<׸]hm  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-30.00:20:12.ttyrec Time: (1572394812) Wed Oct 30 00:20:12 2019 <׸]Fs [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] =׸]lGy-----|...||..i||.@R.-----[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC4 Xp1/0 T1  It is written in the Book of Colonel Campbell:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Colonel Campbell seeks to possess the Amulet, and w=׸]{Gith it to gain deserved ascendance over the other gods.  You, a newly trained Recruit, have been heralded from birth as the instrument of Colonel Campbell. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Colonel Campbell!--More-->׸] (-----|...||..i||.@R.----->׸]CHello ziratha, welcome to SlashEMExtended! You are a lawful female erosator Foxhound Agent.--More--B׸];You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--B׸] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--B׸]g Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--B׸] [Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC4 Xp1/0 T1 The velcro boots constrict your feet, and you can't take them off again![Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC4 Xp1/0 T1 The moon is waxing tonight.[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC3 Xp1/0 T1 B׸]UV 0Unknown command '^J'.--More--B׸]. ~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) B׸]Y tn-----Turn the number pad off? [yn] (n) B׸] n[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC3 Xp1/0 T1 B׸]R 0Unknown command '^J'.--More--B׸] ~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) B׸]wY tn-----Turn the number pad off? [yn] (n) B׸] n[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC3 Xp1/0 T1 B׸] P 0Unknown command '^J'.--More--B׸] ~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) B׸]Utn-----Turn the number pad off? [yn] (n) B׸]n[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC3 Xp1/0 T1 C׸]0Unknown command '^J'.--More--C׸]~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) C׸]tn-----Turn the number pad off? [yn] (n) C׸]Đn[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC3 Xp1/0 T1 C׸]k 0Unknown command '^J'.--More--C׸] ~The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) C׸]tn-----Turn the number pad off? [yn] (n) D׸]n[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw  22(22)  Pw 3(3)  AC3 Xp1/0 T1 D׸]B # E׸]{quitE׸]uitE׸]itE׸]> ZReally quit? WARNING: this will erase your game permanently! [yes/no]? F׸]a4yF׸];eF׸]ssF׸]h][Ziratha the Recruit  22(22)  Pw 3(3) -----|...||..i||.@R.-----[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC3 Xp1/0 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) F׸]En Weapons q - an uncursed corroded +2 knife (weapon in hand) {2} Armor a - the blessed thoroughly burnt rotted +0 fedora named Insidiarious (being worn) {2} b - a cursed very rotted +0 pair of kicking boots (being worn) {8} c - a blessed burnt very rotted +2 elven cloak (being worn) {4} d - an uncursed burnt +1 pair of leather gloves (being worn) {4} Comestibles e - an uncursed very burnt rotted lembas wafer {0} f - a blessed rotted lembas wafer {0} g - an uncursed thoroughly burnt rotted K-ration {0} h - an uncursed burnt K-ration {0} i - an uncursed thoroughly rotted K-ration {0} j - 5 cursed thoroughly rotted asian pears {0} k - 3 cursed thoroughly burnt thoroughly rotted asian pears {0} l - 8 cursed rotted asian pears {0}F׸]W m - 4 cursed thoroughly burnt very rotted asian pears {0} n - a cursed thoroughly burnt rotted asian pear {0} o - 2 cursed very rotted asian pears {0} p - 3 cursed thoroughly burnt asian pears {0} Scrolls r - an uncursed very rotted scroll of healing {0} s - an uncursed thoroughly burnt thoroughly rotted scroll of healing {0} t - 2 uncursed thoroughly rotted scrolls of healing {0} u - an uncursed rotted scroll of healing {0} v - an uncursed very burnt scroll of mana {0} w - an uncursed thoroughly burnt rotted scroll of mana {0} x - 2 uncursed very rotted scrolls of mana {0} y - 2 uncursed very burnt scrolls of phase door {0} z - an uncursed very burnt very rotted scroll of phase door {0} A - an uncursed rotted scroll of standard id {0} B - an uncursed burnt rotted scroll of standard id {0}F׸]fS C - an uncursed thoroughly burnt scroll of cure {0}(end) F׸]v-----|...||..i||.@R.-----Do you want to see your attributes? [ynq] (n) F׸]nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: fear resistance. You could not have this property intrinsically: sickness resistance. Scroll identification only worked 100 times out of 103. Potion identification only worked 3 times out of 4. Ring identification only worked 4 times out of 14. Implant identification only worked 1 times out of 43. Gem identification only worked 100 times out of 180. Amulet drop chance was reduced to 52%. Potion drop chance was reduced to 83%. Armor drop chance was reduced to 80%. Tool drop chance was reduced to 73%. Food drop chance was reduced to 94%. Concealing monsters were spawned underneath items 79% of the time only. Monster death drops spawned with only 78% chance. The following skill was trained at one fifth the usF׸]ual rate: lightsaber. The following skill was limited to skilled proficiency: general combat. The following skill was limited to expert proficiency: general combat. The following skill became untrainable if you tried to train it too early: missile weapons (turn 1). The following skill became untrainable after a while: club (turn 65900). The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 36137). Number of artifacts generated was 1. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 109236. Monster spawn increase had reached its maximum at turn 219775. