ñ‡á^»fÓ Player: willysimmons Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-06-11.01:25:05.ttyrec Time: (1591838705) Thu Jun 11 01:25:05 2020 ñ‡á^¿[Willysimm the Digger ] St12 Dx7 Co8 In16 Wi10 Ch8 ArcTrpMalCha  24(24)  Pw 20(20)  AC10 Exp1 T1ˆá^°! ´ Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) ˆá^A ø+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) ˆá^ÿµ¬+Really quit? WARNING: this will erase your game permanently! [yes/no]?  ˆá^çOy ˆá^e ˆá^+!s ˆá^Ži s[Willysimm the Digger  24(24)  Pw 20(20) ˆá^$k ÚÄÄÄÄÄÄÄÄ¿³úúúúúúúúú³úúúúúúúú³³úú@úúú(ú³³úúúfSúúúúÀÄÄÄÄÄÄÄÄÙ[Willysimm the Digger ] St12 Dx7 Co8 In16 Wi10 Ch8 ArcTrpMalCha Dlvl:1 $2 HP 24(24)  Pw 20(20)  AC10 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) ˆá^zvÙn Weapons  a - an uncursed +2 bullwhip (weapon in hand) {8}  Armor  b - an uncursed +0 leather jacket (being worn) {12}  c - an uncursed +0 fedora (being worn) {2}  Comestibles  d - 3 uncursed food rations {0}  Scrolls  l - 5 uncursed scrolls of healing {0}  m - 4 uncursed scrolls of mana {0}  n - 3 uncursed scrolls of phase door {0}  o - 2 uncursed scrolls of standard id {0}  p - an uncursed scroll of cure {0}  q - an uncursed scroll of heal other {0}  Spellbooks  e - a blessed spellbook of knock (4:2) {0}  Wands  k - an uncursed wand of trap creation (7:0) {0}  Tools  f - an uncursed +0 pick-axe (alternate weapon; not wielded) {32}  g - an uncursed tinning kit (1:13) {0}  i - an uncursed sack {5}  j - 2 uncursed +0 torch (671)'s {40} (1 of 2)ˆá^ÉëÚÄÄÄÄÄÄÄÄ¿³úúúúúúúúú³úúúúúúúú³³úú@úúú(ú³³úúúfSúúúúÀÄÄÄÄÄÄÄÄÙ[Willysimm the Digger ] St12 Dx7 Co8 In16 Wi10 Ch8 ArcTrpMalCha Dlvl:1 $2 HP 24(24)  Pw 20(20)  AC10 Exp1 T1The sack is empty.--More--ˆá^¥=ADo you want to see your attributes? [ynq] (n) ˆá^W¿ nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: confusion resistance. You could not have this property intrinsically: sleep resistance. Amulet identification only worked 15 times out of 20. Implant identification only worked 1 times out of 26. Armor identification only worked 15 times out of 31. Spellbook identification only worked 2 times out of 7. Gem identification only worked 100 times out of 141. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 69% chance. Scroll drop chance was reduced to 81%. Amulet drop chance was reduced to 70%. Potion drop chance was reduced to 71%. Weapon drop chance was reduced to 99%. Tool drop chance was reduced to 54%. Food drop chance was reduced to 91%. Shop item gˆá^w¿ xeneration was reduced to 30%. Musable item generation frequency had a negative bias of 10%. --More--ˆá^ ‹ Monster death drops spawned with only 96% chance. The following skill was trained at half the usual rate: divination spells. The following skill was trained at one fifth the usual rate: enchantment spells. The following skill was limited to basic proficiency: firearms. The following skill became untrainable if you tried to train it too early: firearms (turn 660). The following skill became untrainable after a while: knife (turn 61086). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 38636). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 69636. Monster spawn increase had reached its maximum at turn 322680. In this game, Eevee's evolution was sylveon. Your limit for ascension was at turn 4314320. The monster class that cannot be genocided was xorn. The monster cˆá^K‹ ]olor that was spawned more often: cyan (freq bonus 1). The monster species that was spawned more often: evil orb (freq bonus 3). The monster species that was spawned more often: rainstorm nymph (freq bonus 60). The monster species that was spawned more often: ethereal dragon (freq bonus 24). --More--ˆá^Þ|The monster species that was spawned more often: hurling gating (freq bonus 12). The monster species that was spawned more often: freemason diligent searcher (freq bonus 6). The monster species that was spawned more often: eastern mystic fox (freq bonus 3).The monster species that was spawned more often: supercooled long johns (freq bonus 18). The monster species that was spawned more often: paradise bird (freq bonus 8). The monster species that was spawned more often: secluded spore (freq bonus 4). The monster species that was spawned more often: silver force patch (freq bonus 2).The monster species that was spawned more often: sissyish overproducing (freq bonus 6). The monster species that was spawned more often: snow rabbit (freq bonus 4). The monster species that was spawned more often: fake fungus (freq bonus 24). The monster species that was spawned more often: Telpan (freq bonus 18). [18;1ˆá^û|…HThe monster species that was spawned more often: score thief (freq bonus 8). The monster species that was spawned more often: contemporarily libertine (freq bonus 32). The monster species that was spawned more often: min spore (freq bonus 4). The monster species that was spawned more often: jumping force babelfish (freq bonus 4). --More--ˆá^ËThe monster species that was spawned more often: corona mold (freq bonus 4). The monster species that was spawned more often: enrolment tiller (freq bonus 8).The monster trait that was more common: monsters that love to collect gold (freq bonus 1). The monster trait that was more common: monsters that regenerate health (freq bonus 6). The monster trait that was more common: monsters that count as mind flayers (freq bonus 2). The monster species that was never randomly spawned: regression auf. The monster species that was never randomly spawned: industrialism fetchingly. The monster species that was never randomly spawned: