zor, chaotic female shoe Twelph ###+# ###,,@# #,,,### ---.--- |....<| |.....| +.....| |.....| ------- [Zor the Twelleth] St9 Dx11 Co7 In17 Wi10 Ch8 TweShoFemCha Dlvl:1 $0 HP20(20) Pw15(15) AC6 Exp1 T13 Bli Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You are zor, a chaotic female shoe Twelph. HP: 20 (max 20) Pw 15 (max 15) AC 6 Current status effects: . # Count: 41 Do you want to turn on the number pad? [yn] (n) There's some graffiti on the floor here. Use "r." to read it. What do you want to read? [ghijk or ?*.] There's some graffiti on the floor here. You read: "Wrong message may be delivered when seeing a pet eating.". There is a wall in the way! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! Unknown command ' '. (4x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: hallu party You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 52% Weapon drop chance was reduced to 29% Armor drop chance was reduced to 99% Food drop chance was reduced to 92% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: mace (turn 11) The following skill became untrainable if you tried to train it too early: protection spells (turn 2) The following skill became untrainable after a while: polymorphing (turn 23744) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 22224) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 75744 Monster spawn increase reached its maximum at turn 162540 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1864115 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: harrowbark boo (freq bonus 24) The monster species that spawned more often: rainbow fungus (freq bonus 15) The monster species that spawned more often: invisible spirit (freq bonus 9) The monster species that spawned more often: adrenaline steven (freq bonus 24) The monster species that spawned more often: real devilfish (freq bonus 6) The monster species that spawned more often: evil necro mage (freq bonus 36) The monster species that spawned more often: sharpfish (freq bonus 27) The monster species that spawned more often: udun-spawn (freq bonus 32) The monster species that spawned more often: nightmare troll (freq bonus 48) The monster species that spawned more often: stumbled catlike (freq bonus 20) The monster species that spawned more often: ultra white rat (freq bonus 64) The monster species that spawned more often: farting boy (freq bonus 7) The monster species that spawned more often: Denise (freq bonus 8) The monster species that spawned more often: explodestool (freq bonus 10) The monster species that spawned more often: snake elite sniper (freq bonus 12) The monster species that spawned more often: Vegeta, the Super Sayajin Prince (freq bonus 30) The monster species that spawned more often: wood wight (freq bonus 9) The monster species that spawned more often: Beanpole (freq bonus 15) The monster species that spawned more often: sweet prostitute (freq bonus 16) The monster species that spawned more often: cobalt draconian (freq bonus 24) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 3) The monster species that never randomly spawned: young water dragon The monster species that never randomly spawned: darth dragon The monster species that never randomly spawned: unreal colony The monster species that never randomly spawned: sigma guard The monster species that never randomly spawned: Glareth The monster species that never randomly spawned: vampire adventurer The monster species that never randomly spawned: flite postconvalescent The monster species that never randomly spawned: nepto The monster species that never randomly spawned: Grindorn The monster species that never randomly spawned: sewed inch The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: flame whip ((null)) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 38) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 8) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 7) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 4) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 70) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: amnesia stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: pain trap (freq bonus 8) Trap randomization happened for 1 in 982 traps Trap difficulty was increased by 38 Next attribute increase check would have come at turn 1158 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were blinded (6) You had not decided on your sexuality yet You were prevented from hallu partying (0) You saw invisible You had automatic searching You had infravision You had 1488 points of nutrition remaining You were displaced You could fly You could survive without air You had discount action Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Legolas, Eowyn and Eol Your deity was Eol The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (573) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (chilling cloak) Scrolls scroll of healing (CUR NOS OPPUGNARE VIS) scroll of mana (VOMIT TO MELT ENEMY) scroll of phase door (MI AKUS NEEEEEE) scroll of standard id (DEFINITELY NOT THE ORACLE) scroll of cure (WINSALOT ACTUALLY ONLY WINS SOMETIMES) * scroll of extra healing (RAMBA ZAMBA) * scroll of greater mana restoration (KAME HAME HA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Twelph... Since you quit, the score list will not be checked.