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1898622. The monster class that cannot be genocided was turret. The monster class that was spawned more often: worm (freq bonus 2). The monster species that was spawned more often: caverned F׸]Jdisavowing (freq bonus 18). The monster species that was spawned more often: giant mare ant (freq bonus 20). The monster species that was spawned more often: old stone dragon (freq bonus 90). The monster species that was spawned more often: Ultimate Kappa (freq bonus 12). The monster species that was spawned more often: impact hound (freq bonus 6). The monster species that was spawned more often: stoat (freq bonus 32). The monster species that was spawned more often: personifying thirteenth (freq bonus 16). The monster species that was spawned more often: bright white warp patch (freq bonus 16). The monster species that was spawned more often: thieving type (freq bonus 14). The monster species that was spawned more often: hellblade (freq bonus 4). --More--G׸]#<The monster species that was spawned more often: sane growth (freq bonus 9). The monster species that was spawned more often: giant leopard (freq bonus 48). The monster species that was spawned more often: ebony growth (freq bonus 6). The monster species that was spawned more often: undraped refurbishment (freq bonus 12). The monster species that was spawned more often: unwelcome feeling (freq bonus 21). The monster species that was spawned more often: ferral cat (freq bonus 12). The monster species that was spawned more often: crunch crunch ghost (freq bonus 32). The monster species that was spawned more often: warty warp fungus (freq bonus 15). The monster species that was spawned more often: gigamumak (freq bonus 8). The monster species that was spawned more often: or canceled countrymen nativity xenogamy (freq bonus 48). The monster trait that was more common: monsters with a thick skin (freq bonus 16). The monster species thatG׸],< was never randomly spawned: translucent lich. The monster species that was never randomly spawned: metal mole. The monster species that was never randomly spawned: werejackal. The monster species that was never randomly spawned: harpy. The monster species that was never randomly spawned: preservation darwinist bantam. The monster species that was never randomly spawned: Great Katcher. The monster species that was never randomly spawned: lenin interwoven. The monster species that was never randomly spawned: squirrelhorn. The monster species that was never randomly spawned: cursed warp fungus. The monster species that was never randomly spawned: feline cloud. The RNG hath decreed that this item was never generated: nano pick ((null)). The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves). The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND). The RNGG׸]1< hath decreed that this item was never generated: allpicking gloves (flower gloves). The RNG hath decreed that this item was never generated: black dragon scale mail ((null)). The RNG hath decreed that this item was never generated: speed (dark green). The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange). The RNG hath decreed that this item was never generated: cure critical wounds (roast mate). The RNG hath decreed that this item was never generated: hide shield ((null)). The RNG hath decreed that this item was never generated: zipper boots (persian boots). The RNG hath decreed that this item was generated more often: heavy brick ball ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9). The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 13). The RNG hath decreed that this item was generateG׸]5<d more often: anti-drop (dropper, freq bonus 11). The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 10). The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 20). The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 38). The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 6). The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 419). The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 2). The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 7). The RNG hath decreed that this item was generated mG׸]><Uore often: mercurial dragon scale mail ((null), freq bonus 17). --More--G׸]۹The RNG hath decreed that this item was generated more often: finger (old, freq bonus 5). The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 9). The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82). The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary). The RNG hath decreed that this item was always generated cursed: dark horn ((nulG׸]l)). The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS). The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory). The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword). The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots). The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered). The RNG hath decreed that this item was always generated cursed: silver saber ((null)). The RNG hath decreed that this item was always generated cursed: tin ((null)). The RNG hath decreed that this item was always generated cursed: diminished bleeding (smeared). The RNG hath decreed that this trap was always invisible: miguc trap. The RNG hath decreed that this trap was generated more often: rememberance trap (freq bonus 18). Trap randomizatiG׸]Hon happened for 1 in 658 traps. Next attribute increase check would have come at turn 1167. Strength training was 0. Dexterity training was 0. Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were resistant to fear. You resisted hallucinations. You had not decided on your sexuality yet. You were telepathic. You were clairvoyant (83886080). You had 1500 points of nutrition remaining. You were very stealthy. You had stun resistance. You had confusion resistance. You were lucky (3). You had extra luck. Good luck did not time out for you. You had spell retention for remembering 20 spells. You could not have safely prayed (150). You survived. --More--G׸]Y-----|...||..i||.@R.-----[Ziratha the Recruit ] St7 Dx16 Co17 In16 Wi7 Ch5 FoxEroFemLaw Dlvl:1 $0 HP 22(22)  Pw 3(3)  AC3 Xp1/0 T1 Do you want to see your discoveries? [ynq] (n) G׸]n Discoveries  Armor kicking boots (velcro boots) elven cloak (faded pall) leather gloves (grey-shaded gloves) Scrolls scroll of healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of mana (I DONT UNDERSTAND RUSSIAN) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (GULLIVER GOOMBA) scroll of cure (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) * scroll of extra healing (NETHACK FORC) * scroll of greater mana restoration (HELPING SUM STARE CAVITY TOFU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) G׸]g;-----|...||..i||.@R.-----Do you want an account of creatures vanquished? [ynq] (n) G׸] n Vanquished creatures:  0 pack jackals (1 created) 0 thick jackals (1 created) 0 stoats (1 created) 0 minidemons (1 created) 0 kobolds (1 created) 0 unknifolds (1 created) 0 knifolds (1 created) 0 black rats (1 created) 0 spaces (1 created) 0 lichens (1 created) 0 white naga hatchlings (1 created) 0 aggravating wallwalkers (1 created) 0 new zombies (1 created) 0 insane survivors (1 created) 0 soldiers (1 created)  15 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--G׸]2>,Do you want to see your conduct? [ynq] (n) G׸] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--G׸] >Goodbye ziratha the Foxhound Agent... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--