will905965, neutral male moonelven Foxhound Agent ---- ### --- ---- ---- |..-- #,# --.. -- |..| -----------..-----...| #,,, --- |...--.-----..|---|...................------...---|.-- ! |........--...|...|...................|+%(|...|...|..| .- |...........|.|...-..--+--...-###+#...|!.!|...|...|..|----- -/| -- .--....-|.|...|..|...|...|....#...|...|-+.--|--..|....-- --..-- ..|-....|.---.-..|...|...|....#..----|-.........|......| |....| -.---.).|............|...|....#...........-----.......------ |....|# |..|..--|........|---|...------....--+.@..|...|..--....--..| |$...| |-.|.--#|.----...|...|.{........{..|..|...-...|..||........---...- --..|.|##|.|..+...|...|.............|......|...|..|----.........--- |...<.|##|.|..|...|...|......`.---|---..--------.-|###--..--..--- |-.----##|.----...--|-|......--|...c..@...........|####|..|--.| |..| |. .......|........|----......-------.|####---- -.| --.-- |. ..#.....-+-......|!%.-...........||.|###- .| --..-- |. -. ..#...........|.%@|....-...._.||.|###| .| -....| |.. -. |.. #.....-..-`---.........@)||.|###- . |.....| |.. . -.....................|.---------#### .. ------- ---- --- --------.---..)..------############## ---- --- #-...,#################### [Will90596 the Raven] St16 Dx10 Co18 In17 Wi12 Ch7 FoxMooMalNeu Min:7 $193 HP109(109) Pw59(59) AC-6 Exp8 T2527 Latest messages You hear a door crash open. You hear some noises in the distance. The gnome lord wields an axe {24}! The axe welds itself to the gnome lord's hand! The gnome lord swings his axe. The gnome lord misses. You hit the gnome lord! (2x) The gnome lord swings his axe. Your bronze plate mail blocks the gnome lord's attack. You kill the gnome lord! J - a gnome lord corpse {700}. The invisible priest of Deepthroat intones: "Pilgrim, you enter a sacred place!" You experience a strange sense of peace. The domestic cockatrice eats an egg {1}. # What do you want to sacrifice? [BJ or ?*] Your sacrifice is consumed in a burst of flame! # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 85% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: healing spells (turn 261) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23470 Monster spawn increase reached its maximum at turn 57780 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1474564 The monster class that cannot be genocided was elemental The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: head of the unknown god (freq bonus 15) The monster species that spawned more often: portal guard (freq bonus 6) The monster species that spawned more often: topaz fungus (freq bonus 28) The monster species that spawned more often: magistrate (freq bonus 24) The monster species that spawned more often: real corpse hound (freq bonus 24) The monster species that spawned more often: porter tear vortex (freq bonus 18) The monster species that spawned more often: USA President (freq bonus 48) The monster species that spawned more often: bunyip (freq bonus 24) The monster species that spawned more often: giant shoggoth (freq bonus 10) The monster species that spawned more often: weight turret (freq bonus 30) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 8) The monster species that spawned more often: gnome guard (freq bonus 6) The monster species that spawned more often: JUGEN (freq bonus 32) The monster species that spawned more often: guts golem (freq bonus 16) The monster species that spawned more often: Silvana (freq bonus 12) The monster species that spawned more often: Policeman Kommissioner (freq bonus 10) The monster species that spawned more often: clay-soldier (freq bonus 20) The monster species that spawned more often: clicking spore (freq bonus 16) The monster species that spawned more often: snore force fungus (freq bonus 8) The monster species that spawned more often: slime granny (freq bonus 5) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 6) The monster species that never randomly spawned: cave springy The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: sludge wall The monster species that never randomly spawned: loaded light The monster species that never randomly spawned: expert trove The monster species that never randomly spawned: kobold lord The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: baby red dragon The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 2) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 34) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 18) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 10) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 88) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 89) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this trap was always invisible: checkerboard trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 2) Next attribute increase check would have come at turn 3227 Strength training was 42 Dexterity training was 32 Wisdom training was 50 Constitution training was 15 You were prevented from having magic resistance (0) You were prevented from having sickopathy (0) You saw invisible You were telepathic You had automatic searching You were clairvoyant (83886080) You had infravision You had 2415 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Colonel Campbell, Deepthroat and The Patriots Your deity was Deepthroat The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - endure heat 2 protect 67% 94% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Reloading(270) invoke deity 8 R Prepared(0) disarm 2 O Prepared(0) Discoveries Amulets amulet of sickness resistance (life) amulet of undead warning (radiating) Armor kicking boots (gentle boots) elven cloak (faded pall) leather gloves (parked gloves) Scrolls scroll of healing (POWER PERFORATO AS BARET) scroll of mana (THE ENEMY RUN AWAY BY BELLOW) scroll of phase door (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of standard id (KILL HIM) scroll of cure (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of lava (LAM EQUENUS) Spellbooks spellbook of endure heat (flaming) Potions potion of full healing (castor bean) Wands wand of teleportation (birch) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 12 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 21 times You never prayed to the gods You hit with a wielded weapon 256 times You killed 76 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Expert) (25 of 160) body armor [Basic] (max Expert) (46 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (7 of 20) martial arts [Basic] (max Master) (22 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (36 of 160) short sword [Unskilled] (max Expert) (0 of 20) long sword [Skilled] (max Expert) (240 of 540) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye will905965 the Foxhound Agent...