ziratha, chaotic female devilish Poison Mage ------------ ------------------------------ |..........|## |........................[...| |.<.........,# --- ------------.--------..-----.|---------- |......>)..|,# |.| |.| |.%|../|.|).....)|$| ----------.-,# |.| |.| |%%)...|.|....[..|.| #,# |.| |.| |%.|...|.|.....I.|.| #,# |.| |.| |..-----.|.......|.| #,# |.- #-- -........------|--.| #,,# |. |..%@..............| #,---.--### |%- #-- -----.@....&......`| ----- ---- #,|.....,,# |.| -----|.| |...---|-----..| |.......... ,,.....|#,###|.| |....-.| |...|.......|..| |..... #|....|#,),#|.| |....|.| |...|.......|..| | .....|###,#|.| |....|.| |...|.......|..| ------ #,,..--------------------.------------%).------------ ##|..........%...........................| ---------------------------------------- [Ziratha the Venom Scatterer] St7 Dx11 Co8 In19 Wi3 Ch6 PoiDevFemCha Dlvl:6 $38 HP56(56) Pw81(81) AC2 Xp5/290 T723 Latest messages The pack kobold misses. You hit the pack kobold. You kill the pack kobold! You see here a striped shirt {5}. (2x) G - a striped shirt {5}. There is a wall in the way! (2x) es come to life! You kill the uncommon orc Ruster! 3 gold pieces. There is a wall in the way! H - a marble ring {0}. The door opens. "Hello, ziratha! Welcome to Lonzac's weapons outlet!" You feel an unseen monster! You attack thin air. You feel an unseen monster! 1 gold piece. The door opens. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in foreclaws) {24} D - 28 cursed +0 darts {0} E - 12 uncursed +5 darts named Worldstone Collapse {0} F - 21 uncursed +1 darts {0} Armor b - an uncursed +1 poisonous cloak (being worn) {4} s - an uncursed +0 bunny ear {1} t - a ^ uncursed +0 enchanted (of levitation) special cloak {4} A - an uncursed +0 elven mithril-coat (being worn) {60} G - an uncursed +0 striped shirt {5} Comestibles c - 4 uncursed food rations {0} v - an uncursed peanut bag {0} C - an uncursed fortune cookie {0} Scrolls e - an uncursed finalized scroll of enchant armor {0} m - 6 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - 3 uncursed scrolls of heal other {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:3) {0} j - a blessed finalized spellbook of protection (0:4) {0} k - a blessed spellbook of cure blindness (0:4) {0} l - a blessed spellbook of poison blast (4:1) {0} Potions d - a blessed finalized potion of invisibility {0} Rings h - a blessed +1 ring of increase accuracy {0} y - an uncursed ring of stealth {0} H - a cursed ring of aggravate monster {0} Wands f - an uncursed wand of poison (0:1) {0} g - an uncursed wand of venom scattering (0:7) {0} u - an uncursed wand of create monster (0:17) {0} w - an uncursed wand of healing (0:10) {0} x - an uncursed wand of digging (6:10) {0} B - a cursed wand of polymorph (0:-1) {0} Tools z - an uncursed tin whistle {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 14 You carried 0 sins You could not have this property at all: shock resistance You could not have the double effect of this property: reflection Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 122 Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 77% Potion drop chance was reduced to 77% Tool drop chance was reduced to 82% Food drop chance was reduced to 90% Shop item generation was reduced to 15% Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: martial arts The following skill became untrainable if you tried to train it too early: polymorphing (turn 50) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1242) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 46683 Monster spawn increase reached its maximum at turn 134545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18316276 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: banishment sphere (freq bonus 30) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 18) The monster species that spawned more often: invincible superman (freq bonus 14) The monster species that spawned more often: little arsebirth (freq bonus 11) The monster species that spawned more often: remorselessly defiling (freq bonus 12) The monster species that spawned more often: virtual light wall (freq bonus 28) The monster species that spawned more often: minigater (freq bonus 16) The monster species that spawned more often: spoonful dissatisfaction (freq bonus 10) The monster species that spawned more often: gsan (freq bonus 5) The monster species that spawned more often: hadrosaurus (freq bonus 28) The monster species that spawned more often: theme cow (freq bonus 14) The monster species that spawned more often: raging legal (freq bonus 45) The monster species that spawned more often: blue-green colony (freq bonus 12) The monster species that spawned more often: dream colony (freq bonus 40) The monster species that spawned more often: Spectral Kommissioner (freq bonus 15) The monster species that spawned more often: plague rat (freq bonus 48) The monster species that spawned more often: hole spore (freq bonus 72) The monster species that spawned more often: fletch puma (freq bonus 5) The monster species that spawned more often: fireproof hc alien (freq bonus 14) The monster species that spawned more often: rage scythe (freq bonus 10) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 8) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 18) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 18) The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: adventurer spore The monster species that never randomly spawned: getya lich The monster species that never randomly spawned: dreadmaster The monster species that never randomly spawned: mra The monster species that never randomly spawned: field spider The monster species that never randomly spawned: liberia plowable The monster species that never randomly spawned: wouwou leyde The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: unnecessary clay golem The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: implant of envy (timeless) The RNG hath decreed that this item was never generated: quicksand (UUM MAAMA MIA) The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was generated more often: heavy wax ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: curseuse stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy silver ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 9) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 3) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: eternal pole ((null)) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this item was always generated cursed: geyser (stolen) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: tunnel trap (freq bonus 15) Trap randomization happened for 1 in 12 traps Traps were spawned invisible 1 times in 74 Traps were extra hard to find 30% of the time Next attribute increase check would have come at turn 2749 Strength training was 39 Dexterity training was 24 Wisdom training was 12 Constitution training was 42 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You leeched mana You had infravision You had 1488 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 100 spells Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.6.6 (b4a62023) - last build Fri Sep 25 03:22:17 2020. