?GÊb.³ Ð Player: yamamushi Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-07-10.03:27:59.ttyrec Time: (1657423679) Sun Jul 10 03:27:59 2022 @GÊbýåEThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. @GÊbÚf WShall I pick a character's race, role, gender and alignment for you? [ynq] BGÊböŒyBGÊbŠNContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--CGÊbç<ÄÚÄÄÄÄÄÄÄ¿ ³úVúúúúú³ ³ú@úúúúú³ ³úúúúúúú³ ³úúúúúúúú ³úúúúúúú³ ³úúúúúúú³ ÀÄÄÄÄÄÄÄÙCGÊbC[Yamamushi the Battlefield Newbie ] St14 Dx9 Co8 In5 Wi3 Ch8 BloWooMalNeu Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1  It is written in the Book of Liebea Luna:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Liebea Luna seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Battlefield Newbie, have been heralded from birth as the instrument of Liebea Luna. You are destined to CGÊbFC¿recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Liebea Luna!--More--DGÊb–Ð ÏDGÊbÌ DGÊbÔÍ tHello yamamushi, welcome to SlashEMExtended! You are a neutral male wookie Bloodseeker.--More--EGÊbÊ 2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--HGÊb½à HGÊbæâ¶Message of the day: For the time being, SLEX is still available on this public server. The developer reserves the right to retire development at any point, though. --AmyHGÊbQã[Yamamushi the Battlefield Newbie ] St14 Dx9 Co8 In5 Wi3 Ch8 BloWooMalNeu  21(21)  Pw 6(6)  AC6 Exp1 T1 --More--HGÊb‚Ì zSorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy.--More--IGÊb},¼ [Yamamushi the Battlefield Newbie  21(21)  Pw 6(6) IGÊbK8ñÚÄÄÄÄÄÄÄ¿ ³úVúúúúú³ ³ú@úúúúú³ ³úúúúúúú³ ³úúúúúúúú ³úúúúúúú³ ³úúúúúúú³ ÀÄÄÄÄÄÄÄÙ[Yamamushi the Battlefield Newbie ] St14 Dx9 Co8 In5 Wi3 Ch8 BloWooMalNeu Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) NGÊb¦\¤y Weapons a - an uncursed +0 short sword (weapon in hand) {12} Armor b - an uncursed +2 pair of combat stilettos (being worn) {10} Scrolls d - an uncursed scroll of teleportation {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Wands c - an uncursed wand of fire (0:2) {0}(end) PGÊbG< òDo you want to see your attributes? [ynq] (n) QGÊbÊyFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: diminished bleeding. You could not have this property intrinsically: shock resistance. You could not have the double effect of this property: scent view. Ring identification only worked 4 times out of 12. Amulet identification only worked 15 times out of 64. Implant identification only worked 1 times out of 43. Wand identification only worked 3 times out of 8. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 109. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 76% chance. Monsters only dropped their equipment with 91% chance. Ring drop chance was reduced to 87%. Wand drop chance was reduced to 97%. AmuQGÊb3Êlet drop chance was reduced to 81%. Implant drop chance was reduced to 99%. Potion drop chance was reduced to 86%. Food drop chance was reduced to 89%. Shop item generation was reduced to 86%. Concealing monsters were spawned underneath items 29% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: matter spells. The following skill was trained at one fifth the usual rate: body armor. The following skill was limited to basic proficiency: elemental spells. The following skill was limited to expert proficiency: healing spells. The following skill became untrainable after a while: symbiosis (turn 44342). The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34721). Number of artifacts generated was 1. Number of fake artifacts generated was 0. Monster spawn increase would have started aQGÊbVʆt turn 28917. Monster spawn increase had reached its maximum at turn 355821. In this game, Eevee's evolution was flareon. Your limit for ascension was at turn 10645311. The monster class that cannot be genocided was sea monster. The monster class that was spawned more often: eye or sphere (freq bonus 3). The monster species that was spawned more often: liverish backstroking (freq bonus 12). The monster species that was spawned more often: aedil (freq bonus 22). The monster species that was spawned more often: giant mole cricket (freq bonus 10). The monster species that was spawned more often: harrumph decree (freq bonus 8). The monster species that was spawned more often: capstan goggliest (freq bonus 12). The monster species that was spawned more often: black and white spore (freq bonus 12). --More--RGÊbéÏThe monster species that was spawned more often: wepigus (freq bonus 8). The monster species that was spawned more often: vampiric femmy (freq bonus 42). The monster species that was spawned more often: RNG Kriminologist (freq bonus 12). The monster species that was spawned more often: Ludgera (freq bonus 18). The monster species that was spawned more often: weretrapper (freq bonus 16). The monster species that was spawned more often: versed warp