ziratha, lawful female loli Grenadonin 8 -.-- |..| F#|... -.[..---- ...@...| -@..- |.{|# |..| -.-- Z [Ziratha the Colorfucker] St15 Dx15 Co6 In11 Wi8 Ch7 GreLolFemLaw Dlvl:1 $0 HP21(21) Pw8(8) AC6 Xp1/0 T1 Latest messages Hello ziratha, welcome to SlashEMExtended! You are a lawful female loli Grenadonin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Do you want to turn off the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. amulet of quick attack - This is an amulet. Color: bright green. Material: liquid. Appearance: splashed. It can be worn for some magical effect, but you will go hungry a little bit faster if you are wearing an amulet. You'll attack twice per round while wearing this amulet. It also slows you down to two thirds of your normal movement speed. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Amulets i - a sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - a heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 cursed greased +3 shuriken (in quiver) {1} c - 20 uncursed +0 frag grenades {0} Armor d - a heavily cursed +6 enchanted (of conflict) orcish ring mail (being worn) {100} e - a cursed -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - a cursed -1 enchanted (of half physical damage) fedora (being worn) {2} h - a cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools g - a cursed dragon eyepatch {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: hallu party Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 88% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: attack spells The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: broadsword The following skill was limited to expert proficiency: memorization The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 30325) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 34% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 64813 Monster spawn increase reached its maximum at turn 200209 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3343507 The monster class that cannot be genocided was nymph The monster species that spawned more often: Hailbush (freq bonus 12) The monster species that spawned more often: antimatter mushroom (freq bonus 72) The monster species that spawned more often: zombie bee (freq bonus 36) The monster species that spawned more often: attack food (freq bonus 9) The monster species that spawned more often: dumb wight (freq bonus 4) The monster species that spawned more often: hidden engulfitrice (freq bonus 2) The monster species that spawned more often: cure supple dominator (freq bonus 6) The monster species that spawned more often: trijet kingwood (freq bonus 8) The monster species that spawned more often: Jorin (freq bonus 10) The monster species that spawned more often: harm doll (freq bonus 6) The monster species that spawned more often: block demon (freq bonus 4) The monster species that spawned more often: orange ogre (freq bonus 2) The monster species that spawned more often: anticipator occasioning (freq bonus 8) The monster species that spawned more often: chaser shadow (freq bonus 2) The monster species that spawned more often: female guard (freq bonus 15) The monster species that spawned more often: begetting forasmuch reforested domesticity washing (freq bonus 3) The monster species that spawned more often: acover lich (freq bonus 12) The monster species that spawned more often: obtrusion sprained goon (freq bonus 8) The monster species that spawned more often: quartz ripper (freq bonus 8) The monster species that spawned more often: snake woman (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster species that never randomly spawned: soft force fungus The monster species that never randomly spawned: dragonair The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: orc king The monster species that never randomly spawned: hidden shaman The monster species that never randomly spawned: inutile sharpened The monster species that never randomly spawned: measurage scrim The monster species that never randomly spawned: Dorothea The monster species that never randomly spawned: parental coddle The monster species that never randomly spawned: dread The monster class that always generated with extra speed: vortex The monster class that more likely to generate with musable stuff: flying fish The RNG hath decreed that this item was never generated: sharp pole ((null)) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: flicker strip stone (gray) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 76) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ceramic knife ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 28) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 8) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: red string ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 8) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 69) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: mattress sleeping (MASTERING THE FLEEING MINE) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 2) Trap randomization happened for 1 in 39 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 664 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from hallu partying (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You caused conflict You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Margaret The version you were playing was: Unix SlashEMExtended Version 2.5.5 (fbd9ceb9) - last build Wed Oct 2 00:48:46 2019. You could not have safely prayed (78) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of quick attack (splashed) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (brand-new gloves) Scrolls scroll of healing (CHANGED CELLS TO BE LIKE AS ELF) scroll of mana (ROLL IS 5 AND BECOME STRONGER) scroll of phase door (ERIKISEPHEARARACHARAPHTHISKERA) scroll of standard id (LSCHNUERE EIN VOLK) scroll of cure (USING FRUITS TO ATTACK) * scroll of extra healing (SLEX IS VERY POPULAR IN RUSSIA) * scroll of greater mana restoration (I AM VERY DISGUSTED WITH THE TRASHY MAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 inept nymphs (1 created) 0 easy piercers (1 created) 0 little spiders (1 created) 0 explode lights (1 created) 0 spore lichens (1 created) 0 snakel nagas (1 created) 0 eekbesus (1 created) 0 gnome zombies (1 created) 0 cardboard golems (1 created) 0 female samurai (1 created) 0 eh ghosts (1 created) 0 newts (1 created) 0 shrieker mushroom patches (1 created) 0 health troves (1 created) 14 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye ziratha the Grenadonin... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 21 hit points when you quit. Since you quit, the score list will not be checked.