yasha, chaotic female minimalist Social Justice Warrior /-\ |@| \-/ [Yasha the Safe Zone Kid] St9 Dx4 Co10 In6 Wi6 Ch8 SocMinFemCha Dlvl:1 $34 HP16(17) Pw10(10) AC12 Xp1/16 Wt0/1110 T365 Latest messages You see here a gold piece {0}. 1 gold piece. You see here 9 gold pieces {0}. 9 gold pieces. Some text has been burned into the ground here. Use "r." to read it. There is a wall in the way! (3x) You hit the bugger error. You kill the bugger error! The touch spore touches you! [-1 -> 16] [-1 -> 15] You kill the touch spore! You miss the axus jelly. You hit the axus jelly. (2x) You miss the axus jelly. The axus jelly engulfs you! Snap! Crackle! Pop! You are freezing to death! You are burning to a crisp! Your inventory Scrolls a - an uncursed scroll of mana {0} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: curse resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 8 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 10 Potion drop chance was reduced to 64% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 93% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 98% chance The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable after a while: protection spells (turn 32106) The following skill couldn't be trained before a certain turn number is reached: dart (turn 16629) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97600 Monster spawn increase reached its maximum at turn 223758 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1622582 The monster class that cannot be genocided was blob The monster species that spawned more often: memo warp fungus (freq bonus 2) The monster species that spawned more often: super mario condor (freq bonus 4) The monster species that spawned more often: nut golem (freq bonus 6) The monster species that spawned more often: terchet growth (freq bonus 2) The monster species that spawned more often: benzedrine ultrafiltration (freq bonus 2) The monster species that spawned more often: small loudspeaker (freq bonus 8) The monster species that spawned more often: throned because (freq bonus 16) The monster species that spawned more often: moontiger (freq bonus 18) The monster species that spawned more often: filcher (freq bonus 6) The monster species that spawned more often: master punisher (freq bonus 12) The monster species that spawned more often: brown centipede (freq bonus 2) The monster species that spawned more often: gremlin warlord (freq bonus 24) The monster species that spawned more often: flesheater (freq bonus 12) The monster species that spawned more often: permamimic (freq bonus 4) The monster species that spawned more often: victrebell (freq bonus 36) The monster species that spawned more often: great chuul (freq bonus 16) The monster species that spawned more often: deranged shaman (freq bonus 4) The monster species that spawned more often: Tulani (freq bonus 4) The monster species that spawned more often: ivory mold (freq bonus 6) The monster species that spawned more often: aquatic ant (freq bonus 30) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: baby tatzelworm The monster species that never randomly spawned: gondolindrim The monster species that never randomly spawned: lava vortex The monster species that never randomly spawned: mastodon The monster species that never randomly spawned: lunatic The monster species that never randomly spawned: workday terrarium ablest The monster species that never randomly spawned: symptomatology disqualification The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: staler flakier resistor The monster species that never randomly spawned: ancient multi-hued dragon Items generated only 1 time in 4 The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 7) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 11) The RNG hath decreed that this item was generated more often: moorland (KREM QUAY, freq bonus 20) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 29) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 22) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 8) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: implant of da gusha (screwed) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: polymorph trap (freq bonus 3) Trap randomization happened for 1 in 846 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 2313 Strength training was 9 Dexterity training was 7 Wisdom training was 1 Constitution training was 17 Your sanity was 0 You had a case of random intrinsic loss. (0) You had not decided on your sexuality yet You were prevented from having speed (0) You had 1122 points of nutrition remaining You were swallowed by an axus jelly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zoe Quinn, Brianna Wu and Anita Sarkeesian Your deity was Anita Sarkeesian The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MONST DOT C AINT BIG ENOUGH) scroll of mana (YOU GOTTA TALK TO THE AMYFICATION) scroll of phase door (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of standard id (MAVIS BACON) scroll of cure (MYS SKIN WITH ACID) * scroll of extra healing (LIELAIS KEIZARS IR LAUNUMS) * scroll of greater mana restoration (CHRIS ANGST) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures a thick jackal a touch spore (2 created) a normal jelly 0 axus jellies (1 created) a bugger error 0 one-legged centaurs (1 created) 0 stroke gnomes (1 created) 0 thrower children (1 created) 0 Officer Jennies (1 created) a demonoid 0 scroll troves (1 created) 12 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Skilled) (0 of 20) two-weapon combat [Unskilled] (max Skilled) (0 of 20) Weapon Skills knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Skilled) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Skilled) (0 of 20) lance [Unskilled] (max Master) (0 of 20) lightsaber [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Wizard) (0 of 20) occult spells [Unskilled] (max Basic) (0 of 20) Goodbye yasha the Social Justice Warrior... You died in The Dungeons of Doom on dungeon level 1 with 95 points, and 34 pieces of gold, after 365 moves. Killer: life drainage You were level 1 with a maximum of 17 hit points when you died. You reached the 42nd place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] 40 108 BSOD2-Loc-Sok-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] 41 98 krumch-Sci-Alc-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a bright blue missingno. - [21] *42 95 yasha-Soc-Min-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 16 [17] 43 80 krumch-Sci-Nul-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18] 44 66 krumch-Lun-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]