zero, chaotic female elven Bard ------------ +......@}..| |..........+ .$.........| |..........| ---.-.------ #,, ,,, ----|----- ...$....<| |........| |........| |........| ---------- [Zero the Rhymer] St5 Dx11 Co7 In11 Wi12 Ch10 BrdElfFemCha S28 Dlvl:1 $0 HP12(12) Pw14(14) AC7 Xp1/7 T32 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello zero, the elven Bard, welcome back to SlashEMExtended! The moon is waxing tonight. What do you want to drink? [efg or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. Do you want to turn on the number pad? [yn] (n) What do you want to drink? [efg or ?*] Never mind. What do you want to drink? [efg or ?*] Never mind. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: cold resistance Scroll identification only worked 100 times out of 177 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 78% Potion drop chance was reduced to 69% Armor drop chance was reduced to 74% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 63% of the time only The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46969 Monster spawn increase reached its maximum at turn 201049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 572150 The monster class that cannot be genocided was quadruped The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: history dragon (freq bonus 8) The monster species that spawned more often: crystal warp fungus (freq bonus 6) The monster species that spawned more often: white naga hatchling (freq bonus 2) The monster species that spawned more often: rumbler wedded (freq bonus 8) The monster species that spawned more often: void mushroom (freq bonus 9) The monster species that spawned more often: quaakboep (freq bonus 7) The monster species that spawned more often: bathtub spick (freq bonus 44) The monster species that spawned more often: bow bug (freq bonus 6) The monster species that spawned more often: kopkeeper (freq bonus 6) The monster species that spawned more often: juere berserker (freq bonus 4) The monster species that spawned more often: memo patch (freq bonus 3) The monster species that spawned more often: karate scrub (freq bonus 5) The monster species that spawned more often: vising earthquake (freq bonus 6) The monster species that spawned more often: newtechaun (freq bonus 2) The monster species that spawned more often: static archer (freq bonus 2) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 48) The monster species that spawned more often: upraising snappier (freq bonus 6) The monster species that spawned more often: crosslord (freq bonus 2) The monster species that spawned more often: Policeman Kriminologist (freq bonus 6) The monster species that spawned more often: faded face (freq bonus 12) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 8) The monster species that never randomly spawned: eke contractile The monster species that never randomly spawned: prick spore The monster species that never randomly spawned: confusion gazer The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: snake The monster species that never randomly spawned: counteracting housesitting transformation feat The monster species that never randomly spawned: hellcat The monster species that never randomly spawned: Inky The monster species that never randomly spawned: redefining accusant The monster species that never randomly spawned: great wyrm of the nexus The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: anti training stone (gray) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 37) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 13) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 105) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 18) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 20) The RNG hath decreed that this item was generated more often: powder spray (blooming, freq bonus 6) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 3) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 86) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Trap randomization happened for 1 in 911 traps Next attribute increase check would have come at turn 762 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1463 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (288) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * dummy boots D (velcro sandals) * prehistoric boots (thick-soled boots) * heretic cloak (team splat cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (living boots) * elven cloak (faded pall) Scrolls scroll of healing (PUNCH FROM INVISIBLES NEVER MISS HITING) scroll of mana (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of phase door (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of standard id (TRUCKHACK CHICKEN SIMULATOR) scroll of cure (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) * scroll of extra healing (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of greater mana restoration (PROJECTION LEAD) Spellbooks * spellbook of sleep (middle-handed) * spellbook of confuse monster (listening) * spellbook of slow monster (tall) * spellbook of cause fear (illuminated) * spellbook of charm monster (velvet) * spellbook of blinding ray (accursed) * spellbook of disintegration (forgotten) Potions potion of booze (cinnamon) * potion of stunning (glassy) Tools * wooden harp (harp) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * wooden flute (flute) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * heap stone (gray) * quiz stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (21 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye zero the Bard... Since you quit, the score list will not be checked.