yasha, chaotic female rohirrim Ranger -------------------- |..<............||... ---- |...............|-.... |.....| --------|------.-..... |.....------------ #,# -..|-.... |..I..I........I... #,###|...||... |....%|............ #####,,,,,...||.. |.....|.....<...... #,,,,,###-..-- .....|----.......- ########,,,,,# #---- --.....-- #,,,,,##--- ---.--- ###----...-- |.| ........-- |,| ### ....|....| #,# #,# -+- |....|### #,# #,# -@-- ------|...(-,,, #,# --,--- ...----|..%.-|....|#,, ### |..... ......?-....,|....|##, --#----,----|..... ....-|....,,..?-- .,,,.-............ --- .,|..- --#--|......|..... --- -------|..... |..... [Yasha the Trailblazer] St16 Dx7 Co17 In12 Wi6 Ch8 RanRohFemCha Dlvl:8 $0 HP21(112) Pw47(47) AC8 Xp8/2296 Wt126/2220 T3895 Latest messages The black centipede bites you! [-2 -> 23] The black centipede stings you! [-4 -> 19] Warning: HP low! The porter Mordor orc hits you! [-3 -> 16] Warning: HP low! The door resists! The black centipede misses. Your cloak of displacement deflects the black centipede's attack. The door opens. You see here a finalized scroll labeled BODY KNOCK ON EARTH WILL HURT {0}. You hit the pile of copper coins. There is a wall in the way! This door is locked. There is a wall in the way! This door is locked. (6x) # (5x) Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 20 Your max alignment was 21 You carried 0 sins Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 88 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 27% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 49% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance The following skill was limited to skilled proficiency: bow The following skill became untrainable after a while: axe (turn 30039) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 42649) Heavy curses were more common by 34% Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 85149 Monster spawn increase reached its maximum at turn 166684 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 3097875 The monster class that cannot be genocided was jabberwock The monster species that spawned more often: waggery rebilled irritably vegetate (freq bonus 14) The monster species that spawned more often: goldfish (freq bonus 10) The monster species that spawned more often: undercoated tit our magnetize (freq bonus 10) The monster species that spawned more often: tree hugger (freq bonus 3) The monster species that spawned more often: ettin (freq bonus 6) The monster species that spawned more often: sea eel (freq bonus 12) The monster species that spawned more often: blue-green warp fungus (freq bonus 9) The monster species that spawned more often: shimmering stalk (freq bonus 12) The monster species that spawned more often: teal warp patch (freq bonus 1) The monster species that spawned more often: bimbim turret (freq bonus 6) The monster species that spawned more often: end-all astral elemental (freq bonus 24) The monster species that spawned more often: clammed liniest (freq bonus 4) The monster species that spawned more often: voracious force bee (freq bonus 16) The monster species that spawned more often: real plasma hound (freq bonus 6) The monster species that spawned more often: sizzle naga (freq bonus 12) The monster species that spawned more often: tool trove (freq bonus 4) The monster species that spawned more often: Marleen (freq bonus 8) The monster species that spawned more often: glass giant (freq bonus 8) The monster species that spawned more often: bugbear smacker (freq bonus 12) The monster species that spawned more often: black and white growth (freq bonus 16) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster species that never randomly spawned: passim asking The monster species that never randomly spawned: cartoonist lowered The monster species that never randomly spawned: randomisator lich The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: pretty buzzing nymph The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: pool hulk The monster species that never randomly spawned: huge pseudodragon The monster species that never randomly spawned: Professor Moriarty The monster species that never randomly spawned: elder stone dragon The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: mushroom ((null)) You had genocided this item: rock ((null)) The RNG hath decreed that this item was generated more often: orange spell gloves (cuddly gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 43) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 16) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 82) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 8) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: BUC knowledge (priestly, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 2) The RNG hath decreed that this item was generated more often: cursed part stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 7) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 12) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 6) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 26) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: negative trap (freq bonus 14) Trap randomization happened for 1 in 818 traps Next attribute increase check would have come at turn 4344 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 27 Your sanity was 0 You had not decided on your sexuality yet You fell asleep You had automatic searching You had 536 points of nutrition remaining You were displaced You aggravated monsters You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 90% 67% b - cure hallucination 3 healing 90% 97% Techniques known in the end Name Level Status missile flurry 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(554) invoke deity 8 R Not Ready(1237) blink 8 R Not Ready(3398) Discoveries Weapons elven arrow (runed arrow) Armor cloak of displacement (barley cloak) Scrolls scroll of healing (KILL HIM) scroll of mana (I REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (TUFFA YUF) scroll of standard id (POP ELKCARC PANS) scroll of cure (SLASHEM EXTENDED WANTS YOU DEAD) * scroll of extra healing (EIRIS SAZUN IDISI) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) scroll of trap creation (CHE NON SONO IO) scroll of enchant armor (NHINRIL) scroll of teleportation (YOU CAN THREE TIMES GUESS ADVISE) scroll of item genocide (GNIK SISI VLE) scroll of identify (READ ME) scroll of root password detection (OMGWTFBBQYASDDYWYPI) scroll of charging (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of invisibility (thin) spellbook of cure hallucination (final) Potions potion of speed (bright) potion of paralysis (icy) potion of levitation (milky) potion of full healing (glowing-red) potion of invisibility (cooling) Wands wand of cold (color-shifting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 8 Level 8: <- You are here Voluntary challenges You eaten 14 times You eaten food with animal by-products 6 times You eaten meat 4 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 217 times You killed 105 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (84 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (31 of 20) devices [Unskilled] (max Expert) (21 of 20) searching [Basic] (max Master) (83 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (25 of 160) techniques [Unskilled] (max Expert) (9 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (7 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (21 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (102 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (2 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye yasha the Ranger...