k]-  Player: ziratha Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-10-27.03:39:23.ttyrec Time: (1572147563) Sun Oct 27 03:39:23 2019 k]W6 [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] l]'y-.--------------.....------..................|.....................................|........C......... [Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1 It is written in the Book of Jacob Black:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Jacob Blacl](k seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Whipper, have been heralded from birth as the instrument of Jacob Black. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Jacob Black!--More--m]vY-.--------------.....-----Hello ziratha, welcome to SlashEMExtended! You are a lawful female centaur Cruel Abuser.--More--o]y ] You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--p] Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--p]~ Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--p] \  [Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw  16(16)  Pw 5(5)  AC3 Xp1/0 T1The victorian underwear shapes your figure, but it isn't very practical to fight in.--More--p]| G Be careful! New moon tonight.--More--p]S -.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1p]Cq +Unknown command '^J'.--More--p] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) p]qn-.----- ---------.....-----Turn the number pad off? [yn] (n) p]n[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw  16(16)  Pw 5(5)  AC3 Xp1/0 T1q]/1Unknown command '^J'.--More--q] The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) q]1n-.----- ---------.....-----Turn the number pad off? [yn] (n) q]ܱn[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw  16(16)  Pw 5(5)  AC3 Xp1/0 T1q]841Unknown command '^J'.--More--q]The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) q]1n-.----- ---------.....-----Turn the number pad off? [yn] (n) q]̭n[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw  16(16)  Pw 5(5)  AC3 Xp1/0 T1q]c1Unknown command '^J'.--More--q]`The number pad is currently on. If for some reason you want to turn it off and use vikeys instead, open the options with shift-O and navigate to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 0. Alternatively, you can also turn off the number pad by adding this line to your options file: OPTIONS=number_pad:0 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) r]Y n-.----- ---------.....-----Turn the number pad off? [yn] (n) s]ň n[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw  16(16)  Pw 5(5)  AC3 Xp1/0 T1t]# t]v untrapu]W  u]'D quitu]ܿ uitv]qw[Really quit? WARNING: this will erase your game permanently! [yes/no]? v]Ĵyv] ev] sv]Cw[Ziratha the Whipper  16(16)  Pw 5(5)-.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1Do you want your possessions identified? DYWYPI? [ynq] (n) w]:n Amulets  g - an uncursed amulet of power {0}  Weapons  a - a blessed +8 bullwhip (weapon in hand) {8}  b - a blessed +2 knout (alternate weapon; not wielded) {7}  Armor  d - a cursed +2 victorian underwear (being worn) {5}  e - an uncursed +2 leather jacket (being worn) {12}  f - a blessed +3 pair of kicking boots (being worn) {8}  Scrolls  k - an uncursed scroll of punishment {0}  n - 5 uncursed scrolls of healing {0}  o - an uncursed strongly greased scroll of mana {0}  p - 3 uncursed scrolls of mana {0}  q - 3 uncursed scrolls of phase door {0}  r - 2 uncursed scrolls of standard id {0}  s - an uncursed scroll of cure {0}  Spellbooks  l - a blessed spellbook of godmode (0:3) {0}  Wands  m - an uncursed wand of punishment (0:6) {0}  Tools w]O? h - an uncursed leather leash {0} (1 of 2)w] z -.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1Do you want to see your attributes? [ynq] (n) x]nFinal Attributes: You had transgressed. Your alignment was -13. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: poison resistance. You could not have this property intrinsically: displacement. Potion identification only worked 3 times out of 9. Ring identification only worked 4 times out of 20. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 42. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 14. Tool identification only worked 5 times out of 7. Monsters only dropped their musable items with 64% chance. Scroll drop chance was reduced to 68%. Potion drop chance was reduced to 99%. Weapon drop chance was reduced to 29%. Tool drop chance was reduced to 74%. ]1HFood drop chance was reduced to 90%. Concealing monsters were spawned underneath items 68% of the time only. --More--x]iMonster death drops spawned with only 96% chance. The following skill could not be trained at all: dagger. The following skill was trained at one fifth the usual rate: sexy flats. The following skill was limited to skilled proficiency: searching. The following skill couldn't be trained before a certain turn number is reached: body spells (turn 12291). The following skill became harder to train at higher skill levels: quarterstaff. Number of artifacts generated was 0. Number of fake artifacts generated was 2. Monster spawn increase would have started at turn 77131. Monster spawn increase had reached its maximum at turn 213607. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 391680. The monster class that cannot be genocided was Zouthern animal. The monster class that was spawned more often: orc (freq bonus 4). The monster species that was spawned more often: dentox]jpacker (freq bonus 48). The monster species that was spawned more often: putrid zombie (freq bonus 18). The monster species that was spawned more often: petredge (freq bonus 5). The monster species that was spawned more often: purple dragom (freq bonus 10). The monster species that was spawned more often: blending titanothere (freq bonus 10). The monster species that was spawned more often: shuck vortex (freq bonus 9). --More--x]9The monster species that was spawned more often: petty gnome uberwarrior (freq bonus 44). The monster species that was spawned more often: armed cockatrice (freq bonus 252). The monster species that was spawned more often: keeper of secrets (freq bonus 24). The monster species that was spawned more often: Christine (freq bonus 18). The monster species that was spawned more often: cursing eye (freq bonus 28). The monster species that was spawned more often: construe mobster struck (freq bonus 15). The monster species that was spawned more often: sharg (freq bonus 21). The monster species that was spawned more often: orc survivor (freq bonus 15). The monster species that was spawned more often: caressing eloquent chiefly (freq bonus 30). The monster species that was spawned more often: vagabonded gamiest stomachical upbraid (freq bonus 36). The monster species that was spawned more often: kern knifix]Lng (freq bonus 84). The monster species that was spawned more often: blue-green force fungus (freq bonus 104). The monster species that was spawned more often: Asking price: percentlu (freq bonus 24). The monster species that was spawned more often: giant piranha (freq bonus 48). The monster trait that was more common: monsters that can turn you to slime --More--x]ewhen eaten (freq bonus 2). The monster trait that was more common: monsters that spawn in large groups (freq bonus 4). The monster trait that was more common: monsters that permanently mimic objects (freq bonus 1). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2). The monster trait that was more common: monsters whose attacks banish you (freq bonus 42). The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1). The monster species that was never randomly spawned: sludgebomb lich. The monster species that was never randomly spawned: older tuchechaun. The monster species that was never randomly spawned: undead yeti. The monster species that was never randomly spawned: skunk girl. The monster species that was never randomly spawned: housekeeping hc bitch. The monster species that was never randomly spawned: sorx] erel paunchy. The monster species that was never randomly spawned: Uniform Kleever. The monster species that was never randomly spawned: steam-powered arrow sentry. The monster species that was never randomly spawned: barb force fungus. The monster species that was never randomly spawned: destruction turret. The RNG hath decreed that this item was never generated: rogues gloves (boiled --More--x]gloves). The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA). The RNG hath decreed that this item was never generated: cure glib (lovely). The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy). The RNG hath decreed that this item was never generated: touchstone (gray). The RNG hath decreed that this item was never generated: invulnerability (icy). The RNG hath decreed that this item was never generated: polyform (radiant green). The RNG hath decreed that this item was never generated: eternium saber ((null)). The RNG hath decreed that this item was never generated: crystallization (ICY FRYGUY CAVE). The RNG hath decreed that this item was never generated: spinel (violet). The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6). The RNG hath decreed that this item was generated more oftenx]+: dragon eyepatch ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 54). The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 17). --More--x]hThe RNG hath decreed that this item was generated more often: protection (wide, freq bonus 24). The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 19). The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 8). The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 18). The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 11). The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 8). The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 7). The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 10). The RNG hath decreed that this item was generated more ox]hften: gloves of energy draining (silk fingerlings, freq bonus 6). The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: oolong tea --More--x](wormwood, freq bonus 6). The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: nano hammer ((null), freq bonus 16). The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 5). The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 10). The RNG hath decreed that this item class was generated more often: Armor (freq bonus 46). The RNG hath decreed that this item was always generated cursed: onion ((null)). The RNG hath decreed that this item was always generated cursed: water flame (complementary). The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves). The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword). ]20;1HThe RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps). --More--x]obThe RNG hath decreed that this item was always generated cursed: wonder arrow ((null)). The RNG hath decreed that this item was always generated cursed: brick pick ((null)). The RNG hath decreed that this item was always generated cursed: lightwhip ((null)). The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)). The RNG hath decreed that this trap was always invisible: wendy trap. The RNG hath decreed that this trap was generated more often: out of magic trap (freq bonus 5). Trap randomization happened for 1 in 60 traps. Next attribute increase check would have come at turn 822. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. Your luck was zero. You had spell retenx]zbdtion for remembering 40 spells. You could not have safely prayed (595). --More--x]<,You survived. --More--x]vx-.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1Do you want to see your discoveries? [ynq] (n) x][n Discoveries   Amulets  amulet of power (voicer)  Armor  kicking boots (wedge boots)  Scrolls  scroll of punishment (YUME GA ARU)  scroll of healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH)  scroll of mana (JE VEUX ETRE JETE DANS LES NOIX)  scroll of phase door (KAME HAME HA)  scroll of standard id (GOTTA IMBUE THE AMULET OF YENDOR)  scroll of cure (USED IT FALLED BUT ELF HEAL NEXT)  * scroll of extra healing (HHHHHHHHHHHHHHHHHHHHHHH)  * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ)  Spellbooks  spellbook of godmode (lupine)  Wands  wand of punishment (pulsating)  Tools  leather leash (leash)  leather saddle (saddle)  Venoms (1 of 2)x]md * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)x];-.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1Do you want an account of creatures vanquished? [ynq] (n) x]]nVanquished creatures: 0 kobolds (1 created) 0 pack kobolds (1 created) 0 baby permamimics (1 created) 0 wimpgoblins (2 created) 0 small predators (1 created) 0 rabbits (1 created) 0 sparrows (1 created) 0 stroke gnomes (1 created) 0 bat mummies (1 created) 0 small snakes (1 created) 0 mini xorns (1 created) 0 new zombies (1 created) 0 ant zombies (1 created) 0 cardboard golems (1 created) 0 cruel abusers (1 created) 0 newborn rub monsters (1 created) 0 potion troves (1 created) 0 scroll troves (1 created) 19 creatures born. 0 creatures vanquished. --More--x]H0 bosses born. 0 bosses vanquished. --More--x]t -.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------[Ziratha the Whipper ] St5 Dx10 Co9 In9 Wi7 Ch7 AbuCenFemLaw Dlvl:1 $0 HP 16(16)  Pw 5(5)  AC3 Xp1/0 T1Do you want to see your conduct? [ynq] (n) x] 6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--x]b -.--------------.....------..................|.....................................|........C.........|........@.........---------.....------------Goodbye ziratha the Cruel Abuser... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 16 hit points when you quit.--More--