ziratha, chaotic female devilish Acid Mage ##### ###...# #..&..# #..K&.## ##.F&K.## #...### ##..## I.#.# ### # #II## |... #. #rI.# #........I.#.# -..... #.I#### ..#. #. # [Ziratha the Sludge Mage] St10 Dx11 Co12 In18 Wi8 Ch9 AciDevFemCha Dlvl:5 $118 HP-2(93) Pw10(138) AC5 Xp8/1404 T949 Latest messages [-1 -> 9] Warning: HP low! [-1 -> 8] Warning: HP low! Lynkhab touches you! [-1 -> 7] Warning: HP low! [-1 -> 6] Warning: HP low! [-4 -> 2] Warning: HP low! You miss Lynkhab by a league. The Keystone Kop swings his club. The Keystone Kop misses. The New Kop thrusts his crude short sword. The New Kop misses. Unknown command '^J'. (10x) You miss Lynkhab by a league. Lynkhab bites you! You die... Your inventory Weapons a - a blessed +1 quarterstaff {16} v - 14 uncursed +0 darts {0} w - 18 uncursed +0 dark elven arrows {0} y - a cursed -1 orcish dagger {4} D - an uncursed +0 silver mace (weapon in foreclaw) {12} F - 3 uncursed +0 orcish spears {36} G - an uncursed +0 orcish dagger {4} Armor b - an uncursed +0 studded leather armor (being worn) {80} q - an uncursed +0 robe of spell power {16} u - an uncursed +0 ring mail {100} Comestibles c - 2 uncursed food rations {0} x - a cursed lembas wafer {0} C - 3 uncursed pears {0} H - an uncursed cream pie {0} Scrolls e - a blessed scroll of root password detection {0} k - 6 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - an uncursed scroll of standard id {0} o - an uncursed scroll of cure {0} r - 2 uncursed scrolls of teleportation {0} A - a cursed scroll of enchant armor {0} Spellbooks h - a blessed spellbook of acid sphere (5:5) {0} i - a blessed spellbook of acid stream (0:3) {0} Potions d - an uncursed potion of restore ability {0} p - an uncursed potion of booze {0} s - an uncursed potion of full healing {0} t - an uncursed potion of levitation {0} B - a cursed potion of blindness {0} Rings g - an uncursed -2 ring of increase damage {0} Wands f - an uncursed wand of acid (0:0) {0} Tools j - an uncursed oil lamp {0} z - an uncursed condome (being worn) {0} Final attributes You have transgressed Your alignment was -27 Your max alignment was 12 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: curse resistance Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 88% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 80% Monster death drops spawned with only 95% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: whip (turn 26) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64500 Monster spawn increase reached its maximum at turn 81378 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3223517 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: fungus or mold (freq bonus 3) The monster species that spawned more often: gnashing mumak (freq bonus 8) The monster species that spawned more often: rhydon (freq bonus 4) The monster species that spawned more often: conformity winded (freq bonus 8) The monster species that spawned more often: ossium animatum (freq bonus 36) The monster species that spawned more often: charcoal warp fungus (freq bonus 10) The monster species that spawned more often: pile of roulette jetons (freq bonus 10) The monster species that spawned more often: warbat (freq bonus 15) The monster species that spawned more often: spiker (freq bonus 10) The monster species that spawned more often: shadow wolf (freq bonus 8) The monster species that spawned more often: Rat-Man (freq bonus 10) The monster species that spawned more often: star vampire (freq bonus 4) The monster species that spawned more often: teasingly definable (freq bonus 16) The monster species that spawned more often: authentic flickering (freq bonus 15) The monster species that spawned more often: accoutered pseudobiographical (freq bonus 21) The monster species that spawned more often: asian lady (freq bonus 6) The monster species that spawned more often: watcher overlord (freq bonus 24) The monster species that spawned more often: great lich (freq bonus 30) The monster species that spawned more often: dark naga hatchling (freq bonus 24) The monster species that spawned more often: hooked horror (freq bonus 12) The monster species that spawned more often: reddish mushroom (freq bonus 39) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: snakelike frightfully The monster species that never randomly spawned: march prowar The monster species that never randomly spawned: harrowbark fiend The monster species that never randomly spawned: bloody eye The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: conquistador considering huddler gardener The monster species that never randomly spawned: evil patch idea implementator The monster species that never randomly spawned: chemical fungus The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 24) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 18) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 23) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 13) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 23) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 8) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this trap was always invisible: spreading trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Next attribute increase check would have come at turn 1922 Strength training