wk]  Player: zero Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-09-01.07:45:18.ttyrec Time: (1567323918) Sun Sep 1 07:45:18 2019 wk]This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. Shall I pick a character's race, role, gender and alignment for you? [ynq] wk]LrnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child (1 of 7)wk]R+Choosing Race Pick the race of your Bard   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - angbander  l - angel  m - aquarian  n - argonian  o - asgardian  p - asura  q - atlantean  r - aztpok  s - bastard  t - batman  u - borg (1 of 9)'wk]~ v - breton  w - burninator  x - centaur  y - chiquai  z - chiropteran  A - clockwork automaton  B - cockatrice  C - colorator  D - cortex  E - curser  F - dark seducer  G - deathmold  H - deep elf  I - destabilizer  J - developer  K - devil  L - dinosaur  M - dolgsman  N - doppelganger  O - dragon  P - drow  Q - dryad  R - dufflepud (2 of 9)(wk]T S - dunadan  T - dwarf  U - egymid  V - elemental  W - elf  X - engchip  Y - ent  Z - erosator  a - evilvariant  b - expert  c - extravator  d - fawn  e - felid  f - fenek  g - fiend  h - frendian  i - fro  j - gastly  k - gelatinous cube  l - gerteut  m - giant  n - gnome  o - golden saint (3 of 9)/wk], (+Use hybrid races? [yn] (n) 2wk] nChoosing Gender Pick the gender of your elven Bard  m - male f - female * - Random ! - Quit(end) 5wk]2+Choosing Alignment Pick the alignment of your female elven Bard  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) 7wk]sb+7wk]BĿd#@[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T1 It is written in the Book of Urdlen:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Urdlen seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newl7wk]C/y trained Rhymer, have been heralded from birth as the instrument of Urdlen. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Urdlen!--More--?wk] Ŀd#Hello zero, welcome to SlashEMExtended! You are a chaotic female elven Bard. --More--Dwk]U You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--Nwk] Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--Zwk]I [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1The moon is waxing tonight.gwk]  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) lwk]+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the number_pad option is selwk]}t, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) --More--xwk]^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off axwk]ll armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop seven items of object 'a' --More--wk] D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or swk] :pell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) --More--wk]N[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T1Ŀd#@wk]1"Unknown command '`'.--More--wk]XpYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) wk]m {nTurn the number pad on? [yn] (n) wk]xy[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1wk] Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) wk] + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) wk]D9t+ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false] (1 of 8)wk]/Z[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T1Ŀd#@b - an uncursed fireproof +1 leather cloak (being worn) {7}.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1Unknown command 'B'.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1wk]H" Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false] (1 of 8)wk]e[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T1Ŀd#@b - an uncursed fireproof +1 leather cloak (being worn) {7}.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1(For instructions type a ?)wk]bV[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1b - an uncursed fireproof +1 leather cloak (being worn) {7}.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1 What do you want to take off?  Armor ('[') b - an uncursed fireproof +1 leather cloak (being worn) {7}(end) wk]V[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T1xk].[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2@<xk]There is a set of iron bars in the way![Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2xk] ,Loot in what direction?  xk]You don't find anything there to loot.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2xk] w+Pick an object.xk]bxk] xk]xk]Bxk]<_ xk]x xk]xk]as # a rock wall or a grave wall or a tunnel or iron bars or a mountain or a solid rock or a water tunnel or a grayout (iron bars)--More--xk]Ӣ [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2 xk]Pick an object. xk]ki !xk]&d a dog or other canine (tame little dog) (base level 2)  Accessing Pokedex entry for little dog...   Base statistics of this monster type:  Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form.  Attacks:  1d6, bite - ordinary physical  --More--'xk] ![Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2+xk]^Unknown command ' '.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2,xk]There is a wall in the way![Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2.xk]7 You displaced your little dog.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T2 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T3@d0xk]vH [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T3 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T4@d0xk] Pick an object.1xk]2xk]3xk]6xk]M 6Can't find dungeon feature '`'.8xk] 9xk]^{:xk] an unexplored area[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T4=xk][Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T4 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T5@d>xk]f{There is a wall in the way![Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T5?xk]r[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T5 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T6d@@xk]F[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T6 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T7d@@xk]u [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T7 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T8d@Axk]:  [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T8 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T9@<dBxk][Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T9 [Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T10@dLxk]}Unknown command '`'.