell. Gaziantep swings his shotgun. Gaziantep hits you! [-4 -> 12] Warning: HP low! Gaziantep swings his shotgun. Gaziantep hits you! You hear the howling of the CwnAnnwn... [-10 -> 2] Warning: HP low! Gaziantep swings his shotgun. Gaziantep hits you! You die... Your inventory Amulets l - an uncursed amulet of ESP {1} Weapons e - an uncursed +1 steel whip (weapon in hand) {8} m - 3 uncursed +0 darts {2} Armor a - an uncursed +1 helm of steel (being worn) {20} b - an uncursed +1 pair of gauntlets of steel (being worn) {4} c - an uncursed +1 steel shield (being worn) {120} d - an uncursed +1 pair of kicking boots (being worn) {8} p - an uncursed +0 scale mail (being worn) {100} Comestibles f - 5 uncursed tripe rations {5} t - 4 uncursed cream pies {2} Scrolls g - 7 uncursed scrolls of healing {7} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} n - a cursed scroll of create monster {1} r - a cursed scroll of earth {1} Potions s - an uncursed potion of water {1} u - a blessed potion of invisibility {1} Wands o - an uncursed wand of light (0:13) {1} Tools q - an uncursed +3 unicorn horn {8} Final attributes You have transgressed Your alignment was -25 Your max alignment was 15 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: drain resistance You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 25 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 56% Wand drop chance was reduced to 76% Monster death drops spawned with only 93% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: spear (turn 71) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74160 Monster spawn increase reached its maximum at turn 112710 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 852742 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: volcanic grue (freq bonus 6) The monster species that spawned more often: werewolf (freq bonus 4) The monster species that spawned more often: Bulletproof Katcher (freq bonus 3) The monster species that spawned more often: werekraken (freq bonus 4) The monster species that spawned more often: carthaginian (freq bonus 6) The monster species that spawned more often: hiding rubber (freq bonus 18) The monster species that spawned more often: pool edge swimmer (freq bonus 3) The monster species that spawned more often: grouping ant (freq bonus 6) The monster species that spawned more often: giant pink jellyfish (freq bonus 18) The monster species that spawned more often: flintfish (freq bonus 4) The monster species that spawned more often: porter abnormal vortex (freq bonus 48) The monster species that spawned more often: charged ice (freq bonus 9) The monster species that spawned more often: oddoshishi (freq bonus 4) The monster species that spawned more often: killer mantis (freq bonus 14) The monster species that spawned more often: black force fungus (freq bonus 12) The monster species that spawned more often: kobold basher (freq bonus 12) The monster species that spawned more often: Shiere (freq bonus 12) The monster species that spawned more often: doom ape (freq bonus 10) The monster species that spawned more often: petty river moccasin (freq bonus 8) The monster species that spawned more often: elder racoon dog (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 24) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster species that never randomly spawned: loud growth The monster species that never randomly spawned: falling spore The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: land roamer The monster species that never randomly spawned: reaper mold The monster species that never randomly spawned: void colony The monster species that never randomly spawned: tool trove The monster species that never randomly spawned: blue horror The monster species that never randomly spawned: sucker patch The monster species that never randomly spawned: punisher The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 30) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 27) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 9) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 11) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 5) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 6) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 12) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 95) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 3) Next attribute increase check would have come at turn 1447 Strength training was 4 Dexterity training was 6 Wisdom training was -5 Constitution training was 9 You were poison resistant You were paralyzed (-7) You were confused (0) You were prevented from having drain resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 34% You had 1882 points of nutrition remaining You regenerated You were a werejackal You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status eviscerate 5X Not Ready(3185) appraisal 5 R Prepared(0) panic digging 5 R Not Ready(4158) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Amulets amulet of ESP (unicorn) Armor helm of steel (meteoric helmet) gauntlets of steel (padded gloves) kicking boots (rain boots) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (U HAVE MAIL) scroll of phase door (LAD OS GA TIL CITADELLET) scroll of standard id (HEAVY ELF CANT FLEW) scroll of cure (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of create monster (ITE TI KE NI A TE TI KANNAA) scroll of earth (SUECHOL OGI ABS OLUTEN ULPEN) Potions potion of water (clear) potion of invisibility (palmarosa) Wands wand of light (pokemon logo) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 putties a gas spore a jelly 0 white jellies (1 created) 2 pack kobolds a leprechaun 0 petit mimics (1 created) 0 floating mimics (1 created) 0 culves (1 created) a pig a sewer rat a gray unicorn foal 3 grid bugs an emu 0 shaded lichens (1 created) 0 conscious growths (1 created) 5 Keystone Kops a chasing garter snake a wide-eyed tourist 0 sanctimonious-looking preachers (1 created) a normal human 0 smirking sneak thieves (1 created) 0 shopkeepers (1 created) a clear mewlip 32 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 24 times You killed 23 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Expert) (34 of 160) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (44 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Lunatic... You died in The Dungeons of Doom on dungeon level 2 with 1048 points, and 0 pieces of gold, after 589 moves. Killer: a monster (Mr. Gaziantep, the shopkeeper), while panic digging You were level 5 with a maximum of 92 hit points when you died. You reached the 117th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 3 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 115 1192 Krakonus-Zyb-Asg-Mal-Cha died in The Dungeons of Doom on level 1. Caught himself in his own magical blast. - [60] 116 1162 ziratha-Sha-Dol-Fem-Neu died in The Dungeons of Doom on level 4. Burned by molten lava. - [22] *117 1048 zor-Lun-Add-Fem-Cha died in The Dungeons of Doom on * level 2 [max 3]. Killed by a monster (Mr. Gaziantep, the shopkeeper), while panic digging. - [92] 118 1019 ziratha-Scr-Tro-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a blast of frost. - [46] 119 1011 ziratha-Act-Min-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (warthog), while flinching. - [34]