patch (freq bonus 14). The monster species that was spawned more often: disenchanter bat (freq bonus 10). The monster species that was spawned more often: energy vortex (freq bonus 24). The monster species that was spawned more often: gelatinous cube (freq bonus 5). The monster species that was spawned more often: castah jelly (freq bonus 10). The monster species that was spawned more often: chela of ghoolab king (freq bonus 10). The monster species that was spawned more often: mind warp fRGÊb Ðungus (freq bonus 12). The monster species that was spawned more often: pentacoson (freq bonus 10). The monster species that was spawned more often: horadrim ancient (freq bonus 12). The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2). The monster trait that was more common: monsters whose attacks numb you (freq bonus 2). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 8). The monster trait that was more common: monsters that count as orc (freq bonus 5). The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1). The monster trait that was more common: monsters with sleep resistance (freq bonus 6). The monster trait that was more common: monsters that burble (freq bonus 2). The monster trait that was more common: monsters that originate from Steamband (freq bonus 4). The monster trRGÊbÐait that was more common: monsters that make chicken sounds (freq bonus 1). The monster species that was never randomly spawned: red spore lichen. The monster species that was never randomly spawned: cupid inspector. The monster species that was never randomly spawned: unnethackplus horror. The monster species that was never randomly spawned: Popo Chambo. The monster species that was never randomly spawned: lesser intrinsic eating permamimic. The monster species that was never randomly spawned: sweet asian poison ivy. The monster species that was never randomly spawned: locustod. The monster species that was never randomly spawned: solicitude chewy reassigned infertility. The monster species that was never randomly spawned: chief monkey. The monster species that was never randomly spawned: dark young. The RNG hath decreed that this item was never generated: horn of plenty (horn). The RNG hath decreed that this item was never gRGÊb@Ðenerated: contro dragon scale shield (contro dragonhide shield). The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 4). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 36). The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 22). The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 14). The RNG hath decreed that this item was generated more often: heavy zebetite ball ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 40). The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 3). The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 42). The RNG hath decreed tRGÊbPЫhat this item was generated more often: bamboo spear ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 7). The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 11). --More--SGÊbú£The RNG hath decreed that this item was generated more often: infernal bardiche (black poleaxe, freq bonus 3). The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 13). The RNG hath decreed that this item was generated more often: ether horn (horn, freq bonus 7). The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 9). The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 13). The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 10). The RNG hath decreed that this item class was generated more often: Gems (freq bonus 2). The RNG hath decreed that this item was always generSGÊb5¤ated cursed: bog-standard helmet (celtic helmet). The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate). The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield). The RNG hath decreed that this trap was always invisible: cyanide trap. The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 21). Trap randomization happened for 1 in 569 traps. Traps were spawned invisible 1 times in 97. Traps were extra hard to find 3% of the time. Next attribute increase check would have come at turn 649. Strength training was 0. Dexterity training was 0. Wisdom training was -2. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You were warned. You had infravision. You had 1500 pointsSGÊbH¤â of nutrition remaining. You had scent view. Your luck was zero. You had spell retention for remembering 20 spells. You could not have safely prayed (213). You survived. --More--TGÊbŒ.ÄÚÄÄÄÄÄÄÄ¿ ³úVúúúúú³ ³ú@úúúúú³ ³úúúúúúú³ ³úúúúúúúú ³úúúúúúú³ ³úúúúúúú³ ÀÄÄÄÄÄÄÄÙTGÊbÐ.+[Yamamushi the Battlefield Newbie ] St14 Dx9 Co8 In5 Wi3 Ch8 BloWooMalNeu Dlvl:1 $0 HP 21(21)  Pw 6(6)  AC6 Exp1 T1 Do you want to see your discoveries? [ynq] (n) UGÊb+J qUGÊb÷J $ UGÊb!% 7 Since you quit, the score list will not be checked. UGÊbB%