zor, chaotic female gremlin Graduate -------- --......-- ----- |........|#### |...| |.........,,,## |...| |........|##,,`##|...| --......-- ###,,,-...| --------------######## -----)-- ####---.- |>.........)..,,,,,,,# #,# #,,###--............|######## ----------- #,# ##,##,-.............| ---------- |.=+.$.=?$| -------.- ##--|--,--.........`..|########|........| ####|.(=/../$*| |.......| ####,-...|,#|.............,,,,,,,,..`.....{|##,,,,-I@/d"=.++| |.......---####,,,,,|....,#--------------########|...`.....,,,###----------- |..<.......,,,,,####|...|## |........|#### |.........|###### ----- |........| ---.....--- ---------- |.....{# -------# [Zor the Ass Assistant] St15 Dx5 Co11 In6 Wi10 Ch6 GraGreFemCha+X Dlvl:2 $19 HP0(37) Pw39(39) AC12 Exp3 T333 Latest messages The little dog picks up a lead ring {0}. You see here an enchanted Hawaiian shirt {2}. "For you, honored creature; only 4 for this enchanted Hawaiian shirt." p - an enchanted Hawaiian shirt (unpaid, 4 zorkmids) {2}. Unknown command ' '. Not wearing any armor. What do you want to wear? [lp or ?*] You are now wearing an enchanted (of fear resistance) Hawaiian shirt. The little dog drops a lead ring {0}. There appears to be no shopkeeper here to receive your payment. Unknown command 'y'. Unknown command ' '. You see here a gold piece {0}. The little dog picks up a wand {0}. You see here a marble ring {0}. The little dog drops a wand {0}. Wait! There's something there you can't see! It gets angry! It hits you! You die... Your inventory Armor l - an uncursed +0 paper shield {10} p - an uncursed +0 enchanted (of fear resistance) Hawaiian shirt (being worn) {2} Comestibles b - 5 uncursed candy bars {0} n - an uncursed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions k - an uncursed potion of clairvoyance {0} m - an uncursed potion of sickness {0} Rings j - an uncursed ring of warning {0} Tools a - an uncursed +3 spoon (in quiver) {1} c - an uncursed expensive camera (0:3) {0} d - an uncursed sack {5} The sack is empty. Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 11 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: wallwalking You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 183 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 8 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 65% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 35% Tool drop chance was reduced to 94% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: polearms (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 15216) The following skill became untrainable after a while: attack spells (turn 6768) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 40430) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61050 Monster spawn increase reached its maximum at turn 307591 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5560295 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: (null) (freq bonus 5) The monster species that spawned more often: venomous spirit (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 7) The monster species that spawned more often: aggravated bulb (freq bonus 28) The monster species that spawned more often: dream turret (freq bonus 28) The monster species that spawned more often: forbidden arts centaur (freq bonus 21) The monster species that spawned more often: centerboard bussing (freq bonus 20) The monster species that spawned more often: octopog (freq bonus 32) The monster species that spawned more often: poison slinger (freq bonus 36) The monster species that spawned more often: clap monster (freq bonus 36) The monster species that spawned more often: nondescript stalk (freq bonus 11) The monster species that spawned more often: groom nitroglycerine (freq bonus 36) The monster species that spawned more often: acquiescing orgiastic sulk (freq bonus 9) The monster species that spawned more often: mamono (freq bonus 9) The monster species that spawned more often: creeping opal gems (freq bonus 16) The monster species that spawned more often: undead binder (freq bonus 6) The monster species that spawned more often: spaniard recognition (freq bonus 10) The monster species that spawned more often: star star (freq bonus 18) The monster species that spawned more often: undead officer (freq bonus 14) The monster species that spawned more often: cold bear (freq bonus 24) The monster species that spawned more often: blob of preserved organs (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 8) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster species that never randomly spawned: hunting wolf The monster species that never randomly spawned: year issuably The monster species that never randomly spawned: cadmium cistern The monster species that never randomly spawned: subjecting unbred The monster species that never randomly spawned: flightless shantak The monster species that never randomly spawned: party force patch The monster species that never randomly spawned: prorogued gaped toenailed The monster species that never randomly spawned: busybody untrod terry heeder The monster species that never randomly spawned: Tax A-Driver The monster species that never randomly spawned: evanescence miscasting rationalize dismaler The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 30) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 409) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 33) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 2) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 12) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 88) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: sensor cloak (minded cloak) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: totem summoning (garbage) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 4) Trap randomization happened for 1 in 768 traps Next attribute increase check would have come at turn 8775 Strength training was 3 Dexterity training was 13 Wisdom training was 4 Constitution training was 8 You were fire resistant You were sleep resistant You were resistant to fear You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having wonderlegs (0) You had 1132 points of nutrition remaining You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Gates The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (162) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) dazzle 3 R LIMIT(21) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (space helmet) * skullcap (weeping helmet) * flack helmet (dark helmet) * crystal helm (red helmet) * mining helm (great helmet) * field helm (winged helmet) * helm of safeguard (black helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (english gloves) * commander gloves (riding gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (living boots) * boots of safeguard (fin boots) Scrolls scroll of healing (YELLOWBEARD SCOURGE OF THE SEA) scroll of mana (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of phase door (AHORA HE ENCONTRADO MUNICIONES) scroll of standard id (ZAL BALAMAON EIEOY) scroll of cure (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (B T M M M M M) Potions potion of clairvoyance (golden) potion of sickness (luminescent) Rings ring of warning (delayed) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures an ant a jackal 0 little dogs (1 created) 0 manes (2 created) 0 pack kobolds (1 created) a small kobold 2 large group kobolds a baby mimic 0 large permamimics (1 created) an attractive demimondaine 0 mega goblins (1 created) a kirinki 0 stalking lichens (2 created) an immobile growth 0 chasing garter snakes (2 created) 2 grid xorns a kobold zombie 0 shopkeepers (1 created) 0 newts (1 created) a twen 0 small turrets (1 created) 26 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 13 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (39 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye zor the Graduate... You died in The Dungeons of Doom on dungeon level 2 with 286 points, and 0 pieces of gold, after 333 moves. Killer: a monster (invisible Ms. Wonotobo, the shopkeeper) You were level 3 with a maximum of 37 hit points when you died. You reached the 127th place on the top 10000 list. No Points Name Hp [max] 1 359611 Leeroy-Pal-Dop-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (winged black unicorn), while flinching. - [149] 2 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 3 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 125 300 Leeroy-Mys-Alb-Mal-Law escaped the dungeon [max level 1]. 19 [19] 126 295 Leeroy-Zyb-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [58] *127 286 zor-Gra-Gre-Fem-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (invisible Ms. Wonotobo, the shopkeeper). - [37] 128 271 Leeroy-Pal-Dop-Mal-Law quit in The Dungeons of Doom on level 1. 36 [36] 129 269 mr0t-Brd-Mns-Fem-Cha died in The Dungeons of Doom on level 2. Fell into a pit. - [42]