xvdl, neutral female thunderlord Topmodel 1 -+---- ..<.@| |.@..| |{...| ------ [Xvdl the Sweet Girl] St7 Dx12 Co7 In14 Wi11 Ch19 TopThuFemNeu+s Dlvl:1 $0 HP14(14) Pw10(10) AC7 Exp1 T7 Latest messages The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Pick an object. @ a human or elf (tame dark girl called Everella) (base level 4) (female) Accessing Pokedex entry for dark girl... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. Resists disintegration, death magic. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always female. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d5, kick - causes darkness around you You see no objects here. Everella picks up 5 gold pieces {0}. Everella drops 5 gold pieces. You hear a door open. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Everella picks up 5 gold pieces {0}. Everella drops 5 gold pieces. There is a wall in the way! (2x) What do you want to ready? [- bc or ?*] You don't have that object. What do you want to ready? [- bc or ?*] Never mind. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 knife (weapon in hand) {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {1} Armor d - an uncursed +0 pair of leather peep-toes (being worn) {4} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Tools e - an uncursed leather saddle {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 30% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 99% Tool drop chance was reduced to 89% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: shuriken (turn 54) The following skill became untrainable if you tried to train it too early: short sword (turn 189) The following skill became untrainable after a while: attack spells (turn 46787) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 51044) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18159 Monster spawn increase reached its maximum at turn 272032 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 715800 The monster class that cannot be genocided was xorn The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: emperor twen (freq bonus 30) The monster species that spawned more often: four of spades (freq bonus 32) The monster species that spawned more often: Elsa (freq bonus 6) The monster species that spawned more often: expert trove (freq bonus 9) The monster species that spawned more often: undead bard (freq bonus 4) The monster species that spawned more often: shushed twinkly (freq bonus 8) The monster species that spawned more often: adventurer warp fungus (freq bonus 6) The monster species that spawned more often: red naga hatchling (freq bonus 48) The monster species that spawned more often: volcanic elemental (freq bonus 3) The monster species that spawned more often: poison virus (freq bonus 16) The monster species that spawned more often: acid-tripper (freq bonus 12) The monster species that spawned more often: rock penetrator (freq bonus 6) The monster species that spawned more often: greater fire elemental (freq bonus 6) The monster species that spawned more often: inferiority pesky (freq bonus 30) The monster species that spawned more often: suketoudara (freq bonus 20) The monster species that spawned more often: very old green dragon (freq bonus 4) The monster species that spawned more often: rotting horror (freq bonus 5) The monster species that spawned more often: blue beetle (freq bonus 16) The monster species that spawned more often: abilene blench (freq bonus 10) The monster species that spawned more often: mithril penetrator (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 8) The monster species that never randomly spawned: portraying clemently The monster species that never randomly spawned: Mister be silent kert The monster species that never randomly spawned: poetic serenade The monster species that never randomly spawned: chaos lizard The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: exorcize serb The monster species that never randomly spawned: non-animal The monster species that never randomly spawned: ultimate twen The monster species that never randomly spawned: black and white colony The monster species that never randomly spawned: yellow centipede The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 12) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 17) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 7) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 9) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 8) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 5) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 13) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 7) Next attribute increase check would have come at turn 586 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from drunken boxing (0) You were telepathic You were warned You had 544 points of nutrition remaining You were stealthy You aggravated monsters You could fly You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (160) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dark helmet) * sedge hat (celtic helmet) * skullcap (inkcoat helmet) * flack helmet (meso helmet) * crystal helm (twisted visor helmet) * mining helm stone (rubynus helmet) * field helm (strip bandana) * helm of safeguard (wide conical hat) * war hat (middle-earth helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (slit gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (light gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (chess boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of mana (SMOKING KILLS) scroll of phase door (GEEEEE) scroll of standard id (PRIRUTSENIE) scroll of cure (IAIA IAKOUBIAI IO ERBETH) * scroll of extra healing (LETS PLAY NETHACK) * scroll of greater mana restoration (SUECHOL OGI ABS OLUTEN ULPEN) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye xvdl the Topmodel... Since you quit, the score list will not be checked.