ziratha, chaotic female fiendish Electric Mage ----- ----------### |_..| |........-,,######### |...| |..----..|#,,,,,,,,,# |..#| |{.| |...,########,##|...|## |..----..|,# #,,,|...-,# ## |........|,,# ###,|...|,# #, #----.-----#,## ##,-.---,# #,# #,,,,,# #,,# #,,,,,# #,# #,# --|------- #,# #,#,,,###,# #,# |........| #,### -.---,,##,## #,# |)).%.%..| #,,,# |...|#,,,,,## -----,### |........| ###,#---|..---##,,,##|....%,%,-.---------- ---------- #,,-.......|,,,,,,,|..<|%##,|..J.......| ###---...---####,##|..%.,##,%)K.%......| |...| #,,,|`..|####|..........| ----- ##,-.`.| |..........| ##----- ------------ [Ziratha the Buzzer] St9 Dx11 Co7 In13 Wi5 Ch7 EleFieFemCha Dlvl:2 $43 HP-1(66) Pw40(93) AC3 Xp6/477 T877 Latest messages You miss the atzilut sephirah. You bite the atzilut sephirah. The atzilut sephirah swings its club. The atzilut sephirah hits you! [-10 -> 34] The atzilut sephirah casts a spell! The atzilut sephirah looks better. You miss the atzilut sephirah. (2x) Unknown command '^J'. The atzilut sephirah swings its club. The atzilut sephirah hits you! [-14 -> 22] 1 gold piece. The atzilut sephirah swings its club. The atzilut sephirah hits you! [-13 -> 10] Warning: HP low! The atzilut sephirah casts a spell at you! Severe wounds appear on your body! You die... Your inventory Amulets A - a cursed amulet of strangulation {0} Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} r - 17 uncursed +0 darts {0} w - the blessed +2 fly swatter named The Adventures of Tom Sawyer {4} B - 7 uncursed +2 darts {0} N - an uncursed +0 dagger {4} O - a blessed +2 dagger {4} Armor b - a blessed +0 studded leather armor (being worn) {80} I - an uncursed +0 steel shield {120} P - an uncursed +0 helmet {20} Q - an uncursed +0 leather cloak {7} Comestibles p - an uncursed tripe ration {0} R - 3 uncursed cream pies {0} Scrolls k - 7 uncursed scrolls of healing {0} l - 5 uncursed scrolls of mana {0} m - 2 uncursed scrolls of phase door {0} q - a blessed scroll of teleportation {0} y - an uncursed scroll of warding {0} G - an uncursed scroll of enchant armor {0} Spellbooks h - a blessed spellbook of shocking sphere (0:3) {0} i - a blessed spellbook of lightning (0:3) {0} E - an uncursed spellbook of force bolt (0:2) {0} H - an uncursed spellbook of cone of cold (0:3) {0} Potions c - 2 uncursed potions of vampire blood {0} d - an uncursed potion of hallucination {0} C - an uncursed potion of acid {0} F - an uncursed potion of levitation {0} L - an uncursed potion of booze {0} Rings g - an uncursed ring of protection from shape changers (on right hand) {0} v - an uncursed ring of warning {0} D - a cursed ring of invisibility {0} Wands f - an uncursed wand of lightning (0:3) {0} M - an uncursed wand of striking (1:1) {0} Tools j - an uncursed blindfold {0} s - an uncursed wax candle {0} t - an uncursed brass lantern {0} u - an uncursed pair of radioglasses (being worn) {0} z - an uncursed figurine of a bus driver {0} Gems K - a blessed +1 worthless piece of yellowish brown glass {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 6 sins You could not have this property at all: see invisible You could not have this property extrinsically: speed You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 133 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 85% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: crossbow (turn 24) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24758 Monster spawn increase reached its maximum at turn 58691 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 542112 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: Janine's sneaker (freq bonus 5) The monster species that spawned more often: traipsing autographing (freq bonus 72) The monster species that spawned more often: pink growth (freq bonus 18) The monster species that spawned more often: enshroud enraptured (freq bonus 12) The monster species that spawned more often: fiery nymph (freq bonus 24) The monster species that spawned more often: river giant (freq bonus 21) The monster species that spawned more often: venom mold (freq bonus 5) The monster species that spawned more often: yellow centipede (freq bonus 12) The monster species that spawned more often: lubricating angola (freq bonus 12) The monster species that spawned more often: slow warp patch (freq bonus 32) The monster species that spawned more often: water moccasin (freq bonus 9) The monster species that spawned more often: possessory restuffed (freq bonus 16) The monster species that spawned more often: storm naga hatchling (freq bonus 9) The monster species that spawned more often: master owlbear (freq bonus 3) The monster species that spawned more often: bad fungus (freq bonus 9) The monster species that spawned more often: demonologist (freq bonus 10) The monster species that spawned more often: undead thalmor (freq bonus 6) The monster species that spawned more often: backwoodsmen locoism beguine (freq bonus 7) The monster species that spawned more often: bramble force fungus (freq bonus 18) The monster species that spawned more often: real cold hound (freq bonus 96) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster species that never randomly spawned: bird lady The monster species that never randomly spawned: quaakboep The monster species that never randomly spawned: diminisher The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: Super Old Fritz