bgÃ]1ºÎ Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-11-07.00:37:54.ttyrec Time: (1573087074) Thu Nov 7 00:37:54 2019 bgÃ]п¥[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] bgÃ]ùž y|------....--|.f....||@.....||......||.----||.||.-|.|.|.|.---[Ziratha the Cash Stealer ] St13 Dx12 Co3 In12 Wi9 Ch17 PicUriFemLaw Dlvl:1 $200 HP 17(17)  Pw 4(4)  AC7 Xp1/0 T1  It is written in the Book of Danzai:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of allgÃ] Ÿ ¢7H the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Danzai seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Cash Stealer, have been heralded from birth as the instrument of Danzai. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Danzai!--More--cgÃ]m¥ 7Hello ziratha, welcome to SlashEMExtended! You are a lawful female urian Pickpocket.--More--egÃ] O;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--egÃ]W­ — Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--fgÃ]ê‹ñ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--fgÃ]¦œ V [Ziratha the Cash Stealer ] St13 Dx12 Co3 In12 Wi9 Ch17 PicUriFemLaw  17(17)  Pw 4(4)  AC7 Xp1/0 T1 The moon is waxing tonight.ggÃ]# ggÃ]+² quitggÃ]åp uitggÃ]GV ithgÃ] S[Really quit? WARNING: this will erase your game permanently! [yes/no]? hgÃ]uyhgÃ]­éehgÃ]'¦ shgÃ]]¢ [Ziratha the Cash Stealer  17(17)  Pw 4(4) |------....--|.f....||@.....||......||.----||.||.-|.|.|.|.---[Ziratha the Cash Stealer ] St13 Dx12 Co3 In12 Wi9 Ch17 PicUriFemLaw Dlvl:1 $200 HP 17(17)  Pw 4(4)  AC7 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) igÃ]ˆ n Weapons a - 10 uncursed +0 daggers (wielded) {40} b - 2 uncursed +0 knives (alternate weapon; not wielded) {4} Armor d - an uncursed +0 pair of leather gloves (being worn) {4} e - an uncursed +0 cloak of displacement (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools c - an uncursed lock pick {0}(end) igÃ]ƒ•ãDo you want to see your attributes? [ynq] (n) igÃ]ÁnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property intrinsically: cold resistance. Ring identification only worked 4 times out of 17. Implant identification only worked 1 times out of 39. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 19. Gem identification only worked 100 times out of 132. Monsters only dropped their musable items with 93% chance. Ring drop chance was reduced to 75%. Wand drop chance was reduced to 99%. Potion drop chance was reduced to 90%. Tool drop chance was reduced to 97%. Food drop chance was reduced to 93%. Concealing monsters were spawned underneath items 55% of the time only. The following skill could not be trained at all: sexy flats. gÃ]Ê1HThe following skill was trained at one fifth the usual rate: quarterstaff. The following skill was limited to skilled proficiency: short sword. The following skill became untrainable if you tried to train it too early: chaos spells (turn 20). The following skill became harder to train at higher skill levels: occult spells. Heavy curses were more common by 43%. Prime curses were more common by 21%. Number of artifacts generated was 0. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 63400. Monster spawn increase had reached its maximum at turn 112245. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 433785. The monster class that cannot be genocided was mummy. Today, the monster class that always gets generated invisible was pudding or ooze. The monster species that was spawned more often: blink spore (freq bonus 2). The monster sigÃ]ÙÎpecies that was spawned more often: frail sphere (freq bonus 6). The monster species that was spawned more often: laserchaun (freq bonus 4). The monster species that was spawned more often: Katrin the Violet Beauty (freq bonus 12). The monster species that was spawned more often: cloud of glory (freq bonus 6). The monster species that was spawned more often: metering defeat (freq bonus 18). The monster species that was spawned more often: fungal vine (freq bonus 4). The monster species that was spawned more often: quoting materially (freq bonus 6). The monster species that was spawned more often: lurcher depredated tricycle (freq bonus 6). --More--igÃ]—“The monster species that was spawned more often: Danielle (freq bonus 6). The monster species that was spawned more often: mud-sprinkled warp patch (freq bonus 4). The monster species that was spawned more often: awake ant lieutenant (freq bonus 6). The monster species that was spawned more often: charcoal wort (freq bonus 6). The monster species that was spawned more often: topaz colony (freq bonus 2). The monster species that was spawned more often: great paralysator fly (freq bonus 2). The monster species that was spawned more often: psybur (freq bonus 12). The monster species that was spawned more often: blister warp patch (freq bonus 6). The monster species that was spawned more often: domestic ghost (freq bonus 60). The monster species that was spawned more often: rock chunneler (freq bonus 12). The monster species that was spawned more often: wereghost (freq bonus 30). The monster trait that was more common: monsters that reigÃ]Ÿ“quire +4 weapons to hit (freq bonus 2). The monster trait that was more common: monsters that count as mind flayers (freq bonus 1). The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1). The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2). The monster species that was never randomly spawned: wild mumak. The monster species that was never randomly spawned: glower chipper nark. The monster species that was never randomly spawned: undead empath. The monster species that was never randomly spawned: amnesia patch. The monster species that was never randomly spawned: nasty stalk. The monster species that was never randomly spawned: evil marketeer. The monster species that was never randomly spawned: slaying leva. The monster species that was neigÃ]£“ver randomly spawned: techno growth. The monster species that was never randomly spawned: irresistible stalk. The monster species that was never randomly spawned: cheese mushroom. The RNG hath decreed that this item was never generated: superior material (EVEN RUBYNUS AND ADAMANTIUM ARENT THAT GOOD). The RNG hath decreed that this item was never generated: penis pole ((null)). The RNG hath decreed that this item was never generated: magic device stone (gray). The RNG hath decreed that this item was never generated: bigscript stone (gray). The RNG hath decreed that this item was never generated: amethyst (violet). The RNG hath decreed that this item was never generated: lizard scale mail ((null)). The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED). The RNG hath decreed that this item was never generated: force bolt (red). The RNG hath decreed that this item was never generated: forceful boots (rumbligÃ]§“e boots). The RNG hath decreed that this item was never generated: sneakers (turning shoes). The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 18). The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 14). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6). The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 12). igÃ]®“ [C--More--igÃ]BThe RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 19). The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 79). The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 3). The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 8). The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 9). The RNG hath decreed that this iteigÃ]Km was generated more often: impossibly heavy sand ball ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3). The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 17). The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100). The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)). The RNG hath decreed that this item was always generated cursed: see invisible (engagement). The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet). The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan). The RNG hath decreed that this item was always generated cursed: calculator ((null)). The RNG hath decreed that this item was always generated cursed: fly swatter ((null)). The RNG higÃ]Oath decreed that this item was always generated cursed: chloroform (impregnated). The RNG hath decreed that this item was always generated cursed: inviso stone (gray). The RNG hath decreed that this item was always generated cursed: nano suit ((null)). The RNG hath decreed that this item was always generated cursed: dream eater (tapered). The RNG hath decreed that this trap was always invisible: warp zone. The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 8). Trap randomization happened for 1 in 811 traps. Next attribute increase check would have come at turn 425. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You were prevented from using the force like a real jedi (0). You had 1500 points of nutrition remaining. You were displaced. gÃ]SÂHYou were stealthy. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (216). You survived. --More--igÃ]‡›3|------....--|.f....||@.....||......||.----||.||.-|.|.|.|.---[Ziratha the Cash Stealer ] St13 Dx12 Co3 In12 Wi9 Ch17 PicUriFemLaw Dlvl:1 $200 HP 17(17)  Pw 4(4)  AC7 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) igÃ]’n Discoveries   Armor  leather gloves (uncanny gloves)  cloak of displacement (weaving cloak)  Scrolls  scroll of healing (IEO BELPHENO)  scroll of mana (ARTHUR SONIC PENDRAGON)  scroll of phase door (THERE IS FAR AND BROAD NO COURSE TO BE SEEN)  scroll of standard id (BUSTER HYMEN)  scroll of cure (FOOBIE BLETCH)  * scroll of extra healing (MAKE SLEX GREAT AGAIN)  * scroll of greater mana restoration (INTRUDER ALERT)  Gems  * dilithium crystal (white)  * magicite crystal (blue)  * wonder stone (yellow)  * diamond (white)  * cirmocline stone (pink)  * ruby (red)  * jacinth stone (orange)  * sapphire (blue)  * black opal (black)  * emerald (green)  * dioptase stone (radiant)  * morganite stone (pink)  * turquoise stone (blue)  * orthoclase stone (yellow)  * citrigÃ]›ine stone (yellow)  * andalusite stone (radiant)  * aquamarine stone (green)  * peridot (cyan)  * charoite stone (violet)  * amber stone (yellowish brown)  * amazonite stone (green)  * sodalith stone (blue)  * topaz stone (yellowish brown)  * vivianite stone (cyan)  * epidote stone (green)  * jet stone (black)  * opal (white)  * chalcedon stone (cyan)  * chrysocolla stone (cyan)  * malachite (green) (1 of 8)igÃ]5” * chrysoberyl stone (yellow)  * covelline stone (blue)  * rose quartz stone (pink)  * garnet stone (red)  * kunzite stone (pink)  * amethyst stone (violet)  * spinel (red)  * cyan stone (teal)  * lapis lazuli (blue)  * jasper stone (red)  * moonstone (yellow)  * prehnite stone (radiant)  * fluorite stone (white)  * disthene stone (teal)  * apophyllite stone (cyan)  * obsidian stone (black)  * agate stone (orange)  * tourmaline (red)  * rhodochrosite stone (pink)  * anhydrite stone (cyan)  * halite stone (white)  * marble stone (black)  * morion stone (black)  * jade stone (green)  * worthless piece of white glass (white)  * worthless piece of blue glass (blue)  * worthless piece of red glass (red)  * worthless piece of yellowish brown glass (yellowish brown)  * worthless piece of orange glass (orange)  * woigÃ]D”erthless piece of yellow glass (yellow)  * worthless piece of black glass (black)  * worthless piece of pink glass (pink)  * worthless piece of cyan glass (cyan)  * worthless piece of teal glass (teal)  * worthless piece of green glass (green)  * worthless piece of radiant glass (radiant)  * worthless piece of violet glass (violet)  * luckstone (gray)  * healthstone (gray)  * manastone (gray)  * stone of magic resistance (gray)  * sleepstone (gray)  * loadboulder (gray)  * loadstone (gray) (2 of 8)igÃ]Š  * touchstone (gray)  * right mouse button stone (gray)  * display loss stone (gray)  * spell loss stone (gray)  * yellow spell stone (gray)  * auto destruct stone (gray)  * memory loss stone (gray)  * inventory loss stone (gray)  * blacky stone (gray)  * menu bug stone (gray)  * speedbug stone (gray)  * superscroller stone (gray)  * free hand bug stone (gray)  * unidentify stone (gray)  * stone of thirst (gray)  * unlucky stone (gray)  * shades of grey stone (gray)  * stone of fainting (gray)  * stone of cursing (gray)  * stone of difficulty (gray)  * deafness stone (gray)  * antimagic stone (gray)  * weakness stone (gray)  * rot thirteen stone (gray)  * bishop stone (gray)  * confusion stone (gray)  * dropbug stone (gray)  * DSTW stone (gray)  * status stone (gray)  * alignment stone (gray)  * stairigÃ]• Östrap stone (gray)  * uninformation stone (gray)  * farlook stone (gray)  * respawn stone (gray)  * captcha stone (gray)  * nonsacred stone (gray)  * starvation stone (gray)  * dropless stone (gray)  * low effect stone (gray)  * inviso stone (gray)  * ghostly stone (gray)  * dehydrating stone (gray)  * stone of hate (gray)  * directional swap stone (gray) (3 of 8)igÃ];‘  * nonintrinsical stone (gray)  * dropcurse stone (gray)  * stone of naked stripping (gray)  * antilevel stone (gray)  * stealer stone (gray)  * rebel stone (gray)  * shit stone (gray)  * stone of misfiring (gray)  * stone of permanence (gray)  * amnesia stone (gray)  * bigscript stone (gray)  * bank stone (gray)  * map stone (gray)  * technique stone (gray)  * disenchantment stone (gray)  * verisiert stone (gray)  * chaos terrain stone (gray)  * muteness stone (gray)  * engraving stone (gray)  * magic device stone (gray)  * book stone (gray)  * level stone (gray)  * quiz stone (gray)  * stone of intrinsic loss (gray)  * blood loss stone (gray)  * bad effect stone (gray)  * trap creation stone (gray)  * stone of vulnerability (gray)  * item-teleporting stone (gray)  * metabolic stone (gray)  * stone oigÃ]^‘ Èf no return (gray)  * egostone (gray)  * fast forward stone (gray)  * rotten stone (gray)  * unskilled stone (gray)  * low stat stone (gray)  * training stone (gray)  * exercise stone (gray)  * turn limit stone (gray)  * weak sight stone (gray)  * chatter stone (gray)  * disconnect stone (gray)  * screw stone (gray)  * bossfight stone (gray) (4 of 8)igÃ]­  * entire level stone (gray)  * bone stone (gray)  * autocurse stone (gray)  * highlevel stone (gray)  * spell memory stone (gray)  * sound effect stone (gray)  * time use stone (gray)  * lootcut stone (gray)  * monster speed stone (gray)  * scaling stone (gray)  * inimical stone (gray)  * white spell stone (gray)  * greyout stone (gray)  * quasar stone (gray)  * mommy stone (gray)  * horror stone (gray)  * artificial stone (gray)  * wereform stone (gray)  * antiprayer stone (gray)  * evil patch stone (gray)  * hard mode stone (gray)  * secret attack stone (gray)  * eater stone (gray)  * covetous stone (gray)  * non-seeing stone (gray)  * darkmode stone (gray)  * unfindable stone (gray)  * homicide stone (gray)  * multitrapping stone (gray)  * wakeup call stone (gray)  * grayout stone (gray)  *igÃ]¾  gray center stone (gray)  * checkerboard stone (gray)  * clockwise stone (gray)  * counterclockwise stone (gray)  * lag stone (gray)  * blesscurse stone (gray)  * delight stone (gray)  * discharge stone (gray)  * trash stone (gray)  * filtering stone (gray)  * deformatting stone (gray)  * flicker strip stone (gray)  * undressing stone (gray) (5 of 8)igÃ]H†  * hyper blue stone (gray)  * no-light stone (gray)  * paranoia stone (gray)  * fleece stone (gray)  * interruption stone (gray)  * dustbin stone (gray)  * battery stone (gray)  * butterfinger stone (gray)  * miscasting stone (gray)  * message suppression stone (gray)  * stuck announcement stone (gray)  * storm stone (gray)  * maximum damage stone (gray)  * latency stone (gray)  * starlit sky stone (gray)  * trap