zero, chaotic female elven Bard ---.-- |....# |..@d| .....- ------ [Zero the Rhymer] St9 Dx14 Co10 In7 Wi11 Ch10 BrdElfFemCha Dlvl:1 $0 HP12(12) Pw15(15) AC5 Exp1 T10 Latest messages You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) b - an uncursed fireproof +1 leather cloak (being worn) {7}. (2x) (For instructions type a ?) b - an uncursed fireproof +1 leather cloak (being worn) {7}. There is a set of iron bars in the way! Loot in what direction? You don't find anything there to loot. Pick an object. # a rock wall or a grave wall or a tunnel or iron bars or a mountain or a solid rock or a water tunnel or a grayout (iron bars) Pick an object. d a dog or other canine (tame little dog) (base level 2) Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical There is a wall in the way! You displaced your little dog. Pick an object. Can't find dungeon feature '`'. an unexplored area There is a wall in the way! You don't know any spells right now. Really quit [yes/no]? Your inventory Armor b - an uncursed fireproof +1 leather cloak (being worn) {7} Comestibles c - 7 uncursed apples {0} d - 4 uncursed oranges {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 3 uncursed scrolls of mana {0} j - an uncursed strongly greased fireproof scroll of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Potions e - 5 uncursed potions of booze {0} f - an uncursed finalized potion of booze {0} Tools a - an uncursed wooden flute {0} g - an uncursed tin whistle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: slow digestion You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 174 Book drop chance was reduced to 94% Scroll drop chance was reduced to 74% Ring drop chance was reduced to 70% Potion drop chance was reduced to 50% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 75% Tool drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) The following skill became untrainable after a while: polearms (turn 10032) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103971 Monster spawn increase reached its maximum at turn 130236 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3309940 The monster class that cannot be genocided was jelly The monster color that was spawned more often: gray (freq bonus 2) The monster species that spawned more often: dark eye (freq bonus 8) The monster species that spawned more often: silver jelly (freq bonus 8) The monster species that spawned more often: hiding wood nymph (freq bonus 12) The monster species that spawned more often: libbing limelighted (freq bonus 4) The monster species that spawned more often: ultramarine growth (freq bonus 4) The monster species that spawned more often: goldbath coin (freq bonus 12) The monster species that spawned more often: gnome thief (freq bonus 2) The monster species that spawned more often: big turret (freq bonus 9) The monster species that spawned more often: ferrumach (freq bonus 6) The monster species that spawned more often: petty gnome uberwarrior (freq bonus 4) The monster species that spawned more often: bright massagist (freq bonus 6) The monster species that spawned more often: cretinized drippy flump (freq bonus 2) The monster species that spawned more often: gal lemming (freq bonus 90) The monster species that spawned more often: big wand trove (freq bonus 8) The monster species that spawned more often: move eye (freq bonus 8) The monster species that spawned more often: knight templar (freq bonus 3) The monster species that spawned more often: strange terminal (freq bonus 5) The monster species that spawned more often: forgotten laser (freq bonus 2) The monster species that spawned more often: dictator of Iraq (freq bonus 6) The monster species that spawned more often: Detective Kommissioner (freq bonus 30) The monster trait that was more common: monsters with poison resistance (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that have humanoid speech (freq bonus 6) The monster species that never randomly spawned: dark kobold The monster species that never randomly spawned: hell crab The monster species that never randomly spawned: romdeflap The monster species that never randomly spawned: shrove cancan The monster species that never randomly spawned: shortchanged flattener grazer farmhand savour The monster species that never randomly spawned: large gem trove The monster species that never randomly spawned: blood hook The monster species that never randomly spawned: spherical light The monster species that never randomly spawned: blink mushroom The monster species that never randomly spawned: giant stone-colored jellyfish The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: shuffle monster (misked) The RNG hath decreed that this item was never generated: nether mist (challenging) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 21) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 2) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 15) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 17) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 20) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 11) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 18) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 11) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 40) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 87) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: directive (ordering) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: heel trap (freq bonus 4) Trap randomization happened for 1 in 366 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 1611 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You saw invisible You had infravision You had 1490 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Urdlen The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (372) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets * necklace (bright) * amulet of bones (purpur) Weapons * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * dragon horned headpiece (headpiece) * plain dragon scale shield (plain dragonhide shield) * cloak of nakedness (fourchan cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (camouflage patterned boots) * elven cloak (faded pall) Scrolls * scroll of girliness (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of healing (CHECKED THE AMULET OF REFLECTION AOSDICT) scroll of mana (JUYED AWK YACC) scroll of phase door (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of standard id (GALADRIEL YOU ARE INSANE) scroll of cure (CORONATION CULMINATION) * scroll of extra healing (ERU ILUVATAR AND HIS STUPID WEAPON RESTRICTION) * scroll of greater mana restoration (I CONSIDERATION IT RATHER AS AN INVITATION) Spellbooks * spellbook of sleep (beautiful) * spellbook of confuse monster (fleeting) * spellbook of slow monster (crying) * spellbook of cause fear (blurred) * spellbook of charm monster (stylish) * spellbook of gouge dick (flesh-bound) Potions potion of booze (purple-red) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye zero the Bard... Since you quit, the score list will not be checked.