will905965, neutral male redguardian Chaos Sorceror ------------ ##|.........`| #,...........| #,|..........| #,|....<....`| #,,----------.- #,## #,# #,# ### #,# #,# #@# #W# [Will90596 the Chaotic Dweller] St11 Dx6 Co16 In11 Wi9 Ch5 ChaRedMalNeu Dlvl:1 $3 HP15(22) Pw18(18) AC8 Exp1 T129 Latest messages You find a secret passage! You hear an ant reading a scroll labeled FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED {1}. Call a scroll labeled FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED: There is a wall in the way! The small boo touches you! [-1 -> 21] [-1 -> 20] The small boo bites you! [-1 -> 19] The small boo touches you! [-1 -> 18] [-1 -> 17] The small boo bites you! [-1 -> 16] Unknown command '^J'. You hit the small boo! The small boo turns to flee! You miss the the ghosts. The the ghosts touches you! [-1 -> 15] Your inventory Amulets m - an uncursed amulet versus poison {1} Weapons e - an uncursed +0 crossbow bolt (in quiver) {1} w - 14 cursed +1 orcish arrows {7} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {1} Scrolls i - an uncursed scroll of remove curse {1} j - an uncursed scroll of food detection {1} k - an uncursed scroll of rumor {1} l - an uncursed scroll of message {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks a - a blessed spellbook of resist random element (3:4) {1} b - a blessed spellbook of russian roulette (7:5) {1} c - a blessed spellbook of earthquake (7:0) {1} d - a blessed spellbook of reroll artifact (1:5) {1} Potions g - an uncursed potion of invulnerability {1} h - an uncursed potion of object detection {1} Wands n - an uncursed wand of striking (0:2) {1} o - an uncursed wand of cold (0:7) {1} Gems q - 10 uncursed +0 silver slingstones Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 244 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 128 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 84% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 42% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: occult spells (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23765 Monster spawn increase reached its maximum at turn 69805 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 5497443 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: death lich (freq bonus 96) The monster species that spawned more often: animated copper statue (freq bonus 24) The monster species that spawned more often: eel golem (freq bonus 8) The monster species that spawned more often: Juen's block-heeled combat boot (freq bonus 14) The monster species that spawned more often: bad teacher grandpa (freq bonus 9) The monster species that spawned more often: street thug (freq bonus 12) The monster species that spawned more often: horde mumak (freq bonus 36) The monster species that spawned more often: warp trove (freq bonus 16) The monster species that spawned more often: ice block (freq bonus 10) The monster species that spawned more often: freezer nymph (freq bonus 16) The monster species that spawned more often: giant mantis (freq bonus 4) The monster species that spawned more often: adventurer colony (freq bonus 24) The monster species that spawned more often: young cyan dragon (freq bonus 24) The monster species that spawned more often: spectral tyrannosaur (freq bonus 9) The monster species that spawned more often: slime force patch (freq bonus 12) The monster species that spawned more often: hallucination image (freq bonus 6) The monster species that spawned more often: malicious leprechaun (freq bonus 8) The monster species that spawned more often: elemental portal (freq bonus 24) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 48) The monster species that spawned more often: grouping ant (freq bonus 9) The monster trait that was more common: monsters that like to mimic objects (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: brown ooze The monster species that never randomly spawned: false bitch The monster species that never randomly spawned: black force patch The monster species that never randomly spawned: duton The monster species that never randomly spawned: strangler The monster species that never randomly spawned: drydrip stalk The monster species that never randomly spawned: giant red swarm ant The monster species that never randomly spawned: bloodcap-aiming girl The monster species that never randomly spawned: sandestin The monster species that never randomly spawned: still a nothing The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 17) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 53) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 37) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 14) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 48) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 108) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 71) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 24) Next attribute increase check would have come at turn 1101 Strength training was 1 Dexterity training was 1 Wisdom training was 3 Constitution training was 2 You were poison resistant You were immune to sickness You were prevented from having fear resistance (0) You were prevented from having regeneration (0) You had 1237 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (25) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 299% b - russian roulette 6 chaos 98% 499% c - earthquake 7 chaos 99% 599% d - reroll artifact 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (mobius) Weapons orcish arrow (crude arrow) Armor robe of randomness (gray robe) Scrolls scroll of remove curse (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of food detection (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of rumor (STATUS DISAPER WHEN RAIN) scroll of message (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of healing (BFG 9000 OH YEAH) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (WPROWADZIC BRAMY PIEKIELNE) scroll called ? (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) Spellbooks spellbook of resist random element (red-listed) spellbook of russian roulette (fugacious) spellbook of earthquake (molded) spellbook of reroll artifact (chilly) Potions potion of invulnerability (laurel) potion of object detection (St.John's Wort) Wands wand of striking (gravel) wand of cold (pronged) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) martial arts [Unskilled] (max Expert) (1 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye will905965 the Chaos Sorceror...