yasha, neutral male draconian Jedi --- ....$.....|## .....?.....,# ........%.|## ##-|----+-.-- ,,,,,,,,,,,# ------------ ---.---------.--###,,## |........... |........$?.$..| #,# ##|........<.| |....K...#...%.| #,# #,...........+ |.....D)..K..%.| -.- -+-- ##,|..........| ---------------- |.......##,,|...%......| |......^|,,#------------ |..>.....,## ---------## [Yasha the Padawan] St16 Dx4 Co11 In10 Wi5 Ch9 JedDraMalNeu Dlvl:3 $71 HP0(69) Pw33(33) AC7 Xp5/226 Wt206/1950 T1214 Latest messages The Keystone Inspector Pet-type puts on a conical hat {2}. The fire elemental of the Force claws you! You're on fire! You hear the howling of the CwnAnnwn... [-14 -> 5] Warning: HP low! You finish your prayer. The voice of the Force booms: "Thou dost need penance!" You are being punished for your misbehavior! (2x) Your iron ball gets heavier. You miss the fire elemental of the Force. The fire elemental of the Force claws you! You're on fire! [-13 -> 1] Warning: HP low! The Undead Kop throws a dart! The dart misses the fire elemental of the Force. You are hit by a dart. You die... Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 15 You carried 1 sins You could not have this property extrinsically: stunnopathy Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 43% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 55% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 82% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: riding The following skill became untrainable if you tried to train it too early: spear (turn 26) The following skill became untrainable if you tried to train it too early: divination spells (turn 152) The following skill became untrainable after a while: protection spells (turn 10371) Heavy curses were more common by 9% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55917 Monster spawn increase reached its maximum at turn 190107 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9872100 The monster class that cannot be genocided was dog or other canine The monster species that spawned more often: magic-colored force patch (freq bonus 24) The monster species that spawned more often: walking stick blubberer (freq bonus 12) The monster species that spawned more often: evasive wood nymph (freq bonus 9) The monster species that spawned more often: preregistered shambled (freq bonus 16) The monster species that spawned more often: ancient turret (freq bonus 3) The monster species that spawned more often: handoff nickered (freq bonus 18) The monster species that spawned more often: luxury yacht (freq bonus 24) The monster species that spawned more often: ancient evil dragon (freq bonus 8) The monster species that spawned more often: quendi wierdo (freq bonus 4) The monster species that spawned more often: drydrip stalk (freq bonus 4) The monster species that spawned more often: engulf roomier (freq bonus 8) The monster species that spawned more often: nix (freq bonus 1) The monster species that spawned more often: tree patch (freq bonus 12) The monster species that spawned more often: Xixot (freq bonus 24) The monster species that spawned more often: gigantic mind flayer (freq bonus 4) The monster species that spawned more often: pit viper (freq bonus 48) The monster species that spawned more often: anthrazite stalk (freq bonus 1) The monster species that spawned more often: chaos spawn (freq bonus 2) The monster species that spawned more often: poppycock awake (freq bonus 9) The monster species that spawned more often: blade barrier (freq bonus 24) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster species that never randomly spawned: +4w/P;OLes9. The monster species that never randomly spawned: sacramento slobbish The monster species that never randomly spawned: painfully conked The monster species that never randomly spawned: reflye The monster species that never randomly spawned: grabber The monster species that never randomly spawned: foreman coating depressed cutback fainer momma indigence The monster species that never randomly spawned: pack leocrotta The monster species that never randomly spawned: wrested frantically implanting sanatorium The monster species that never randomly spawned: immobile warp patch The monster species that never randomly spawned: great ice wyrm The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aimbot lightning (shrined, freq bonus 6) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 23) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 26) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 6) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this trap was always invisible: falling boulder trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 2) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 4629 Strength training was 5 Dexterity training was 23 Wisdom training was 3 Constitution training was 13 Your sanity was 0 You were punished You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You were telepathic You had 539 points of nutrition remaining You could fly You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Force The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. the Force was angry with you (3) You could not have safely prayed (3437) You are dead You didn't know any spells. Techniques known in the end Name Level Status jedi jump 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Not Ready(4112) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) charge saber 1X Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * robe (gray robe) * leather gloves (graffiti gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (transversal helmet) * skullcap (knowledgeable helmet) * flack helmet (tasseled helmet) * crystal helm (echo helmet) * mining helm (mechanical helmet) * field helm (deformed helmet) * helm of safeguard (spinning helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (concrete gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (flower gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (rain boots) * boots of safeguard (snow boots) Scrolls scroll of healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of mana (JE SUIS COVFEFE) scroll of phase door (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of standard id (PHOL ENDE WODAN) scroll of cure (ESPECIALLY WITH HIGH HEELS) * scroll of extra healing (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of greater mana restoration (SCUMHACK ROLLING FOR STAIRS) Tools white lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 4 times You prayed to the gods 4 times You hit with a wielded weapon 37 times You killed 31 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) memorization [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (22 of 160) form II (Makashi) [Basic] (max Grand Master) (23 of 160) form III (Soresu) [Basic] (max Grand Master) (22 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (57 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye yasha the Jedi...