yann, chaotic male moonelven Medium ------ |....| ------- ....| |.....| |..... |...<.| |.... |.....| |.. |.....|##############,####### |......,,,,,,,,,,,,,,,,,,,,,` -------##############,,,,,,`, F@,,, ##-## #.| ..+ ..| ---- [Yann the Pure Boy] St7 Dx3 Co3 In15 Wi13 Ch17 MedMooMalCha Dlvl:1 $1 HP10(10) Pw32(32) AC11 Exp1 T74 Hld Latest messages You see here a gold piece {0}. You hit the spit golem. The spit golem spits on you! [-1 -> 9] Rastafari drops 1 gold piece. You see here a gold piece {0}. (2x) You hit the spit golem. You see here a gold piece {0}. You just miss the spit golem. You hit the spit golem. (2x) You destroy the spit golem! You see here a gold piece {0}. 1 gold piece. With great effort you move the boulder. You try to move the boulder, but in vain. There is a set of iron bars in the way! (4x) The porter lichen touches you! The porter lichen grabs you! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 silver dagger (weapon in hand) {4} b - an uncursed +0 yumi (alternate weapon; not wielded) {12} c - 59 uncursed +2 ya (in quiver) {1} d - 35 uncursed +0 ya {1} Armor e - an uncursed +1 robe (being worn) {16} Comestibles h - 4 uncursed bota mochis {0} i - 20 uncursed beans {0} j - 28 uncursed apples {0} k - 34 uncursed oranges {0} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:-1) {0} Potions f - 4 potions of holy water {0} Wands l - a blessed wand of psybeam (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 423 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 53% Ring drop chance was reduced to 72% Amulet drop chance was reduced to 87% Implant drop chance was reduced to 97% Armor drop chance was reduced to 68% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 86% chance The following skill was limited to expert proficiency: mace Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66290 Monster spawn increase reached its maximum at turn 152345 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3665670 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: holy cow (freq bonus 2) The monster species that spawned more often: gold bug (freq bonus 4) The monster species that spawned more often: caravansary profferer (freq bonus 4) The monster species that spawned more often: petty wallaroo (freq bonus 8) The monster species that spawned more often: radiant mushroom (freq bonus 12) The monster species that spawned more often: Super Old Fritz (freq bonus 2) The monster species that spawned more often: giant red scorpion (freq bonus 6) The monster species that spawned more often: parallelogram dairymen (freq bonus 2) The monster species that spawned more often: undead slayer (freq bonus 8) The monster species that spawned more often: auxillary kitten kumquat unsubdued religion (freq bonus 12) The monster species that spawned more often: missingno (freq bonus 8) The monster species that spawned more often: evasive airborne parrot (freq bonus 30) The monster species that spawned more often: ball golem (freq bonus 4) The monster species that spawned more often: varicolored purulently queerish (freq bonus 2) The monster species that spawned more often: better clockwork soldier (freq bonus 12) The monster species that spawned more often: effeminate sentai (freq bonus 3) The monster species that spawned more often: ultraviolet star (freq bonus 2) The monster species that spawned more often: brown force fungus (freq bonus 18) The monster species that spawned more often: vividly indexing (freq bonus 24) The monster species that spawned more often: gaurrog (freq bonus 12) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster species that never randomly spawned: stygian hag The monster species that never randomly spawned: gremgargoyle The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: blusterer yielded The monster species that never randomly spawned: pw stealer The monster species that never randomly spawned: drydrip mold The monster species that never randomly spawned: small lich The monster species that never randomly spawned: rogue scout The monster species that never randomly spawned: violet stalk The monster species that never randomly spawned: larillow The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: dagger ((null)) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of techout (taut, freq bonus 6) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 25) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 18) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 5) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 18) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 103) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 14) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: sand (KALIMARI DESERT) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this trap was always invisible: violet spell trap The RNG hath decreed that this trap was generated more often: trap of opposite alignment (freq bonus 3) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 345 Strength training was 3 Dexterity training was 4 Wisdom training was -1 Constitution training was 5 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1420 points of nutrition remaining You were stealthy You were held by a porter lichen Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Crueltrainer Cindy The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (325) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons yumi (long bow) ya (bamboo arrow) Armor robe (orange robe) Scrolls scroll of healing (ERAU QSSI DRLO WEHT) scroll of mana (SATANCHOP CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of phase door (FILLER) scroll of standard id (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of cure (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) * scroll of extra healing (BLUE SCREEN OF DEATH) * scroll of greater mana restoration (MICRODOLLAROFT) Spellbooks spellbook of healing (dark blue) Potions potion of water (clear) Wands wand of psybeam (lithic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 wanter demons (1 created) 0 baby leprechauns (1 created) 0 rabbits (1 created) 0 white unicorn foals (1 created) 0 porter lichens (1 created) 0 low oozes (1 created) 0 garden snakes (1 created) a spit golem 0 minighosts (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (25 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye yann the Medium... You quit in The Dungeons of Doom on dungeon level 1 with 17 points, and 1 piece of gold, after 74 moves. Killer: quit You were level 1 with a maximum of 10 hit points when you quit. Since you quit, the score list will not be checked.