yasha, chaotic female alchemist Goff : -------------- |............| |...<........| ------- |.?.^........| I|.....| -----------.-- #[|.....| ##,,# #,|.....| ########,,#####,......| #,,,,,,,,###,,,,|...d.| --.----##,,,,,#,,|..@..| |.....| ,###,,,,#------- |.....|#####,#### |......,,,,,,# |.....|####### ------- [Yasha the Fanfic Reader] St13 Dx16 Co13 In7 Wi8 Ch5 GofAlcFemCha Dlvl:1 $1 HP0(13) Pw9(9) AC-18 Xp1/3 Wt573/1470 T350 Hal Latest messages There is a wall in the way! (3x) You hear the splashing of a naiad. Your hippie heels block its attack. Your victorian underwear blocks its attack. Your white coat deflects its attack. A hairy horror was hidden under a gold piece! The Human kicks you! [-2 -> 10] You hit the Utsutsu Mujuro the Blind. The damage sphere is somewhat wounded. The leopard warrior swings her black runed bow. The jubilation rat hits you! [-1 -> 9] The mistreated standee somewhat kicks you! [-2 -> 7] You hit the Morlock. The phaser mold is insanely wounded. The subliming affably sprint swings her throwing spear. The mortar orc hits you! You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: stun resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 27 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 62% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 55% Armor drop chance was reduced to 95% Tool drop chance was reduced to 73% Food drop chance was reduced to 87% Monster death drops spawned with only 95% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: high heels The following skill was limited to skilled proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: crossbow (turn 2754) Sticky curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56525 Monster spawn increase reached its maximum at turn 100010 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 792132 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 18) The monster species that spawned more often: sierran bobsledded (freq bonus 20) The monster species that spawned more often: instrument enshrouded jesse (freq bonus 6) The monster species that spawned more often: stoker dechlorination (freq bonus 8) The monster species that spawned more often: venustoise (freq bonus 6) The monster species that spawned more often: kickboxing lady (freq bonus 12) The monster species that spawned more often: umber ksorn (freq bonus 20) The monster species that spawned more often: protract shapable (freq bonus 5) The monster species that spawned more often: maud fungus (freq bonus 18) The monster species that spawned more often: visioned accommodative (freq bonus 3) The monster species that spawned more often: headless brute (freq bonus 18) The monster species that spawned more often: giant white rat (freq bonus 24) The monster species that spawned more often: insurrectional sightseen (freq bonus 144) The monster species that spawned more often: undefined ufo part (freq bonus 16) The monster species that spawned more often: sexy lady (freq bonus 12) The monster species that spawned more often: Avatar of Roflth (freq bonus 6) The monster species that spawned more often: dictator of Iraq (freq bonus 15) The monster species that spawned more often: Sound Impacts (freq bonus 18) The monster species that spawned more often: armed migo drone (freq bonus 15) The monster species that spawned more often: tovarich crab (freq bonus 6) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 3) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 5) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: probe stalk The monster species that never randomly spawned: colorful mushroom The monster species that never randomly spawned: snow impacter The monster species that never randomly spawned: reduplicative bunsen The monster species that never randomly spawned: Mina Harker The monster species that never randomly spawned: reveler categorize starching The monster species that never randomly spawned: hungering horseman The monster species that never randomly spawned: investigational voila The monster species that never randomly spawned: ratty slime The monster species that never randomly spawned: bid foxtrot skidding jadishly The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: shining wave (virtual) The RNG hath decreed that this item was never generated: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 11) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 10) The RNG hath decreed that this item was generated more often: toxic (holed, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: weak sight stone (gray) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this trap was always invisible: hallucination trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 2) Trap randomization happened for 1 in 601 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 876 Strength training was 6 Dexterity training was -2 Wisdom training was 1 Constitution training was 9 Your sanity was 0 You were disintegration-resistant You were poison resistant You were level-drain resistant You were doubly acid resistant You were hallucinating (0) You had not decided on your sexuality yet You were prevented from having stun resistance (0) You fumbled You were aware of the presence of covetous monsters You had infravision You had 1097 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Seveso Toxin and Hermes Your deity was Carl CJ Johnson The version you were playing was: Unix SlashEMExtended Version 2.5.0 (8af5c484) - last build Sat Apr 27 06:01:53 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 25% 97% Techniques known in the end Name Level Status draw blood 1X Prepared(0) calm steed 1X Prepared(0) dazzle 1X Prepared(0) turn undead 1X Prepared(0) create ammo 1X Prepared(0) attire charm 1X Prepared(0) blood ritual 1X Prepared(0) research 1 R Prepared(0) tinker 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 33 times You killed 3 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) general combat [Unskilled] (max Expert) (3 of 20) body armor [Basic] (max Expert) (28 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (25 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (29 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (24 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye yasha the Goff...