ziratha, lawful male snail Poison Mage #,# -.---------- |..........| ---------## |..........|## ##-------#|_.......,# --------- |...........,# #,......|,-.......|,####--.......| |{.........|,# ##|.....|,|.......|,#,,,[........| ----.-------,# #,-.....|,---------,,,##|........| #,# #,# #,|.....|,,,# #,,## |........| #,# ##,# #,|.....|##,#######,,# --.......| #,# ##,,# #,|.....| #,#,,,,,,,, ----.---- #,# ###,,####,--.----##,,,#####,# #,# #,# #,,,,,,,,)),%##,,,,%,## #,# #,,# ------------.---##,#####,,`,,,,,,##,# #,--------.-- |..........!...| #,# ###,--|-.--,# #,..........| |..>..........`|##,--------,|.....|,# ##|.........| -..........$....F#,|.......,|.....|,# |.........| |..............|g@,-....<.|,|.....-,# |.........| ----------------###|......-,|.....|## ----------- --------#------- [Ziratha the Venom Scatterer] St8 Dx11 Co15 In16 Wi11 Ch6 PoiSnlMalLaw+J Dlvl:1 $21 HP-3(72) Pw87(87) AC9 Exp5 T937 Latest messages The gargoyle bites you! [-5 -> 32] The gargoyle claws you! [-7 -> 25] The gargoyle claws you! [-10 -> 15] The gargoyle bites you! [-2 -> 13] Warning: HP low! This Is A BioHazard touches the gargoyle. You hit the gargoyle! The gargoyle claws you! [-6 -> 8] Warning: HP low! The gargoyle claws you! You hear the howling of the CwnAnnwn... [-5 -> 3] Warning: HP low! The gargoyle bites you! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} w - a blessed +6 moon axe {32} x - an uncursed +0 fly swatter {4} y - 16 cursed -1 flimsy darts {8} A - 4 uncursed +0 darts {2} E - 3 uncursed +3 darts {2} Armor t - an uncursed +0 orcish helm {12} u - a blessed -7 pair of fumble boots {8} B - an uncursed +0 cloak of discovery (being worn) {4} Comestibles c - 2 uncursed food rations {2} H - a cursed tripe ration {1} Scrolls e - an uncursed scroll of charging {1} n - 7 uncursed scrolls of healing {7} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - an uncursed scroll of standard id {1} r - an uncursed scroll of cure {1} v - 2 cursed scrolls of healing {2} F - a heavily cursed scroll of gold detection {1} Spellbooks i - a blessed spellbook of confuse monster (0:1) {1} j - a blessed spellbook of protection (5:1) {1} k - a blessed spellbook of cure blindness (0:2) {1} l - a blessed spellbook of poison blast (0:4) {1} Potions d - an uncursed potion of speed {1} s - an uncursed potion of healing {1} G - an uncursed potion of blood {1} Rings h - an uncursed -2 ring of gain strength {1} Wands f - an uncursed wand of poison (0:2) {1} g - an uncursed wand of venom scattering (0:8) {1} z - an uncursed wand of enlightenment (0:9) {1} Tools m - an uncursed blindfold {1} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: manaleech You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 245 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 90% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 64% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: martial arts (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36531 Monster spawn increase reached its maximum at turn 76363 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 159700 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: hell bride (freq bonus 48) The monster species that spawned more often: filthy long hair guy (freq bonus 18) The monster species that spawned more often: battle girl (freq bonus 6) The monster species that spawned more often: Gloeckle (freq bonus 336) The monster species that spawned more often: electric gel (freq bonus 12) The monster species that spawned more often: scorching archer (freq bonus 11) The monster species that spawned more often: indigo fungus (freq bonus 6) The monster species that spawned more often: sucker growth (freq bonus 6) The monster species that spawned more often: great green dragon (freq bonus 7) The monster species that spawned more often: bullywug shaman (freq bonus 72) The monster species that spawned more often: Dora (freq bonus 78) The monster species that spawned more often: antimagic spore (freq bonus 7) The monster species that spawned more often: Bundle Tree (freq bonus 21) The monster species that spawned more often: mantine (freq bonus 21) The monster species that spawned more often: Eva (freq bonus 15) The monster species that spawned more often: noduchi (freq bonus 66) The monster species that spawned more often: Dr. Delilah (freq bonus 12) The monster species that spawned more often: random monster generator (freq bonus 8) The monster species that spawned more often: steel zombie (freq bonus 42) The monster species that spawned more often: sneaker (freq bonus 18) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster species that never randomly spawned: vortex drone The monster species that never randomly spawned: inviso trove The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: newt mummy The monster species that never randomly spawned: millenum The monster species that never randomly spawned: umber mimic The monster species that never randomly spawned: psychic mushroom The monster species that never randomly spawned: devilish spirit The monster species that never randomly spawned: blue-green patch The monster species that never randomly spawned: r=G=o}87 The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 10) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 3) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 14) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 27) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 5) Next attribute increase check would have come at turn 2637 Strength training was 19 Dexterity training was 13 Wisdom training was 5 Constitution training was 23 You were poison resistant You were prevented from having automatic searching (0) You leeched mana You had 2456 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Fri Jul 14 15:47:11 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 91% b - protection 1 protect 0% 91% c - cure blindness 2 healing 0% 91% d - poison blast 4 attack 0% 291% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) power surge 3X Huge timeout(12328) draw energy 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) moon axe (large silver axe) Armor poisonous cloak (anorexia cloak) orcish helm (iron skull cap) fumble boots (lolita boots) cloak of discovery (opera cloak) Scrolls scroll of charging (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of healing (KAME HAME HA) scroll of mana (DYNAMOHACK WHEN) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of gold detection (MORAL IS RISED WITH PRAS) Spellbooks spellbook of confuse monster (pigtail) spellbook of protection (cribbed) spellbook of cure blindness (mossy) spellbook of poison blast (silly) Potions potion of speed (muddy) potion of healing (nettle) potion of blood (blood-red) Rings ring of gain strength (bright) Wands wand of poison (tetragonal) wand of venom scattering (cinnabar) wand of enlightenment (liquid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) a blue blob 2 pack jackals a rabid jackal 0 gargoyles (1 created) 0 kobolds (1 created) a special kobold lord a disintegration kobold a cave goblin a papier-mache cow a sewer rat a visor sewer rat 0 pack rats (1 created) 2 field mice a quill rat 0 green centipedes (1 created) 0 venom fungi (1 created) 0 gecko mummies (1 created) a kobold mummy a gnome mummy a monkey mummy 0 elf mummies (1 created) a mini vampire an aggravating wallwalker 2 kobold zombies (4 created) a newt zombie a tasloi zombie 3 orc zombies (4 created) a dwarf zombie 2 elf zombies (3 created) 2 zombies a human adventurer an ancipital 0 haxors (1 created) 0 item masters (9 created) 0 twens (1 created) a gray twen a novice light wall a novice dark wall a small turret 0 scroll troves (1 created) 60 creatures born. 36 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 34 times You killed 29 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (7 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (23 of 160) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (2 of 20) petkeeping [Basic] (max Skilled) (45 of 160) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (104 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye ziratha the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 1213 points, and 21 pieces of gold, after 937 moves. Killer: a monster (gargoyle) You were level 5 with a maximum of 72 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 133172 ziratha-Gun-Orc-Fem-Law died in The Gnomish Mines on level 12. Killed by a monster (ettin zombie). - [111] 2 71207 Andy-Mon-Des-Fem-Law died in The Dungeons of Doom on level 6 [max 13]. Killed by a magic missile. - [105] 3 38573 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 11. 95 [103] 11 2002 Andy-Top-Lic-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (Janine's sneaker). - [53] 12 1214 Andy-Pro-Vee-Mal-Cha died in The Gnomish Mines on level 3. Killed by a monster (phase spider), while being clawed. - [54] *13 1213 ziratha-Poi-Snl-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (gargoyle). - [72] 14 783 Andy-Lun-Oct-Fem-Law died in The Gnomish Mines on level 3. Killed by a monster (hobbit veteran). - [55] 15 770 Andy-Fla-Moo-Mal-Law quit in The Dungeons of Doom on level 3. 46 [46]