was 7 Dexterity training was 1 Wisdom training was 10 Constitution training was 15 You were fire resistant You were poison resistant You were level-drain resistant You were acid resistant You were prevented from having stunnopathy (0) You were prevented from having sickopathy (0) You had infravision You had 1962 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 106% b - acid stream 4 matter 0% 421% Techniques known in the end Name Level Status reinforce memory 8X LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) power surge 6X LIMIT(0) draw energy 4X LIMIT(0) sigil of control 2X LIMIT(0) Discoveries Weapons quarterstaff (staff) dark elven arrow (black runed arrow) orcish dagger (crude dagger) orcish spear (crude spear) Armor robe of spell power (purple robe) Scrolls scroll of root password detection (SUS COMNITUS) scroll of healing (INESSENTIAL INFILTRATED IVY) scroll of mana (MAHJONG TILE AUTUMN) scroll of phase door (PUTO FER LO) scroll of standard id (HASTUR HASTUR HASTUR) scroll of cure (PLAY THE VIOLIN DULY THE OPINION) scroll of teleportation (HUAKORE TE UNIANA PAKEHA KATOA) scroll of enchant armor (KANSANMURHAN RULLAT OVAT PAHOJA) Spellbooks spellbook of acid sphere (dog eared) spellbook of acid stream (amyflax) Potions potion of restore ability (sweet basil) potion of oil (black) potion of booze (pseudo-violet) potion of full healing (cornflower) potion of levitation (yellow) potion of blindness (cluster amaryllis) Rings ring of increase damage (chinese) Wands wand of acid (empty) wand of magic missile (elysium) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal ants (1 created) 0 blobs (1 created) a white blob 0 blue blobs (1 created) a jackal a coyote a wild dog 0 little dogs (1 created) 0 acid hound pups (1 created) 3 acid spheres a hobbit 0 group hobbits (2 created) 0 vile sewer pygmies (1 created) 0 homunculi (1 created) 0 weapon imps (1 created) a porter tengu 0 jellies (2 created) 2 kobolds 2 taslois a dark creature a leprechaun 0 goblins (2 created) 0 sea men (1 created) 0 lambs (1 created) 2 drains rats (4 created) 0 rabbits (2 created) 0 field voles (2 created) 0 fock moles (1 created) a plasma cloud 0 force fog clouds (3 created) 0 sportal wombats (1 created) a two-winged shape 0 lichens (1 created) 0 porter lichens (1 created) 3 undefined creatures (1 created) 0 immobile spores (1 created) 0 brown spores (1 created) a cribo (0 created) 0 blink spores (1 created) 0 red growths (1 created) 0 cyan patches (1 created) 0 pale molds (1 created) 0 reddish growths (1 created) a shrieker an intermediate gnome 0 gnome watchers (1 created) a New Kop (3 created) 0 kestrels (1 created) 0 Whitlevel Kops (1 created) a Kop Reinforcer 3 Keystone Kops (17 created) 0 Keystone Inspectors (1 created) a Keystone Policeman 0 Keystone Warders (1 created) 0 Keystone Detectives (1 created) a killer kop a Kop Sergeant (2 created) 0 Succubus Sergeants (1 created) 0 Policeman Lieutenants (1 created) 0 Officer Lieutenants (1 created) 0 Warder Kaptains (1 created) 0 petty kop kaptains (1 created) 2 nukvah sephiroth 0 grah sephiroth (1 created) 0 watch kops (1 created) a Kop Kommissioner a keno 0 mummics (1 created) 0 dark naga hatchlings (1 created) 0 gray force oozes (1 created) a snake an umber pony 0 vampiroids (1 created) 0 hidden barrow wights (2 created) 0 aggravating wallwalkers (1 created) 0 baby monkeys (1 created) a kobold zombie a newt zombie 0 dwarf zombies (2 created) 0 rust converters (1 created) a karate scrub 0 muggers (1 created) 0 gay boys (1 created) a farting boy 0 form changers (1 created) 0 item masters (2 created) 0 shopkeepers (6 created) 0 prisoners (4 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 angry watchmen (2 created) 0 minighosts (3 created) 0 baby boos (1 created) 0 garos (1 created) 0 flying rogues (1 created) Firingnir (0 times) Lynkhab (0 times) 0 rouge jellyfish (2 created) 0 jellyfish (1 created) 0 legged tuna (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 newts (1 created) 0 gray newts (1 created) a twen a gecko a pile of copper coins a novice medium wall 3 mini rub monsters (6 created) 0 clear icky things (1 created) 7 low rub monsters (9 created) 0 arrow turrets (1 created) a disintegration trove a potion trove 178 creatures born. 59 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 103 times You killed 55 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (7 of 20) body armor [Basic] (max Expert) (22 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (64 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (81 of 160) Goodbye ziratha the Acid Mage... You died in The Dungeons of Doom on dungeon level 5 with 5923 points, and 118 pieces of gold, after 949 moves. Killer: a monster (Lynkhab) You were level 8 with a maximum of 93 hit points when you died. You reached the 78th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 76 6096 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (rabid rabbit). - [104] 77 5954 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 6. 107 [107] *78 5923 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (Lynkhab). - [93] 79 5302 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible poison creeper). - [124] 80 4911 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 78 [78]