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T10Oxk]Unknown command '~'.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T10Rxk]T You don't know any spells right now.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T10Sxk] Unknown command '^J'.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T10Xxk]cmdassist: Invalid direction key! Valid direction keys (with number_pad on) are:  7 8 9  \ | /  4- . -6  / | \  1 2 3  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) Hint: Shift-O opens the options. To change between vi-like keys and the number pad, use the number_pad option. Add OPTIONS=number_pad:2 to your options file to turn the number pad on. Add OPTIONS=number_pad:0 to your options file to turn the number pad off. (Editing the options file might not take effect until you start a new game)--More--Zxk]H1p[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T10Ŀ#@d\xk]^ Set what options?   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  gmmode [false]  supergmmode [false]  wonderland [false]  zapem [false]  askforalias [false]  hybridangbander [false]  hybridaquarian [false]  hybridcurser [false]  hybridhaxor [false] (1 of 8)]xk] p[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T10Ŀ#@d`xk]bUnknown command '^?'.[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha  12(12)  Pw 15(15)  AC5 Exp1 T10axk] Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) dxk]{W+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) hxk]|+Really quit [yes/no]? jxk]SGyjxk] ekxk] slxk][Zero the Rhymer  12(12)  Pw 15(15)Ŀ#@d[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T10Do you want your possessions identified? DYWYPI? [ynq] (n) nxk]D'n Armor b - an uncursed fireproof +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 4 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of mana {0} j - an uncursed strongly greased fireproof scroll of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 5 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} Tools a - an uncursed wooden flute {0} g - an uncursed tin whistle {0}(end) pxk]QĿ#@dDo you want to see your attributes? [ynq] (n) rxk]dnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: slow digestion. You could not have this property intrinsically: curse resistance. Scroll identification only worked 100 times out of 159. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 18. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 8. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 174. Book drop chance was reduced to 94%. Scroll drop chance was reduced to 74%. Ring drop chance was reduced to 70%. Potion drop chance was reduced to 50%. xk]zn22;1HWeapon drop chance was reduced to 78%. Armor drop chance was reduced to 75%. --More--txk]Tool drop chance was reduced to 89%. Food drop chance was reduced to 96%. Concealing monsters were spawned underneath items 90% of the time only. The following skill was trained at one fifth the usual rate: firearms. The following skill was limited to basic proficiency: petkeeping. The following skill was limited to skilled proficiency: two-handed weapons. The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7). The following skill became untrainable after a while: polearms (turn 10032). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 103971. Monster spawn increase had reached its maximum at turn 130236. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 3309940. The monster class that cannot be genocided was jelly. The monster color that watxk]s spawned more often: gray (freq bonus 2). The monster species that was spawned more often: dark eye (freq bonus 8). The monster species that was spawned more often: silver jelly (freq bonus 8). The monster species that was spawned more often: hiding wood nymph (freq bonus 12). The monster species that was spawned more often: libbing limelighted (freq bonus 4). --More--uxk]LThe monster species that was spawned more often: ultramarine growth (freq bonus 4).The monster species that was spawned more often: goldbath coin (freq bonus 12). The monster species that was spawned more often: gnome thief (freq bonus 2). The monster species that was spawned more often: big turret (freq bonus 9). The monster species that was spawned more often: ferrumach (freq bonus 6). The monster species that was spawned more often: petty gnome uberwarrior (freq bonus 4). The monster species that was spawned more often: bright massagist (freq bonus 6).The monster species that was spawned more often: cretinized drippy flump (freq bonus 2). The monster species that was spawned more often: gal lemming (freq bonus 90). The monster species that was spawned more often: big wand trove (freq bonus 8). The monster species that was spawned more often: move eye (freq bonus 8). The monster species that was spawneuxk]Ld more often: knight templar (freq bonus 3). The monster species that was spawned more often: strange terminal (freq bonus 5).The monster species that was spawned more often: forgotten laser (freq bonus 2).The monster species that was spawned more often: dictator of Iraq (freq bonus 6).The monster species that was spawned more often: Detective Kommissioner (freq --More--wxk]vbonus 30). The monster trait that was more common: monsters with poison resistance (freq bonus 10). The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6). The monster trait that was more common: monsters that count as prince (freq bonus 2). The monster trait that was more common: monsters that are slithy (freq bonus 1).The monster trait that was more common: monsters that have humanoid speech (freq bonus 6). The monster species that was never randomly spawned: dark kobold. The monster species that was never randomly spawned: hell crab. The monster species that was never randomly spawned: romdeflap. The monster species that was never randomly spawned: shrove cancan. The monster species that was never randomly spawned: shortchanged flattener grazer farmhand savour. The