y] Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:39:37.ttyrec Time: (1572147577) Sun Oct 27 03:39:37 2019 y]5[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] y] y#######,.,,,-@-.............| [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha Dlvl:1 $0 HP 15(15)  Pw 13(13)  AC7 Xp1/0 T1 It is written in the Book of Urdlen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Urdlen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.] O2;22H  You, a newly trained Rhymer, have been heralded from birth as the instrument of Urdlen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Urdlen!--More--z]!B#######Hello ziratha, welcome to SlashEMExtended! You are a chaotic male rodneyan Bard.--More--|]* ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--|]`  Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--}] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--}]$}!  [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1Be careful! New moon tonight.}]1Unknown command '^J'.--More--}]{The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) }]|nTurn the number pad off? [yn] (n) }]tyn[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1}]1Unknown command '^J'.--More--}]r The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) }] |nTurn the number pad off? [yn] (n) }]"u n[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1}] 1Unknown command '^J'.--More--}] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) }] |nTurn the number pad off? [yn] (n) }]q n[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1}]U 1Unknown command '^J'.--More--}]p The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) }] |nTurn the number pad off? [yn] (n) }]on[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1}]1Unknown command '^J'.--More--~]&The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ~]Y|nTurn the number pad off? [yn] (n) ~]%%n[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1~] 1Unknown command '^J'.--More--~]#The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ~]|nTurn the number pad off? [yn] (n) ~]&n[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1~]Y1Unknown command '^J'.--More--~]%The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) ~]|nTurn the number pad off? [yn] (n) ~]$n[Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha  15(15)  Pw 13(13)  AC7 Xp1/0 T1]# ] quit]'L uit][it]iLt]S[Really quit? WARNING: this will erase your game permanently! [yes/no]? ]!y] e]s]C }[Ziratha the Rhymer  15(15)  Pw 13(13)#######,.,,,-@-.............| [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha Dlvl:1 $0 HP 15(15)  Pw 13(13)  AC7 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ]/n Armor  b - an uncursed +1 leather cloak (being worn) {7}  Comestibles  c - 11 uncursed apples {0}  d - 6 uncursed oranges {0}  Scrolls  n - 5 uncursed scrolls of healing {0}  o - 4 uncursed scrolls of mana {0}  p - 3 uncursed scrolls of phase door {0}  q - 2 uncursed scrolls of standard id {0}  r - an uncursed scroll of cure {0}  Spellbooks  i - an uncursed finalized spellbook of protection (1:5) {0}  j - an uncursed finalized spellbook of sleep (0:5) {0}  k - an uncursed finalized spellbook of cure burn (0:5) {0}  l - an uncursed spellbook of slow monster (0:5) {0}  m - an uncursed spellbook of teleport away (6:5) {0}  Potions  e - a blessed potion of booze {0}  f - 2 uncursed potions of booze {0}  g - 2 uncursed finalized potions of booze {0}  Tools  a - an uncursed wooden harp {0} [24]&/;1H(1 of 2)]L#######,.,,,-@-.............| [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha Dlvl:1 $0 HP 15(15)  Pw 13(13)  AC7 Xp1/0 T1Do you want to see your attributes? [ynq] (n) ]nFinal Attributes: You were stridently aligned. Your alignment was 7. Your max alignment was 10. You carried 0 sins. You could not have this property at all: slow digestion. You could not have this property extrinsically: wallwalking. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 18. Implant identification only worked 1 times out of 47. Wand identification only worked 3 times out of 8. Armor identification only worked 15 times out of 30. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 10. Monsters only dropped their equipment with 82% chance. Scroll drop chance was reduced to 93%. Wand drop chance was reduced to 94%. Armor drop chance was reduced to 93%. Tool drop chance was reduced to 87%. Food drop chance was reduced to 79%. Musable item generation ]frequency had a negative bias of 87%. The following skill could not be trained at all: matter spells. --More--]7The following skill was trained at half the usual rate: attack spells. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: missile weapons. The following skill became untrainable if you tried to train it too early: body spells (turn 544). The following skill became untrainable after a while: body spells (turn 18613). Items were more likely to be generated cursed by 2%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 33151. Monster spawn increase had reached its maximum at turn 126197. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 595584. The monster class that cannot be genocided was golem. The monster species that was spawned more often: disenchanter worm mass (freq bonus 24). The monster species that was spaw]7ned more often: Lightar (freq bonus 1). The monster species that was spawned more often: droning ufo part (freq bonus 3).The monster species that was spawned more often: freezer mimic (freq bonus 1). The monster species that was spawned more often: The extra fleecy bundle her hugging boot (freq bonus 8). The monster species that was spawned more often: hard growth (freq bonus 3). --More--]The monster species that was spawned more often: Juen (freq bonus 4). The monster species that was spawned more often: blink mushroom (freq bonus 1). The monster species that was spawned more often: actual miner zombie (freq bonus 3). The monster species that was spawned more often: fake fungus (freq bonus 10). The monster species that was spawned more often: Karin (freq bonus 4). The monster species that was spawned more often: fetch daemon (freq bonus 1). The monster species that was spawned more often: scolder unfixed neckwear (freq bonus 18). The monster species that was spawned more often: demonic jellyfish (freq bonus 12). The monster species that was spawned more often: tonsillar blasphemously (freq bonus 1). The monster species that was spawned more often: fucked-up person (freq bonus 4).The monster species that was spawned more often: priestly lacerate (freq bonus 2).The monster sp]ұ!ecies that was spawned more often: interactive grue (freq bonus 8).The monster species that was spawned more often: eastern moon rabbit (freq bonus 4). The monster species that was spawned more often: off-color mold (freq bonus 30). --More--]66 The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2). The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3). The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2). The monster trait that was more common: monsters that make cow sounds (freq bonus 2). The monster trait that was more common: monsters whose attacks stun you (freq bonus 8). