yasha, lawful male spard Fencer ------------- |.........@{| |.@.....$...| |..@........| ----- ------- [Yasha the Alcor] St10 Dx14 Co13 In9 Wi4 Ch4 FenSpaMalLaw Dlvl:1 $0 HP14(14) Pw16(16) AC4 Xp1/0 Wt92/1340 T1 Latest messages Tileset Small tiles not defined. Hello yasha, welcome to SlashEMExtended! You are a lawful male spard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waning tonight. There is a wall in the way! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: full nutrients You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 44% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 75% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 99% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: enchantment spells The following skill couldn't be trained before a certain turn number is reached: body spells (turn 19744) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 59688 Monster spawn increase reached its maximum at turn 307248 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3675294 The monster class that cannot be genocided was pudding or ooze The monster species that spawned more often: doppelganger (freq bonus 2) The monster species that spawned more often: sparked flume (freq bonus 4) The monster species that spawned more often: dim mushroom (freq bonus 6) The monster species that spawned more often: levelscaler (freq bonus 12) The monster species that spawned more often: undead cockatrice (freq bonus 12) The monster species that spawned more often: blue slime (freq bonus 4) The monster species that spawned more often: unethical righted bangle (freq bonus 4) The monster species that spawned more often: kimono girl (freq bonus 4) The monster species that spawned more often: rF'1g4(vl"Uhz (freq bonus 4) The monster species that spawned more often: Pitworm (freq bonus 3) The monster species that spawned more often: fuckit (freq bonus 24) The monster species that spawned more often: undead anachronounbinder (freq bonus 9) The monster species that spawned more often: brown firebird (freq bonus 4) The monster species that spawned more often: omit dizzier (freq bonus 2) The monster species that spawned more often: Robat (freq bonus 1) The monster species that spawned more often: chaotic boomer (freq bonus 14) The monster species that spawned more often: evasive tank breaker (freq bonus 4) The monster species that spawned more often: undead centaur (freq bonus 2) The monster species that spawned more often: golden force patch (freq bonus 2) The monster species that spawned more often: Ulitharid (freq bonus 12) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters with extra painful attacks (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 10) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 3) The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: jitterbug The monster species that never randomly spawned: Freddie The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: porcupo The monster species that never randomly spawned: randomizing dotingly The monster species that never randomly spawned: adult deep dragon The monster species that never randomly spawned: deep orc The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 8) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 19) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: urine (MIRAS PRICES ARE TOO EXPENSIVE, freq bonus 10) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 20) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 14) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 87) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 98) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 34) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: restore ability (light brown) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: stalactite trap (freq bonus 3) Trap randomization happened for 1 in 147 traps Next attribute increase check would have come at turn 204 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (glibskin helmet) * sedge hat (poor helmet) * skullcap (RNG helmet) * flack helmet (bluy helmet) * crystal helm (bug-tracking helmet) * mining helm (musical helmet) * field helm (crested helmet) * helm of safeguard (guzzle helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (nonexistant gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (heap of shit boots) * boots of safeguard (snow boots) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (LIELAIS KEIZARS IR LAUNUMS) scroll of phase door (PNLS DTH) scroll of standard id (FASUN SEEEEP) scroll of cure (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) * scroll of extra healing (RW NW PRT M HRW) * scroll of greater mana restoration (RITSCHRATSCHRITSCHRATSCH) Rings ring of increase accuracy (carnelian) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye yasha the Fencer... Since you quit, the score list will not be checked.