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 + enchant 0% 93% b - protection 1 + protect 0% 93% c - cure blindness 2 + healing 0% 93% d - poison blast 4 + attack 8% 293% Techniques known in the end Name Level Status reinforce memory 5X Prepared(0) sigil of control 5X Prepared(0) sigil of tempest 5X Prepared(0) sigil of discharge 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) symbiosis 5 O Prepared(0) power surge 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (fertile cloak) bunny ear (headpiece) special cloak (volcanic cloak) Scrolls scroll of enchant armor (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of healing (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of mana (YOU WILL NOT ESCAPE THIS TIME) scroll of phase door (DEVIENEX COER) scroll of standard id (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of cure (THAT DEV AND HIS WEIRD CAT FETISH) scroll of heal other (LAM EQUENUS) * scroll of extra healing (DYNAMOHACK WHEN) * scroll of greater mana restoration (DELUXIDREAM) Spellbooks spellbook of confuse monster (received) spellbook of protection (magnificent) spellbook of cure blindness (litter) spellbook of poison blast (multispell) Potions potion of invisibility (yoghurt) Rings ring of increase accuracy (rhodonite) ring of stealth (numbing) ring of aggravate monster (marble) Wands wand of poison (mahogany) wand of venom scattering (ebony) wand of create monster (elm) wand of healing (banyan) wand of digging (heavy metal) wand of polymorph (refracted) Tools tin whistle (whistle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 slow ants (1 created) a tuch blob 0 jackals (1 created) 0 fog dogs (1 created) 0 manaxplode spores (1 created) a hobbit youngling 0 minigaters (2 created) 3 larva imps 0 kobolds (1 created) 21 pack kobolds (24 created) 0 small naggers (1 created) 0 kobold woarers (2 created) 0 petty kobold shamans (1 created) 0 devilkins (2 created) 0 devilkin shamans (1 created) 0 tuski mimics (1 created) a perfidious albion 0 normal mimics (1 created) 0 small healing mimics (1 created) a teapot granny an uncommon orc an elokamikaze yeek 0 lambs (1 created) 3 sewer rats a giant white mouse 0 giant garbage rats (1 created) an unexpected banner 0 minor mirrors (1 created) 0 lame bats (1 created) 0 beginner elementals (1 created) 0 green mushrooms (1 created) 0 venom fungi (1 created) 0 giant children (23 created) 0 gless children (19 created) 0 thrower children (11 created) 0 large humanoids (25 created) 0 ringaround humanoids (10 created) 0 small giants (7 created) 0 small glesses (6 created) 0 small throwers (6 created) 0 humiants (4 created) 0 kresch gis (2 created) 0 frenzytaurs (1 created) 0 hap snakes (1 created) a baby umber hulk a mini xorn 0 brash monkeys (1 created) 0 battle scarred ronins (1 created) a beginner 0 sharpwoodsmen (1 created) 0 sensers (1 created) 0 immunizers (1 created) a farting brat a fighting human 0 shopkeepers (7 created) 0 watchmen (4 created) 0 watch captains (2 created) a vestiges a swim hata 0 newts (1 created) a newborn rub monster a small turret 0 potion troves (1 created) a dummy monster needed for visual interface 207 creatures born. 45 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 43 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 1 time You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 11 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 1 time You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 1 time You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 1 time You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 1 time You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 1 critical hit You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new devil 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (5 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) squeaking [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (52 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Restricted Skills shield [Restricted] (max Restricted) (0 of 500) body armor [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (18 of 500) searching [Restricted] (max Restricted) (0 of 500) spirituality [Restricted] (max Restricted) (0 of 500) petkeeping [Restricted] (max Restricted) (1 of 500) techniques [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) gun control [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VIII (Wedi) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) club [Restricted] (max Restricted) (0 of 500) firearms [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) (none) Goodbye ziratha the Poison Mage... You quit in The Dungeons of Doom on dungeon level 6 with 1448 points, and 38 pieces of gold, after 723 moves. Killer: quit You were level 5 with a maximum of 56 hit points when you quit. You reached the 147th place on the top 10000 list. No Points Name Hp [max] 1 4206769 ziratha-Poi-Dev-Fem-Cha died in Bell Caves on level 50 [max 64]. Killed by a monster (Pitworm). - [319] 2 2440850 ziratha-Poi-Dev-Fem-Cha died in Lawful Quest on level 37 [max 50]. Killed by a monster (vamp mimic), while frozen by breathing a potion. - [241] 3 2241111 ziratha-Poi-Dev-Mal-Cha died in The Quest on level 47 [max 89]. Killed by a monster (litho elemental). - [213] 145 1504 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (Ms. Nairn, the shopkeeper). - [89] 146 1477 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 5. 73 [76] *147 1448 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 56 [56] 148 1414 ziratha-Poi-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a shotgun shell. - [50] 149 1380 ziratha-Poi-Dev-Fem-Cha quit in The Dungeons of Doom on level 6. 39 [53]