The monster species that never randomly spawned: grinder The monster species that never randomly spawned: banked billet The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: regenerating mind flayer The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 12) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 26) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 16) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 28) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 21) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 5) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 5) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 101) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 73) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 4) Next attribute increase check would have come at turn 2905 Strength training was 21 Dexterity training was 16 Wisdom training was 20 Constitution training was 48 You were shock resistant You were suffering from very slight contamination. (14) You were being chased by the kops. (1110) You were prevented from having see invisible (0) You were prevented from having speed (0) You had 1963 points of nutrition remaining You regenerated You were protected from shape changers You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Marilyn Monroe The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (503) You are dead Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 97% b - lightning 4 matter 0% 312% Techniques known in the end Name Level Status reinforce memory 6X LIMIT(0) dazzle 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(525) invoke deity 6 R LIMIT(0) draw blood 6 R LIMIT(0) power surge 4X LIMIT(0) draw energy 2X LIMIT(0) Discoveries Amulets amulet of strangulation (ecliptic) Weapons quarterstaff (staff) Armor helmet (dream helmet) Scrolls scroll of mass murder (NIE MOGE DLUZEJ TRZYMAC WKROTCE) scroll of healing (THE GIAGGOSTUONO) scroll of mana (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of phase door (CO APPESTUS) scroll of standard id (DARTS DIVINATIONS TRAPSANDDOORS) scroll of cure (THAPSATE STHRAITO) scroll of teleportation (MASS ABORTION CAMP) scroll of warding (I WANT TO SEE URANUS TOO) scroll of enchant armor (GENIE STUNT IS MORE POWER) Spellbooks spellbook of shocking sphere (natural) spellbook of lightning (conspiratory) spellbook of force bolt (featherweight) spellbook of cone of cold (paperback) Potions potion of vampire blood (blood-red) potion of hallucination (colorless) potion called nmb (soapy) potion of acid (paisley) potion of levitation (foaming) potion of booze (baby's breath) Rings ring of protection from shape changers (oscillating) ring of warning (ether) ring of invisibility (adamantite) Wands wand of lightning (knotted) wand of striking (mithril) Tools wax candle (candle) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a jackal 0 foxes (1 created) 0 badgers (1 created) a racoon 0 shock hound pups (1 created) 0 gas spores (1 created) a shocking sphere a kobold a large kobold a mini mimic a millipede 0 daddy longlegses (1 created) a grain vortex 0 insect swarms (1 created) a fruit bat 0 lichens (1 created) 0 colony lichens (1 created) 4 New Kops (5 created) a kestrel a Kop (2 created) 2 Keystone Kops an Uniform Kop (2 created) 0 Undead Kops (1 created) a killer kop 6 Kop Sergeants (7 created) 0 Officer Alinas (1 created) a Detective Sergeant a Kop Lieutenant (3 created) 2 watch kops an Inspector Kommissioner 0 atzilut sephiroth (1 created) 0 mummies (1 created) a tapioca pudding 0 garter snakes (1 created) a striped rat snake (2 created) a vampiroid (2 created) 0 human adventurers (2 created) 0 shopkeepers (1 created) a soldier a sergeant a minighost (2 created) a normal frog 0 baby cave lizards (1 created) 0 piles of copper coins (1 created) a floor grue 0 novice light walls (1 created) a gem trove 67 creatures born. 39 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 5 times You eaten food with animal by-products 10 times You eaten meat 9 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 34 times You killed 28 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (54 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (41 of 160) Goodbye ziratha the Electric Mage... You died in The Dungeons of Doom on dungeon level 2 with 1958 points, and 0 pieces of gold, after 877 moves. Killer: a monster (atzilut sephirah) You were level 6 with a maximum of 66 hit points when you died. You reached the 25th place on the top 10000 list. No Points Name Hp [max] 1 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 2 54340 rikerw-Nuc-Ang-Fem-Cha died in The Dungeons of Doom on level 4 [max 12]. Killed by a blast of disintegration. - [71] 3 36429 ziratha-Ele-Gig-Fem-Cha died in The Dungeons of Doom on level 6 [max 7]. Killed by a monster (red river hog). - [135] 23 2102 rikerw-For-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (human mummy). - [49] 24 2050 rikerw-Kur-Ang-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (ogre mummy), while being clawed. - [58] *25 1958 ziratha-Ele-Fie-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a monster (atzilut sephirah). - [66] 26 1652 rikerw-Fem-Ang-Mal-Cha died in The Dungeons of Doom on level 3. Killed by being consumed by the contamination. 55 [63] 27 1602 rikerw-Trc-Ang-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (eel-dog). - [39]