Nadine. The monster species that was never randomly spawned: dwarf woodfaller. The monster species that was never randomly spawned: buzzing blob. The monster species that was never randomly spawned: Nelly. The monster species that was never randomly spawned: bloodfish. The monsteˆá^1ËÉr species that was never randomly spawned: rigmarole antiphony. The monster species that was never randomly spawned: german chancellor. The monster species that was never randomly spawned: mediative vivid. The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)). The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU). --More--ˆá^G2The RNG hath decreed that this item was never generated: sia boots (princess pumps). The RNG hath decreed that this item was never generated: graphite (gray). The RNG hath decreed that this item was never generated: clouds (VOLARE). The RNG hath decreed that this item was never generated: helm of jamming (radio helmet). The RNG hath decreed that this item was never generated: pitchfork ((null)). The RNG hath decreed that this item was never generated: implant of joy (forceful). The RNG hath decreed that this item was never generated: nasty stone (gray). The RNG hath decreed that this item was never generated: halberd (angled poleaxe). The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 30). The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13). The RNG hath decreed that this item was generated more often: tennis racket [ˆá^l2n18;1H((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9). The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 12). The RNG hath decreed that this item was generated more often: wakame ((null), --More--ˆá^Ï`freq bonus 28). The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 62). The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 34). The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13). The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 17). The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 15). The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11). The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7). The RNG hath decreed that this item was generated more often: grassland (deitificial, freq bonus 14). The RNG hath decreed that this itemˆá^Ü`B was generated more often: malachite (green, freq bonus 26). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9). The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6). --More--ˆá^”¼The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99). The RNG hath decreed that this item was always generated cursed: crystallization (ICY FRYGUY CAVE). The RNG hath decreed that this item was always generated cursed: monster speed stone (gray). The RNG hath decreed that this item was always generated cursed: aule smithing (imba). The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves). The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray). The RNG hath ˆá^¢¼-decreed that this item was always generated cursed: sinful heels (red sneakers). The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting). The RNG hath decreed that this item was always generated cursed: cloak of --More--ˆá^î1 discount action (eternal cloak). The RNG hath decreed that this item was always generated cursed: map level (crumbling). The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword). The RNG hath decreed that this trap was always invisible: grayout trap. The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2). Trap randomization happened for 1 in 150 traps. Traps were spawned invisible 1 times in 94. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 161. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had 1500 points of nutrition remaining. You were stealthy. You were fast. You were lucky (3). You had exˆá^þ1 tra luck. --More--ˆá^•8½Good luck did not time out for you. You had spell retention for remembering 40 spells. You could not have safely prayed (151). You survived. --More--ˆá^ôÚ ÚÄÄÄÄÄÄÄÄ¿³úúúúúúúúú³úúúúúúúú³³úú@úúú(ú³³úúúfSúúúúÀÄÄÄÄÄÄÄÄÙ[Willysimm the Digger ] St12 Dx7 Co8 In16 Wi10 Ch8 ArcTrpMalCha Dlvl:1 $2 HP 24(24)  Pw 20(20)  AC10 Exp1 T1Do you want to see your discoveries? [ynq] (n) ˆá^EE §n Discoveries   Scrolls  scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE)  scroll of mana (BUEP IS THE STUPID)  scroll of phase door (NR 9)  scroll of standard id (EWOTS GOWINA)  scroll of cure (IDZ DO DIABLA BRUDNY ZDRAJCO)  scroll of heal other (YOU WILL NOT ESCAPE THIS TIME)  * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL)  * scroll of greater mana restoration (POTASH EM EXTENDED FERTILIZER)  Spellbooks  spellbook of knock (received)  Wands  wand of trap creation (contro)  Tools  * sack (bag)  Gems  * touchstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (1 of 2) ˆá^Ƽh * acid venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)"ˆá^0Õ ÚÄÄÄÄÄÄÄÄ¿³úúúúúúúúú³úúúúúúúú³³úú@úúú(ú³³úúúfSúúúúÀÄÄÄÄÄÄÄÄÙ[Willysimm the Digger ] St12 Dx7 Co8 In16 Wi10 Ch8 ArcTrpMalCha Dlvl:1 $2 HP 24(24)  Pw 20(20)  AC10 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) %ˆá^ê ]n Vanquished creatures:  0 kittens (1 created) 0 crawling maggots (1 created) 0 spaces (1 created) 0 tapioca snakes (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--'ˆá^/S³Do you want to see your conduct? [ynq] (n) *ˆá^~6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--+ˆá^¡Á ¼Goodbye willysimmons the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 1 move. You were level 1 with a maximum of 24 hit points when you quit.--More--,ˆá^)F