ziratha, chaotic female angelic Electric Mage ---------------------- |..................... |.---------------.---- |.| |.....|``...| ---.| |.---.|.-`--- |{..| |...|...#.#----- |.--| ---.|.##----+[[: H-- ----- |...| |.|.---h"kc)?gF!D)-- |...| ---.--|.---.---..B@FDhC)UQqFŻI---.|.--- |...|.|...`-...@/U?+[Eho:.ABA-`.|...| ---.|<|.-----FTFuFDDP&)D%?%d-------.--- .....|..*..---..&?)?@=.K[---.....|...| --------.| ----)[!@ ----###-.|.|--.| |.....|.| ----- #.......|.|...| |.---.|.|--------------.|.---.|--.--- |...|...|...|...|..^....|...|.|...| ---.-----.|.|.|.|.---------.---.--- |....*..|...|...........|...>.| ------------------------------- [Ziratha the Buzzer] St11 Dx10 Co14 In13 Wi9 Ch3 EleAngFemCha Dlvl:2 $70 HP-3(71) Pw92(92) AC5 Xp6/397 T946 Hal Latest messages As you read the scroll, it disappears. You feel full of mystic power! The Super Mario bites you! You hear the howling of the CwnAnnwn... [-3 -> 7] Warning: HP low! The karmic force fungus throws 2 single-edged polearms! You are hit by the 1st silver saber. [-1 -> 6] Warning: HP low! You are hit by the 2nd double-headed axe. [-2 -> 4] Warning: HP low! The aquatic dragonfly hits you! [-2 -> 2] Warning: HP low! It touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} q - 37 cursed +0 shuriken named Needle-like the new log {19} v - a blessed +0 orcish bow {12} Armor b - an uncursed +0 studded leather armor {80} y - a cursed -1 plasteel armor (being worn) {50} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant armor {1} k - 6 uncursed scrolls of healing {6} l - 4 uncursed scrolls of mana {2} m - 3 uncursed scrolls of phase door {3} n - 3 uncursed scrolls of standard id {3} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of shocking sphere (7:5) {1} i - a blessed spellbook of lightning (0:4) {1} Potions d - an uncursed potion of water {1} s - an uncursed potion of Pan Galactic Gargle Blaster {1} t - a blessed potion of monster detection {1} u - a blessed potion of object detection {1} w - a blessed potion of invulnerability {1} Rings g - a blessed +2 ring of increase accuracy (on right hand) {1} x - an uncursed -2 ring of gain constitution {1} Tools j - an uncursed magic marker (1:52) {1} r - the uncursed tin whistle named Pfiiiiiiiiet {1} A - an uncursed magic whistle {1} Gems z - an uncursed +0 charoite stone {1} Final attributes You have transgressed Your alignment was -28 Your max alignment was 17 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 33 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: body spells (turn 1) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14214 Monster spawn increase reached its maximum at turn 39556 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 70673 The monster class that cannot be genocided was gnome The monster class that was spawned more often: piercer (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: purple wraith (freq bonus 16) The monster species that spawned more often: unequipping wall (freq bonus 24) The monster species that spawned more often: rebel giant (freq bonus 12) The monster species that spawned more often: siege ogre (freq bonus 54) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 9) The monster species that spawned more often: weeping angel (freq bonus 24) The monster species that spawned more often: cursed warp fungus (freq bonus 24) The monster species that spawned more often: lion man (freq bonus 18) The monster species that spawned more often: little dog (freq bonus 8) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 16) The monster species that spawned more often: kobold archer (freq bonus 8) The monster species that spawned more often: flareth (freq bonus 32) The monster species that spawned more often: stormcrow (freq bonus 16) The monster species that spawned more often: adventurer warp patch (freq bonus 10) The monster species that spawned more often: magidrakee (freq bonus 16) The monster species that spawned more often: moved shaman (freq bonus 5) The monster species that spawned more often: jealousy (freq bonus 18) The monster species that spawned more often: old bear (freq bonus 20) The monster species that spawned more often: wall beast (freq bonus 10) The monster species that spawned more often: false force fungus (freq bonus 144) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 8) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster species that never randomly spawned: horned demon The monster species that never randomly spawned: epidote warp fungus The monster species that never randomly spawned: stalker The monster species that never randomly spawned: trap troll The monster species that never randomly spawned: rogue elephant The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: air-wolf The monster species that never randomly spawned: pikablu The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 20) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 4) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 18) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 10) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 29) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 12) Next attribute increase check would have come at turn 1964 Strength training was 25 Dexterity training was 22 Wisdom training was 10 Constitution training was 19 You were hallucinating (20) You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having manaleech (0) You were prevented from having peacevision (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 1032 points of nutrition remaining You had a +2 bonus to hit You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Elenya Pure and Raijin Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 116% b - lightning 4 matter 0% 291% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) dazzle 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) turn undead 6 R Prepared(0) invoke deity 6 R Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Weapons quarterstaff (staff) shuriken (throwing star) orcish bow (crude bow) Scrolls scroll of enchant armor (SULKEMISAIKA) scroll of healing (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of mana (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of phase door (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of standard id (THERE IS NO SPOON) scroll of cure (TRICK 13) Spellbooks spellbook of shocking sphere (fleeting) spellbook of lightning (legit) Potions potion of water (clear) potion of Pan Galactic Gargle Blaster (sky blue) potion of monster detection (vapor) potion of object detection (tan) potion of invulnerability (dandelion) Rings ring of increase accuracy (pager) ring of gain constitution (wedding) Wands wand of lightning (rusty) Tools magic whistle (whistle) tin whistle (whistle) Gems charoite stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 acid blobs (1 created) 5 jackals (6 created) 0 pack jackals (2 created) 0 foxes (2 created) an evasive fox a racoon dog (2 created) 0 stoats (1 created) a canermine an ae a shock hound pup a gas spore a hidden gas spore 4 shocking spheres 0 scrawny cats (1 created) 0 fluffy cats (1 created) 0 wimps (2 created) 0 jellies (1 created) 0 normal jellies (2 created) a time jelly 0 kobolds (1 created) a hidden kobold a small kobold (2 created) 0 dryads (1 created) 2 squad nymphs 0 goblins (1 created) a marine goblin (2 created) a submarine goblin 3 little wild pigs 2 baby wild boars a poring 3 sewer rats (7 created) 13 drains rats (21 created) 3 visor sewer rats 0 breeder mice (1 created) 0 giant white cave mice (1 created) 2 eevees a cave spider a tiny lurker 0 grid bugs (1 created) 0 tron bugs (1 created) 0 natural bugs (2 created) 0 thrushes (1 created) a lichen (2 created) 0 stalking lichens (1 created) 0 spore lichens (1 created) 0 aggressive lichens (2 created) 0 brown growths (1 created) 0 cribos (1 created) 0 red molds (1 created) 0 nattos (1 created) 2 sub-gnomes 3 kestrels a mummy (2 created) 0 newt mummies (1 created) 0 maintenance automatons (1 created) 0 roombas (1 created) a kobold zombie (2 created) 0 goblin zombies (1 created) 2 gnome zombies a friendly adventurer a gentleman (2 created) a weary pilgrim a drunkard 0 stupid looking cos-players (1 created) a biker gang member 0 blubbering idiots (1 created) 0 village idiots (1 created) a pitiful-looking beggar 0 aimless-looking merchants (1 created) 0 item masters (2 created) 0 gray newts (1 created) 0 twens (2 created) 0 gray twens (1 created) 0 geckos (1 created) 0 baby cave lizards (1 created) 0 rock lizards (1 created) 2 sukkiri flowers 0 blazing fern spores (1 created) 0 piles of copper coins (1 created) 0 food troves (1 created) 0 scroll troves (1 created) 142 creatures born. 70 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 50 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (63 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (27 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 1701 points, and 70 pieces of gold, after 946 moves. Killer: a monster (invisible natto) You were level 6 with a maximum of 71 hit points when you died. You reached the 114th place on the top 10000 list. No Points Name Hp [max] 1 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 2 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 3 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 112 1785 zor-Ran-Lol-Mal-Cha died in The Gnomish Mines on level 3. Burned by molten lava. - [57] 113 1724 ziratha-Pal-Anc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (frybone). - [93] *114 1701 ziratha-Ele-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (invisible natto). - [71] 115 1502 ziratha-Use-Lyc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (Kop Sergeant). - [57] 116 1500 ziratha-Ele-Vam-Mal-Neu died in The Gnomish Mines on level 3. Killed by a bad damage effect. - [60]