willysimmons, chaotic male trapper Archeologist ---------- |......... |........| |..@...(.| |...fS.... ---------- [Willysimm the Digger] St12 Dx7 Co8 In16 Wi10 Ch8 ArcTrpMalCha Dlvl:1 $2 HP24(24) Pw20(20) AC10 Exp1 T1 Latest messages Hello willysimmons, welcome to SlashEMExtended! You are a chaotic male trapper Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have anything to drink. Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Spellbooks e - a blessed spellbook of knock (4:2) {0} Wands k - an uncursed wand of trap creation (7:0) {0} Tools f - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} g - an uncursed tinning kit (1:13) {0} i - an uncursed sack {5} j - 2 uncursed +0 torch (671)'s {40} Gems h - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sleep resistance Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 26 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 69% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 10% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 54% Food drop chance was reduced to 91% Shop item generation was reduced to 30% Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: firearms The following skill became untrainable if you tried to train it too early: firearms (turn 660) The following skill became untrainable after a while: knife (turn 61086) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 38636) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69636 Monster spawn increase reached its maximum at turn 322680 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4314320 The monster class that cannot be genocided was xorn The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: evil orb (freq bonus 3) The monster species that spawned more often: rainstorm nymph (freq bonus 60) The monster species that spawned more often: ethereal dragon (freq bonus 24) The monster species that spawned more often: hurling gating (freq bonus 12) The monster species that spawned more often: freemason diligent searcher (freq bonus 6) The monster species that spawned more often: eastern mystic fox (freq bonus 3) The monster species that spawned more often: supercooled long johns (freq bonus 18) The monster species that spawned more often: paradise bird (freq bonus 8) The monster species that spawned more often: secluded spore (freq bonus 4) The monster species that spawned more often: silver force patch (freq bonus 2) The monster species that spawned more often: sissyish overproducing (freq bonus 6) The monster species that spawned more often: snow rabbit (freq bonus 4) The monster species that spawned more often: fake fungus (freq bonus 24) The monster species that spawned more often: Telpan (freq bonus 18) The monster species that spawned more often: score thief (freq bonus 8) The monster species that spawned more often: contemporarily libertine (freq bonus 32) The monster species that spawned more often: min spore (freq bonus 4) The monster species that spawned more often: jumping force babelfish (freq bonus 4) The monster species that spawned more often: corona mold (freq bonus 4) The monster species that spawned more often: enrolment tiller (freq bonus 8) The monster trait that was more common: monsters that love to collect gold (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 6) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: regression auf The monster species that never randomly spawned: industrialism fetchingly The monster species that never randomly spawned: Nadine The monster species that never randomly spawned: dwarf woodfaller The monster species that never randomly spawned: buzzing blob The monster species that never randomly spawned: Nelly The monster species that never randomly spawned: bloodfish The monster species that never randomly spawned: rigmarole antiphony The monster species that never randomly spawned: german chancellor The monster species that never randomly spawned: mediative vivid The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 30) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 9) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 62) The RNG hath decreed that this item was generated more often: elegant broadsword ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 17) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 7) The RNG hath decreed that this item was generated more often: grassland (deitificial, freq bonus 14) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 26) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 99) The RNG hath decreed that this item was always generated cursed: crystallization (ICY FRYGUY CAVE) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: aule smithing (imba) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2) Trap randomization happened for 1 in 150 traps Traps were spawned invisible 1 times in 94 Traps were extra hard to find 2% of the time Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 40 spells Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Huhetotl The version you were playing was: Unix SlashEMExtended Version 2.6.6 (84b335f5) - last build Sat Jun 6 20:14:26 2020. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 + matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) scroll of mana (BUEP IS THE STUPID) scroll of phase door (NR 9) scroll of standard id (EWOTS GOWINA) scroll of cure (IDZ DO DIABLA BRUDNY ZDRAJCO) scroll of heal other (YOU WILL NOT ESCAPE THIS TIME) * scroll of extra healing (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of greater mana restoration (POTASH EM EXTENDED FERTILIZER) Spellbooks spellbook of knock (received) Wands wand of trap creation (contro) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 crawling maggots (1 created) 0 spaces (1 created) 0 tapioca snakes (1 created) 4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new trapper 0 times You allowed 0 eggs to hatch You wiped your face 0 times You acquired 0 items You were a cannibal 0 times You gained intrinsics from eating jewelry 0 times You threw 0 potions You allowed monsters to throw 0 potions You leveled past the maximum experience level 0 times You vomited 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) gun control [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Restricted Skills general combat [Restricted] (max Restricted) (0 of 500) shield [Restricted] (max Restricted) (0 of 500) two-handed weapons [Restricted] (max Restricted) (0 of 500) polymorphing [Restricted] (max Restricted) (0 of 500) missile weapons [Restricted] (max Restricted) (0 of 500) implants [Restricted] (max Restricted) (0 of 500) sexy flats [Restricted] (max Restricted) (0 of 500) squeaking [Restricted] (max Restricted) (0 of 500) symbiosis [Restricted] (max Restricted) (0 of 500) form I (Shii-Cho) [Restricted] (max Restricted) (0 of 500) form II (Makashi) [Restricted] (max Restricted) (0 of 500) form III (Soresu) [Restricted] (max Restricted) (0 of 500) form IV (Ataru) [Restricted] (max Restricted) (0 of 500) form V (Shien) [Restricted] (max Restricted) (0 of 500) form V (Djem So) [Restricted] (max Restricted) (0 of 500) form VI (Niman) [Restricted] (max Restricted) (0 of 500) form VII (Juyo) [Restricted] (max Restricted) (0 of 500) form VII (Vaapad) [Restricted] (max Restricted) (0 of 500) martial arts [Restricted] (max Restricted) (0 of 500) axe [Restricted] (max Restricted) (0 of 500) broadsword [Restricted] (max Restricted) (0 of 500) long sword [Restricted] (max Restricted) (0 of 500) two-handed sword [Restricted] (max Restricted) (0 of 500) mace [Restricted] (max Restricted) (0 of 500) morning star [Restricted] (max Restricted) (0 of 500) flail [Restricted] (max Restricted) (0 of 500) hammer [Restricted] (max Restricted) (0 of 500) polearms [Restricted] (max Restricted) (0 of 500) spear [Restricted] (max Restricted) (0 of 500) javelin [Restricted] (max Restricted) (0 of 500) trident [Restricted] (max Restricted) (0 of 500) lance [Restricted] (max Restricted) (0 of 500) bow [Restricted] (max Restricted) (0 of 500) crossbow [Restricted] (max Restricted) (0 of 500) shuriken [Restricted] (max Restricted) (0 of 500) lightsaber [Restricted] (max Restricted) (0 of 500) occult spells [Restricted] (max Restricted) (0 of 500) elemental spells [Restricted] (max Restricted) (0 of 500) chaos spells [Restricted] (max Restricted) (0 of 500) Goodbye willysimmons the Archeologist... You quit in The Dungeons of Doom on dungeon level 1 with 2 points, and 2 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 24 hit points when you quit. Since you quit, the score list will not be checked.