yasha, chaotic male redguardian Dunmer -----#########------ --...--,,,,,,,%.`...| |..|$..,#######|....| |<....|,, .....|## |.....|,,######|.....,# |...\.-,,,,,,,,----|-,# --...--,,#####,,,,,,#,# ---+-,,0### ,,##,,,,,# #,,,-.-u------," ###,))@%%..%.|,, ##|.B....%.| %%..%%.%.| |......%%| ---------- [Yasha the one who doesn't like foreigners] St11 Dx5 Co8 In7 Wi12 Ch4 DunRedMalCha Dlvl:2 $22 HP-1(70) Pw29(29) AC12 Xp5/289 Wt138/1320 T616 Wea Latest messages The lame horse bites you! [-2 -> 17] Cliff Racer picks up a clear mewlip corpse {200}. The batman plant misses. The regular plant misses. You miss the lame horse. Cliff Racer bites the regular plant. The regular plant is killed! The batman plant bites you! (2x) [-5 -> 12] Warning: HP low! You hear a door open. You miss the lame horse. The lame horse kicks you! [-2 -> 11] Warning: HP low! The lame horse misses. Cliff Racer eats a regular plant corpse {200}. The batman plant bites you! (2x) You die... Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 274 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 129 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 59% Tool drop chance was reduced to 77% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: hammer The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: techniques (turn 117) The following skill became untrainable if you tried to train it too early: petkeeping (turn 996) You had blown your chance of training the petkeeping skill Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64170 Monster spawn increase reached its maximum at turn 374790 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 291392 The monster class that cannot be genocided was mimic The monster species that spawned more often: telegenic inflow (freq bonus 4) The monster species that spawned more often: roe deer (freq bonus 2) The monster species that spawned more often: prayer book mimic (freq bonus 32) The monster species that spawned more often: postconvalescent barometrograph (freq bonus 2) The monster species that spawned more often: clay-warhorse (freq bonus 3) The monster species that spawned more often: bright green jelly (freq bonus 3) The monster species that spawned more often: roast pig (freq bonus 18) The monster species that spawned more often: thunderbird (freq bonus 2) The monster species that spawned more often: ruby carbuncle (freq bonus 3) The monster species that spawned more often: secluded colony (freq bonus 2) The monster species that spawned more often: yak croakiest swaybacked vacuum (freq bonus 18) The monster species that spawned more often: Mehrunes Dagon (freq bonus 6) The monster species that spawned more often: leisured sulphured (freq bonus 10) The monster species that spawned more often: bushy interdiction (freq bonus 4) The monster species that spawned more often: sted unicorn (freq bonus 3) The monster species that spawned more often: domestic wood cattle (freq bonus 4) The monster species that spawned more often: painfully conked (freq bonus 48) The monster species that spawned more often: dandier incising (freq bonus 3) The monster species that spawned more often: newsgroup lady (freq bonus 1) The monster species that spawned more often: wind wight (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 3) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 6) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 5) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster species that never randomly spawned: accordion handwrit tarring diversification banally The monster species that never randomly spawned: lavalisk The monster species that never randomly spawned: peek hibachi The monster species that never randomly spawned: leprechaun wizard master The monster species that never randomly spawned: embowelled cited The monster species that never randomly spawned: special trapper The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: baby psychic dragon The monster species that never randomly spawned: earth devil The monster species that never randomly spawned: poetical cheapish The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 141) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 16) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 16) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 18) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: highway (A HIGHWAY TO THE LEFT, freq bonus 6) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 9) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 4) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 9) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 2) Trap randomization happened for 1 in 774 traps Next attribute increase check would have come at turn 3377 Strength training was 13 Dexterity training was 23 Wisdom training was 0 Constitution training was 16 Your sanity was 0 You were fire resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You saw invisible You had infravision You had 153 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status cutthroat 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) concentrating 1X Huge timeout(12961) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (korean sandals) * elven cloak (faded pall) Scrolls scroll of healing (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of mana (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of phase door (HI GUYS IM ON MY TABLETTEN) scroll of standard id (HALLS OF MANDOS) scroll of cure (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (MY NAME IS MISTER SIR) scroll of destroy armor (WEATHER GH-KISS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 19 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (53 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye yasha the Dunmer...