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1). The monster trait that was more common: monsters that can see invisible (freq bonus 4). The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 8). The monste]J6 r species that was never randomly spawned: bb soul. The monster species that was never randomly spawned: greatest alive person. The monster species that was never randomly spawned: sensei colony lichen. The monster species that was never randomly spawned: Cheesehead Simon. The monster species that was never randomly spawned: syphoned artful peacefully --More--] sanctum. The monster species that was never randomly spawned: greener ape. The monster species that was never randomly spawned: Detective Kaptain. The monster species that was never randomly spawned: inertia monster. The monster species that was never randomly spawned: white mold. The monster species that was never randomly spawned: bright blue warp fungus. The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves). The RNG hath decreed that this item was never generated: rocket gauntlets ((null)). The RNG hath decreed that this item was never generated: sleepstone (gray). The RNG hath decreed that this item was never generated: destroy armor (destructive). The RNG hath decreed that this item was never generated: spined ball ((null)). The RNG hath decreed that this item was never generated: secure curse removal (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD). Th]dz }e RNG hath decreed that this item was never generated: treasure chest ((null)). The RNG hath decreed that this item was never generated: rain (washed). The RNG hath decreed that this item was never generated: BUC knowledge (priestly). The RNG hath decreed that this item was never generated: reinforced mace ((null)). --More--]/ The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11). The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 54). The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 20). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 53). The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 3). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 19). The RNG hath decreed that this item was generated more oft]/ en: shield of peace ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 7). The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 4). The RNG hath decreed that this item was generated more often: cloak of curse --More--]l catching (dnethack cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 13). The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 11). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7). The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 13). The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 79). [18]y [;1HThe RNG hath decreed that this item class was generated more often: Tools (freq bonus 18). The RNG hath decreed that this item was always generated cursed: sado maso gloves (grey-shaded gloves). The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)). --More--]+ The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery). The RNG hath decreed that this item was always generated cursed: bent sable (bent sword). The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet). The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian). The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)). The RNG hath decreed that this item was always generated cursed: printed shirt ((null)). The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE). The RNG hath decreed that this item was always generated cursed: graphite (gray). The RNG hath decreed that this trap was always invisible: magic beam trap. The RNG hath decreed that this trap was generated more often: aut]+ opickup trap (freq bonus 5). Trap randomization happened for 1 in 40 traps. Next attribute increase check would have come at turn 375. Strength training was 0. Dexterity training was 0. --More--] Wisdom training was 1. Constitution training was 0. Your sanity was 0. You were fire resistant. You were poison resistant. You had not decided on your sexuality yet. You were prevented from having slow digestion (0). You saw invisible. You were able to sense monsters possessing coveted objects. You had 1500 points of nutrition remaining. You had teleportitis. You had teleport control. You could fly. You could survive without air. You had echolocation. You regenerated. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (132). You survived. --More--]G #######,.,,,-@-.............| [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha Dlvl:1 $0 HP 15(15)  Pw 13(13)  AC7 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) ]ׯ n Discoveries   Amulets  * amulet versus stone (brass)  Armor  * cloak of gravation (enduring cloak)  * negative dragon scale shield (negative dragonhide shield)  * undroppable gloves (covered pair of gloves)  * dummy helmet P (masked helmet)  * destructive heels (velcro boots)  Scrolls  * scroll of egoism (EUTOW)  scroll of healing (SUN FALL FROM SKY)  scroll of mana (I WANNA BE THE GUY)  scroll of phase door (DRAW SHOCK STUNT)  scroll of standard id (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKE  scroll of cure (HOLLANDS ANTJE)  * scroll of extra healing (FUCK THE NOTELEPORT RULES)  * scroll of greater mana restoration (RAGE CAN ADD POWER)  Spellbooks  * spellbook of sleep (turboboost)  * spellbook of confuse monster (pink)  * spellbook of slow monster (ancient) (1 of 3)]. # * spellbook of cause fear (detestable)  * spellbook of charm monster (watered)  * spellbook of attune magic (dark blue)  spellbook of protection (plaid)  spellbook of cure burn (mint-scented)  spellbook of teleport away (received)  Potions  potion of booze (ethereal)  Tools  * wooden harp (harp)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * wooden flute (flute)  * magic flute (flute)  * tooled horn (horn)  * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn)  * ether horn (horn)  * shadow horn (horn) (2 of 3)]~  * chrome horn (horn)  * horn of plenty (horn)  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Gems  * shit stone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)]>#######,.,,,-@-.............| [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha Dlvl:1 $0 HP 15(15)  Pw 13(13)  AC7 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) ]nVanquished creatures: 0 ants (1 created) 0 blobs (1 created) 0 checkals (1 created) 0 little dogs (1 created) 0 wussy cats (1 created) 0 time jellies (1 created) 0 kobolds (1 created) 0 goblins (1 created) 0 score molds (1 created) 0 cyan warp fungi (1 created) 0 creep mummies (1 created) 0 dumb humans (1 created) 0 newts (2 created) 0 stealer plants (1 created) 0 stationary walls (1 created) 0 +1 nm walls (1 created) 0 +4 nl cutoffs (1 created) 0 +4 nm cutoffs (1 created) 0 +4 nd cutoffs (1 created) 0 disintegration troves (1 created) --More--]*21 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. --More--]z#######,.,,,-@-.............| [Ziratha the Rhymer ] St9 Dx12 Co7 In7 Wi8 Ch16 BrdRodMalCha Dlvl:1 $0 HP 15(15)  Pw 13(13)  AC7 Xp1/0 T1Do you want to see your conduct? [ynq] (n) ] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--] iGoodbye ziratha the Bard... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 15 hit points when you quit.--More--