yasha, lawful male spiritual Occult Master ------------ |..........| --------- --- |..........| |....>..| . ---..........----- ##,|.......| . ................ ###,|.......| . ............. ####,|.......| . -.......... ## ##### |.......| . |.....$.. #, ,#### --+------ . ..:.. #, #,,## ,,,,, ## -8-# #, 8-------.-- ##-.------ ### Z:### |.........| #|....`.| #,######## ,,,######## |.........| |......| ,########## #`,####### ,#|.......... +....... ----- #,,,,,,###### #`,,,,,,, #,#|.........| -------- |...|,###-.-.----### ###----+--[#|.........| ##### |...|,###|......|### |......,#----------- ####,|...|,###|..<...|### |.....|# ###,.....,###|......|### |...... ###|...|####|......|### ------- ##-+---####--------## ##,# ########## [Yasha the Risky Apprentice] St6 Dx8 Co4 In9 Wi16 Ch6 OccEspMalLaw Dlvl:1 $5 HP0(7) Pw35(35) AC5 Xp1/5 Wt1632/690 T168 Snd Latest messages The twen misses. You don't have enough stamina to move. The twen misses. (2x) You don't have enough stamina to move. The twen bites you! [-1 -> 4] The twen bites you! [-1 -> 3] You don't have enough stamina to move. The twen just misses! The twen bites you! [-1 -> 2] You don't have enough stamina to move. The twen bites you! [-1 -> 2] The twen bites you! [-1 -> 1] Warning: HP low! The twen bites you! You die... Your inventory Weapons f - a blessed +3 collusion knife (weapon in hand) {2} Armor g - a cursed +0 black dress (being worn) {10} s - a blessed +0 orcish chain mail (being worn) {120} Comestibles i - 5 uncursed K-rations {0} Scrolls l - a blessed finalized scroll of enchant armor {0} m - a blessed finalized scroll of stinking cloud {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks a - a blessed spellbook of resist paralysis (1:1) {0} b - a blessed spellbook of inertia control (0:3) {0} c - a blessed spellbook of code editing (2:1) {0} d - a blessed spellbook of nexus field (0:4) {0} Potions j - an uncursed finalized potion of restore ability {0} k - a blessed potion of amnesia {0} Rings h - an uncursed -5 ring of gain constitution (on right hand) {0} Wands e - a blessed wand of sterilize (0:7) {0} t - an uncursed wand of undead turning (0:2) {0} Boulders/Statues u - an uncursed statue of a novice roll wall {1500} The statue of a novice roll wall is empty. Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 65% Wand drop chance was reduced to 99% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: general combat The following skill became untrainable after a while: short sword (turn 44264) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55606 Monster spawn increase reached its maximum at turn 314525 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 864240 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: thickish lustful danging milling (freq bonus 12) The monster species that spawned more often: randy bestrewing (freq bonus 8) The monster species that spawned more often: clinging blob (freq bonus 21) The monster species that spawned more often: hairy spore (freq bonus 3) The monster species that spawned more often: flying skeleton fish (freq bonus 30) The monster species that spawned more often: worst junior lawyer (freq bonus 16) The monster species that spawned more often: squad fire elemental (freq bonus 4) The monster species that spawned more often: rock mole (freq bonus 6) The monster species that spawned more often: Olog-hai klieauer (freq bonus 10) The monster species that spawned more often: aureolin force patch (freq bonus 18) The monster species that spawned more often: starvation beam (freq bonus 12) The monster species that spawned more often: cat mummy (freq bonus 10) The monster species that spawned more often: sanity turret (freq bonus 18) The monster species that spawned more often: sprook (freq bonus 18) The monster species that spawned more often: bey behove (freq bonus 5) The monster species that spawned more often: slimy colony (freq bonus 12) The monster species that spawned more often: invader group (freq bonus 30) The monster species that spawned more often: moroi (freq bonus 30) The monster species that spawned more often: voltaic glimmer (freq bonus 10) The monster species that spawned more often: baby voltigore (freq bonus 3) The monster trait that was more common: monsters that have touch attacks (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 5) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster species that never randomly spawned: former prisoner The monster species that never randomly spawned: armload philological The monster species that never randomly spawned: stocker basted The monster species that never randomly spawned: chaparral reap The monster species that never randomly spawned: giant armor trove The monster species that never randomly spawned: slow vortex The monster species that never randomly spawned: hazard gaunt The monster species that never randomly spawned: gadder exemplified The monster species that never randomly spawned: serrated archer The monster species that never randomly spawned: circumnavigation deductibility voyageur mitigative The monster class that always generated with extra speed: naga The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: competition boots (blue sneakers) The RNG hath decreed that this item was never generated: metal guard (onyge) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: implant of tossing (dressing) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of sanity treble (tremolo, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 36) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 44) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stat decrease (desaturated, freq bonus 19) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 2) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 10) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 16) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 9) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 24) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 7) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: implant of your momma (sniffer) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: BUC randomization (lupine) The RNG hath decreed that this item was always generated cursed: bugle ((null)) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: tarmustrokingnora trap (freq bonus 15) Trap randomization happened for 1 in 750 traps Next attribute increase check would have come at turn 1544 Strength training was 4 Dexterity training was 0 Wisdom training was 1 Constitution training was 7 Your sanity was 0 You were cold resistant You were sleep resistant You were disintegration-resistant You were level-drain resistant You were immune to sickness You were immune to petrification You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were warned of undead You had infravision You had 1302 points of nutrition remaining You could fly You could survive without air You could walk through walls Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Kumiromi of Harvest The version you were playing was: Unix SlashEMExtended Version 2.5.0 (de75c12a) - last build Wed Apr 24 04:41:42 2019. You could not have safely prayed (992) You are dead Spells known in the end Name Level Category Fail Memory a - resist paralysis 3 occult 0% 199% b - inertia control 6 occult 98% 499% c - code editing 4 occult 90% 299% d - nexus field 7 occult 99% 599% Techniques known in the end Name Level Status sigil of discharge 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor orcish chain mail (crude chain mail) Scrolls scroll of enchant armor (SMUTSIKA SKOEKA) scroll of stinking cloud (BOOBIE BLITZ) scroll of healing (SEXY SLYTHERIN SLUTS) scroll of mana (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of phase door (WHATS THAT SHOULD ALWAYS MANDEVIL) scroll of standard id (ELF VERY ACCURASY) scroll of cure (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) * scroll of extra healing (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) * scroll of greater mana restoration (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) Spellbooks spellbook of resist paralysis (adorable) spellbook of inertia control (wet) spellbook of code editing (shivering) spellbook of nexus field (everlasting) Potions potion of restore ability (blueberry) potion of amnesia (sparkling) Rings ring of gain constitution (moonstone) Wands wand of sterilize (buzzing) wand of undead turning (energetic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 checkals (1 created) a baby mimic a small predator 0 dark nightmares (1 created) a shambling wight 0 ghey kobold zombies (1 created) 0 eh ghosts (1 created) 0 twens (2 created) 9 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (22 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) Goodbye yasha the Occult Master... You died in The Dungeons of Doom on dungeon level 1 with 25 points, and 5 pieces of gold, after 168 moves. Killer: a monster (twen) You were level 1 with a maximum of 7 hit points when you died. You reached the 43rd place on the top 10000 list. No Points Name Hp [max] 1 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 2 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 3 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] 41 51 krumch-Dru-Add-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] 42 28 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (The Grim Reaper). - [10] *43 25 yasha-Occ-Esp-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (twen). - [7] 44 4 murmur-Elm-Hem-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (efreeti). - [10]