yasha, chaotic female american Assassin |..I@I -------- -.... ............... ................. .................. |.......%.)...%. |....----..I.... ... ... -- .| [Yasha the Whetblade] St10 Dx13 Co9 In14 Wi6 Ch5 AssAmeFemCha Dlvl:3 $52 HP-2(61) Pw36(36) AC7 Xp5/288 Wt88/1390 T1883 Bli Latest messages You hit it. In what direction? [hykulnjb><] Firing that weapon at point blank range is not very effective... You kill it! It misses. You just miss it. It hits you! [-7 -> 15] It hits you! [-3 -> 12] Warning: HP low! You kill it! It hits you! [-4 -> 9] Warning: HP low! It hits you! [-4 -> 5] Warning: HP low! It hits you! You die... Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 20 You carried 0 sins Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 59% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 73% Armor drop chance was reduced to 61% Tool drop chance was reduced to 98% Monster death drops spawned with only 90% chance The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable after a while: dagger (turn 59573) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 49389) Items were more likely to be generated cursed by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52952 Monster spawn increase reached its maximum at turn 161552 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2360016 The monster class that cannot be genocided was flying fish The monster species that spawned more often: blue warp fungus (freq bonus 2) The monster species that spawned more often: Jannik (freq bonus 3) The monster species that spawned more often: killer chicken (freq bonus 16) The monster species that spawned more often: Kop Kchief (freq bonus 4) The monster species that spawned more often: agate spore (freq bonus 12) The monster species that spawned more often: opal warp patch (freq bonus 3) The monster species that spawned more often: assignation lorgnette (freq bonus 6) The monster species that spawned more often: sane force fungus (freq bonus 2) The monster species that spawned more often: triad (freq bonus 15) The monster species that spawned more often: pterodactyl (freq bonus 8) The monster species that spawned more often: peacock (freq bonus 2) The monster species that spawned more often: The Eastern Vampire (freq bonus 8) The monster species that spawned more often: mean force patch (freq bonus 9) The monster species that spawned more often: yeto (freq bonus 4) The monster species that spawned more often: pet cat (freq bonus 2) The monster species that spawned more often: nom soul (freq bonus 6) The monster species that spawned more often: bright white growth (freq bonus 6) The monster species that spawned more often: horned reaper (freq bonus 3) The monster species that spawned more often: shy asian girl (freq bonus 8) The monster species that spawned more often: mazewalker (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 30) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 3) The monster trait that was more common: monsters with acid resistance (freq bonus 1) The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: boobed mimic The monster species that never randomly spawned: psychic dragom The monster species that never randomly spawned: six-headed snake The monster species that never randomly spawned: Seyll Auzkovyn The monster species that never randomly spawned: emerald draconian The monster species that never randomly spawned: toxic patch The monster species that never randomly spawned: pulse light The monster species that never randomly spawned: grandpa The monster species that never randomly spawned: seltoh sephirah The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: helm of steel (steel helmet) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of dusk (volcanic) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 32) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 2) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 19) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 3) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 17) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 3) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 9) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 14) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 7) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: shining wave (virtual) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 6) Trap randomization happened for 1 in 203 traps Next attribute increase check would have come at turn 3511 Strength training was 38 Dexterity training was 23 Wisdom training was 14 Constitution training was 50 Your sanity was 0 You were blinded (88) You were punished You had not decided on your sexuality yet You had 654 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ehud, Ford and Ivins Your deity was Ivins The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 191% b - knock 1 matter 0% 98% Techniques known in the end Name Level Status cutthroat 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(1714) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Scrolls scroll of healing (WET WITH WATER) scroll of mana (FLASH EM EXTENDED PHOTOSHOOT) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of cure (HITTING EVEN USED HAT MELO) * scroll of extra healing (PERFORATORUP AS SKY) * scroll of greater mana restoration (PENIS MASTURBATION) scroll of destroy armor (BOJACK HORSEMAN SEASON FIVE) scroll of punishment (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) Spellbooks spellbook of acid sphere (gambling) spellbook of knock (leveled) Potions potion of paralysis (ghostly) potion of sleeping (hibiscus) potion of object detection (sauce) Wands wand of slow monster (inertron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 63 times You killed 32 monsters You read items or engraved 20 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye yasha the Assassin...