ziratha, chaotic female devilish Poison Mage ###----------- ##`,,..........| #,,##|....._...| #,## |.........| #,# |.<.......| ,,, -------+--- #,# #,# ------%#, |....)[,, |....|)## |.....,# ------ -- |....| |.&.....| |..\.| ......q.| ------ |...$...| |....>..| --------- [Ziratha the Green Poisoner] St9 Dx13 Co17 In19 Wi7 Ch8 PoiDevFemCha Dlvl:4 $126 HP103(103) Pw46(98) AC7 Xp6/395 T454 FPo Cnf Latest messages What do you want to read? [eh-jln-sAG or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You feel healthier! What do you want to read? [eh-jln-sA or ?*] (2x) Never mind. What do you want to read? [eh-jln-sA or ?*] As you read the scroll, it disappears. Being confused, you mispronounce the magic words... You identify this as an identify scroll. What do you want to read? [h-jln-sA or ?*] Never mind. What do you want to put on? [xC or ?*] x - the circular amulet named Hatefulpresident (being worn) {0}. What do you want to remove? [hxA or ?*] You were wearing the circular amulet named Hatefulpresident {0}. What do you want to put on? [xC or ?*] x - the circular amulet named Hatefulpresident (being worn) {0}. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets x - the uncursed amulet versus stone named Hatefulpresident (being worn) {0} C - an uncursed amulet of life saving {0} Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} Armor b - a blessed +1 poisonous cloak (being worn) {4} Comestibles c - 4 uncursed food rations {0} B - an uncursed candy bar {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 4 uncursed scrolls of phase door {0} q - 3 uncursed scrolls of standard id {0} r - an uncursed scroll of heal other {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:5) {0} j - a blessed spellbook of protection (6:5) {0} l - a blessed finalized spellbook of poison blast (3:3) {0} s - a blessed spellbook of cure blindness (0:1) {0} Rings h - an uncursed ring of shock resistance (on right foreclaw) {0} A - an uncursed +1 ring of gain wisdom (on left foreclaw) {0} Wands f - an uncursed wand of poison (0:3) {0} g - an uncursed wand of venom scattering (0:14) {0} v - an uncursed wand of healing (0:9) {0} z - an uncursed wand of striking (0:8) {0} Tools k - an uncursed skeleton key {0} m - an uncursed oil lamp (3891) {0} u - an uncursed bag of digestion {5} E - an uncursed symbiote {0} H - a cursed chest {754} I - a * uncursed bottle {0} The bag of digestion is empty. Contents of the chest: the uncursed greased +0 pair of leather gloves named Would You Raight That {4} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: fire resistance You could not have this property intrinsically: wallwalking You could not have the double effect of this property: improved vision Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 26 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 73% Ring drop chance was reduced to 89% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 93% Tool drop chance was reduced to 95% Food drop chance was reduced to 96% Shop item generation was reduced to 10% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 87% chance Mastering the following skill taught you the hidden power: attack spells The following skill could not be trained at all: lance The following skill was trained at half the usual rate: claw The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to skilled proficiency: claw The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: matter spells (turn 930) The following skill became harder to train at higher skill levels: techniques Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 145039 Monster spawn increase reached its maximum at turn 287736 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3445024 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 3) The monster species that spawned more often: mother spore lichen (freq bonus 20) The monster species that spawned more often: kiddy sacrovertebral smutting (freq bonus 5) The monster species that spawned more often: jam-ban (freq bonus 15) The monster species that spawned more often: flickering traffic light (freq bonus 33) The monster species that spawned more often: big mimic (freq bonus 4) The monster species that spawned more often: umber hulk (freq bonus 6) The monster species that spawned more often: slow rust monster (freq bonus 8) The monster species that spawned more often: old mantidragon (freq bonus 15) The monster species that spawned more often: tackle deice (freq bonus 24) The monster species that spawned more often: gelatinous qube (freq bonus 20) The monster species that spawned more often: petty old water dragon (freq bonus 7) The monster species that spawned more often: technical beam (freq bonus 21) The monster species that spawned more often: magic-colored mold (freq bonus 15) The monster species that spawned more often: Sophia (freq bonus 10) The monster species that spawned more often: oblivion warp fungus (freq bonus 40) The monster species that spawned more often: Captain Nemo (freq bonus 16) The monster species that spawned more often: rickshaw reboiling lese (freq bonus 8) The monster species that spawned more often: emergency wort (freq bonus 10) The monster species that spawned more often: bigger goblin (freq bonus 36) The monster species that spawned more often: black warp patch (freq bonus 21) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 24) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 5) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: heck hermit The monster species that never randomly spawned: skill giant The monster species that never randomly spawned: skeletomuscular atomy The monster species that never randomly spawned: creeperflower The monster species that never randomly spawned: splintered remark The monster species that never randomly spawned: sa-ra The monster species that never randomly spawned: destructive uvuudaum The monster species that never randomly spawned: petty berator The monster species that never randomly spawned: damn axe daemon The monster species that never randomly spawned: summarily expiration The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: laser pole ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: nano shuriken ((null)) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 15) The RNG hath decreed that this item was generated more often: alloy chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: null chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 8) The RNG hath decreed that this item was generated more often: air pressure hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 2) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: foam chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 37) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: arcane horn ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: random detection (sonar) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this trap was always invisible: clockwise spin trap The RNG hath decreed that this trap was generated more often: interrupt trap (freq bonus 2) Trap randomization happened for 1 in 446 traps Traps were spawned invisible 1 times in 98 Traps were extra hard to find 10% of the time Next attribute increase check would have come at turn 598 Strength training was 25 Dexterity training was 8 Wisdom training was 18 Constitution training was 12 Your sanity was 0 You were shock resistant You were poison resistant You were level-drain resistant You were confused (90) You were sick from food poisoning (5) You had not decided on your sexuality yet You were prevented from having fire resistance (0) You leeched mana You had infravision You had 2246 points of nutrition remaining You had full nutrients You would have been depetrified You were unlucky (-1) Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.7.2 (8219870f) - last build Thu Aug 12 04:05:51 2021. Mustard Gas was angry with you (1) You could not have safely prayed (984) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 96% b - protection 1 + protect 0% 96% c - cure blindness 2 + healing 0% 96% d - poison blast 4 + attack 0% 339% Techniques known in the end Name Level Status reinforce memory 6X Prepared(0) sigil of control 6X Prepared(0) sigil of tempest 6X Prepared(0) sigil of discharge 6X Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) symbiosis 6 O Prepared(0) power surge 4X Prepared(0) draw energy 2X Prepared(0) Discoveries Amulets amulet versus stone (circular) amulet of life saving (rank) Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (opera cloak) leather gloves (orange gloves) Scrolls scroll of identify (YUM YUM) scroll of healing (STAT STUNT IS MORE IMPORTANT) scroll of mana (8008135) scroll of phase door (KASTOR THAB THAB) scroll of standard id (CATCHES ERYONES EYE) scroll of cure (YIKES) scroll of heal other (DAD AND BABY ATTACKING) * scroll of extra healing (CURSED TIN OF COCKATRICE MEAT) * scroll of greater mana restoration (CRAPPITY CRAP) scroll called ? (AD TENT IS LARIENTELRUNYAS BANE) Spellbooks spellbook of confuse monster (deitificial) spellbook of protection (marvelous) spellbook of cure blindness (iron-reinforced) spellbook of poison blast (serif) Potions potion of confusion (venomous) potion of oil (cloudy) potion of water (clear) potion of gain energy (glassy) potion of banishing fear (mineral) Rings ring of shock resistance (gleamy) ring of gain wisdom (porcelain) Wands wand of poison (buzzing) wand of venom scattering (tungsten) wand of healing (assisting) wand of striking (tangle beam) Tools oil lamp (lamp) skeleton key (key) bag of digestion (bag) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: Level 3: (mines) Level 4: (altar) <- You are here The Gnomish Mines: level 4 Level 4: Vanquished creatures a scrape coyote a racoon a hobbit youngling 0 hobbits (1 created) 0 telehobbits (1 created) 0 force dwarves (1 created) a player dolgsman a leprechaun 0 antidote mimics (1 created) 0 mini mimics (1 created) a group goblin a yeek warrior a joust ostrich 0 lame sheep (1 created) 0 little spiders (1 created) 0 venom crawlers (1 created) 0 baby metroids (1 created) a tiny worm an armored larva 0 kurs (1 created) 0 bats (1 created) 0 spaces (1 created) 2 moulds (1 created) a little growth (2 created) 0 golden patches (1 created) 0 venom fungi (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 covid gnomes (1 created) 0 poignomes (1 created) 0 intermediate gnomes (1 created) 0 lowercromes (1 created) 0 gnome lords (1 created) 0 gnomish casters (1 created) 0 grope lords (1 created) 0 clockwork assassins (1 created) a small giant an Undead Kop a tiny lich 0 kobold mummies (1 created) 0 mummics (1 created) 0 low speezes (1 created) 0 eyeglass-wearing retards (1 created) 3 tiny trolls (1 created) a petty hc beggar a vampiroid a barrow wight a mini xorn 0 humapes (1 created) 0 mole zombies (1 created) 0 gombies (1 created) 0 cardboard golems (1 created) 0 pitchguards (1 created) 0 shopkeepers (1 created) a novice dark wall an energy trove 57 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 30 times You killed 25 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 4 potions You zapped wands 0 times You read scrolls 3 times You read spellbooks 0 times You successfully cast spells 2 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 1 time You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 14 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 2 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 1 time You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You bashed hostile butt cheeks 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 1 time You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 1 critical hit You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 1 time You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 3 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times You were low on health 0 times You were down to your last hit point 0 times Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (27 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (50 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (28 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (10 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (0 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) orb [Restricted] (max Restricted) (0 of 500) claw [Restricted] (max Restricted) (0 of 500) grinder [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 4 with 1886 points, and 126 pieces of gold, after 454 moves. Killer: quit You were level 6 with a maximum of 103 hit points when you quit. You reached the 151st place on the top 10000 list. No Points Name Hp [max] 1 1842985 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 41. Killed by a monster (frozen ice block). - [251] 2 1585578 ziratha-Poi-Dev-Fem-Cha died in Deep Mines on level 61. Killed by a monster (gangrenous wyrm), while paralyzed by a miguc trap. - [213] 3 1066163 ziratha-Poi-Dev-Fem-Cha died in Chaotic Quest on level 35. Killed by a monster (fallen pirate). - [264] 149 1971 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 72 [73] 150 1940 Darian-Wiz-Hum-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a monster (hidden forest centaur). - [78] *151 1886 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 4. 103 [103] 152 1875 Algot-Pro-And-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (jumping eel). - [56] 153 1868 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 80 [82]