yasha, neutral female randomized Ninja ------ |dx..| |..:.| |..... ------ [Yasha the Sword Trainee] St17 Dx12 Co6 In7 Wi6 Ch6 NinRanFemNeu Dlvl:1 $0 HP22(22) Pw10(10) AC9 Xp1/0 Wt34/1320 T1 Latest messages Tileset Small tiles not defined. Konnichi wa yasha, welcome to SlashEMExtended! You are a neutral female randomized Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 87% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable if you tried to train it too early: implants (turn 1716) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 17218) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52865 Monster spawn increase reached its maximum at turn 363098 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1960920 The monster class that cannot be genocided was lizard The monster species that spawned more often: green puyo (freq bonus 12) The monster species that spawned more often: glaceon (freq bonus 3) The monster species that spawned more often: huh (freq bonus 2) The monster species that spawned more often: golden brown dragon (freq bonus 3) The monster species that spawned more often: intensifying goldfish laminator clung (freq bonus 16) The monster species that spawned more often: weredisenchanter (freq bonus 12) The monster species that spawned more often: inert jelly (freq bonus 20) The monster species that spawned more often: ghetto warp fungus (freq bonus 12) The monster species that spawned more often: yeggman vanguard osteological (freq bonus 12) The monster species that spawned more often: baluchi-something (freq bonus 9) The monster species that spawned more often: black seraphon (freq bonus 2) The monster species that spawned more often: hedrow warrior (freq bonus 15) The monster species that spawned more often: trap expert (freq bonus 72) The monster species that spawned more often: earlychanic (freq bonus 2) The monster species that spawned more often: fared trenchantly colluding (freq bonus 8) The monster species that spawned more often: evil superbeholder (freq bonus 20) The monster species that spawned more often: gorgimaera (freq bonus 12) The monster species that spawned more often: watergill (freq bonus 4) The monster species that spawned more often: hungry force patch (freq bonus 4) The monster species that spawned more often: warty warp patch (freq bonus 24) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster species that never randomly spawned: frost centaur The monster species that never randomly spawned: prosthetic legal The monster species that never randomly spawned: vulnerato lichen The monster species that never randomly spawned: thieving girl The monster species that never randomly spawned: medium hulk The monster species that never randomly spawned: amok running yardie The monster species that never randomly spawned: freezable urbanizing cauterized The monster species that never randomly spawned: platinum beetle The monster species that never randomly spawned: silver draconian The monster species that never randomly spawned: bureaucrat detonate The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 37) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 7) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 13) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 19) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 8) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 5) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of sanity treble (tremolo, freq bonus 10) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 1) Trap randomization happened for 1 in 442 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 497 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Raiden The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (587) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HAHAHAHAHAHAHA) scroll of mana (SENIL LELLARAP) scroll of phase door (MA MILLOCOR) scroll of standard id (ZARRO BOOGS) scroll of cure (SHELF ON THE ELF) * scroll of extra healing (QUICKER USED THE STUNT OF ELF) * scroll of greater mana restoration (M7M6YU) Spellbooks spellbook of force bolt (conceptual) Tools koto (harp) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (0 of 160) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (0 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara yasha the Ninja... 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