monster species that was never randomly spawned: large gem trove. The monstewxk]Gr species that was never randomly spawned: blood hook. The monster species that was never randomly spawned: spherical light. The monster species that was never randomly spawned: blink mushroom. The monster species that was never randomly spawned: giant stone-colored jellyfish. --More--xxk](The monster class that was always generated with extra speed: xan or other mythical/fantastic insect. The RNG hath decreed that this item was never generated: shuffle monster (misked). The RNG hath decreed that this item was never generated: nether mist (challenging). The RNG hath decreed that this item was never generated: protection (wide). The RNG hath decreed that this item was never generated: lump of royal jelly ((null)). The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE). The RNG hath decreed that this item was never generated: orange dragon scales ((null)). The RNG hath decreed that this item was never generated: arcane rapier ((null)). The RNG hath decreed that this item was never generated: exertion loss (nailbreak). The RNG hath decreed that this item was never generated: amulet of polymorph (wired). The RNG hath decreed that this item xxk]9was never generated: copper dragon scale shield (copper dragonhide shield). The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11). --More--xxk]K} The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 21). The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 21). The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2). The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15). The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6). The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 17). The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7). The RNG hath decreed that this item was gexxk]`} nerated more often: implant of twilight (elysian, freq bonus 20). The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11). The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 18). The RNG hath decreed that this item was generated more often: boogeyman helmet --More--yxk](frequent helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11). The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7). The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 10). The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 8). The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 5). The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 5). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40). The RNG hath decreed that this item class was generated more oyxk]#ften: Implants (freq bonus 87). The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)). The RNG hath decreed that this item was always generated cursed: directive (ordering). --More--zxk]The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak). The RNG hath decreed that this item was always generated cursed: flying boots (battle boots). The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword). The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was always generated cursed: highscore stone (gray). The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield). The RNG hath decreed that this item was always generated cursed: gain level (overpowered). The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak). The RNG hath decreed that this trap was always invisible: drop trap. The RNG hath dezxk]+creed that this trap was generated more often: heel trap (freq bonus 4). Trap randomization happened for 1 in 366 traps. Trap difficulty was increased by 21. Next attribute increase check would have come at turn 1611. Strength training was 0. --More--~xk]Dexterity training was 0. Wisdom training was 0. Constitution training was 1. Your sanity was 0. You had not decided on your sexuality yet. You saw invisible. You had infravision. You had 1490 points of nutrition remaining. Your luck was zero. You could not have safely prayed (372). You survived. --More--~xk]Ŀ#@d[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T10Do you want to see your discoveries? [ynq] (n) xk]Bn Discoveries   Amulets  * necklace (bright)  * amulet of bones (purpur)  Weapons  * elven short sword (runed short sword)  * elven arrow (runed arrow)  * elven bow (runed bow)  * elven spear (runed spear)  * elven dagger (runed dagger)  * elven broadsword (runed broadsword)  Armor  * dragon horned headpiece (headpiece)  * plain dragon scale shield (plain dragonhide shield)  * cloak of nakedness (fourchan cloak)  * elven leather helm (leather hat)  * elven shield (blue and green shield)  * elven boots (camouflage patterned boots)  * elven cloak (faded pall)  Scrolls  * scroll of girliness (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT)  scroll of healing (CHECKED THE AMULET OF REFLECTION AOSDICT) (1 of 3)xk]D  scroll of mana (JUYED AWK YACC)  scroll of phase door (THE MINES END TROPHY IN K MEASURER DOES NOT WORK)  scroll of standard id (GALADRIEL YOU ARE INSANE)  scroll of cure (CORONATION CULMINATION)  * scroll of extra healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION)  * scroll of greater mana restoration (I CONSIDERATION IT RATHER AS AN INVITATI  Spellbooks  * spellbook of sleep (beautiful)  * spellbook of confuse monster (fleeting)  * spellbook of slow monster (crying)  * spellbook of cause fear (blurred)  * spellbook of charm monster (stylish)  * spellbook of gouge dick (flesh-bound)  Potions  potion of booze (purple-red)  Tools  * wooden flute (flute)  * tin whistle (whistle)  * grass whistle (whistle)  * magic whistle (whistle)  * dark magic whistle (whistle)  * magic flute (flute)  * tooled horn (horn) xk]D (2 of 3)xk]E * fog horn (horn)  * frost horn (horn)  * fire horn (horn)  * tempest horn (horn)  * horn of plenty (horn)  * wooden harp (harp)  * magic harp (harp)  * leather drum (drum)  * drum of earthquake (drum)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)xk]Ŀ#@d[Zero the Rhymer ] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP 12(12)  Pw 15(15)  AC5 Exp1 T10Do you want an account of creatures vanquished? [ynq] (n) xk]Z q