knowledge stone (gray)  * highscore stone (gray)  * pink spell stone (gray)  * green spell stone (gray)  * EVC stone (gray)  * underlaid stone (gray)  * damage meter stone (gray)  * weight stone (gray)  * infofuck stone (gray)  * black spell stone (gray)  * cyan spell stone (gray)  * heap stone (gray)  * blue spell stone (gray)  * tron stone (gray)  * red spell stone (gray)  * too heavy stoneigÃ]Q† ï (gray)  * elongated stone (gray)  * wrapover stone (gray)  * destruction stone (gray)  * melee prefix stone (gray)  * automore stone (gray)  * unfair attack stone (gray)  * bad part stone (gray)  * completely bad part stone (gray)  * evil variant stone (gray)  * orange spell stone (gray)  * violet spell stone (gray)  * longing stone (gray)  * cursed part stone (gray) (6 of 8)igÃ]ˆ  * quaversal stone (gray)  * appearance shuffling stone (gray)  * brown spell stone (gray)  * choiceless stone (gray)  * goldspell stone (gray)  * deprovement stone (gray)  * initialization stone (gray)  * gushlush stone (gray)  * soiltype stone (gray)  * dangerous terrain stone (gray)  * fallout stone (gray)  * mojibake stone (gray)  * gravation stone (gray)  * uncalled stone (gray)  * exploding dice stone (gray)  * permacurse stone (gray)  * shrouded identity stone (gray)  * feeler gauge stone (gray)  * long screwup stone (gray)  * wing yellow stone (gray)  * life saving stone (gray)  * curseuse stone (gray)  * cut nutrition stone (gray)  * skill loss stone (gray)  * autopilot stone (gray)  * force stone (gray)  * monster glyph stone (gray)  * changing directive stone (gray)  * container kaboom stone (gray) gÃ]‘ %1H * steal degrade stone (gray)  * left inventory stone (gray)  * fluctuating speed stone (gray)  * tarmustrokingnora stone (gray)  * failure stone (gray)  * bright cyan spell stone (gray)  * frequentation spawn stone (gray)  * pet AI stone (gray)  * satan stone (gray)  * rememberance stone (gray)  * pokelie stone (gray)  * autopickup stone (gray)  * dywypi stone (gray)  * silver spell stone (gray)  * metal spell stone (gray) (7 of 8)igÃ]†  * platinum spell stone (gray)  * manler stone (gray)  * doorning stone (gray)  * nownsible stone (gray)  * elm street stone (gray)  * monnoise stone (gray)  * rang call stone (gray)  * recurring spell loss stone (gray)  * anti training stone (gray)  * techout stone (gray)  * stat decay stone (gray)  * movemork stone (gray)  * sane treble stone (gray)  * statcrease stone (gray)  * simeout stone (gray)  * nasty stone (gray)  * salt chunk (gray)  * whetstone (gray)  * small piece of unrefined mithril (gray)  * silver slingstone (gray)  * talc (gray)  * graphite (gray)  * volcanic glass fragment (gray)  * starlightstone (gray)  * flint stone (gray)  * lead clump (gray)  * bone fragment (gray)  * sling ammo (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  igÃ]-† Ž* faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (8 of 8)igÃ]7 >|------....--|.f....||@.....||......||.----||.||.-|.|.|.|.---[Ziratha the Cash Stealer ] St13 Dx12 Co3 In12 Wi9 Ch17 PicUriFemLaw Dlvl:1 $200 HP 17(17)  Pw 4(4)  AC7 Xp1/0 T1 Do you want an account of creatures vanquished? [ynq] (n) igÃ]rˆ @n Vanquished creatures:  0 kittens (1 created) 0 hobbit merchants (1 created) 0 pack kobolds (3 created) 0 rapolds (1 created) 0 larvae (2 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 creep mummies (1 created) 0 rat mummies (1 created) 0 mininagas (2 created) 0 mub things (1 created) 0 new zombies (1 created) 0 dumb humans (1 created) 0 minighosts (1 created) 0 novice medium walls (1 created) 0 small turrets (1 created) 0 biem turrets (1 created)  21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--igÃ]û CDo you want to see your conduct? [ynq] (n) igÃ]oŒ 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--igÃ]ñý ·Goodbye ziratha the Pickpocket... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 200 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you quit.--More--