will905965, neutral male redguardian Occult Master ------------- |...........| |...........| |...........| |............ |..........<| ######### ------.------######,,,,,,,# #,)### #@,,,,,,-----.- #,,,,########,......| ###,,,,# ##,|.....| ------------.---#,[|.....| |..............|,,#------- |..............|,# |>.......(......,# ----------------## [Will90596 the Dark Magician] St8 Dx6 Co6 In15 Wi13 Ch4 OccRedMalNeu Dlvl:2 $40 HP28(28) Pw62(62) AC7 Exp3 T379 Latest messages Not wearing any accessories. Use 'T' command to take off armor. What do you want to wield? [- f or ?*] Never mind. What do you want to take off? [gw or ?*] You feel a loss of freedom! # Are you sure you want to pray? [yn] (n) You begin praying to Unlimited Blade Works. Its tentacles suck you! You finish your prayer. Incoming message for Player 1. The message is from 'Wizard of Yendor'. It reads: 'Thine carcass shalt burn, pudding farmer!' Unknown command '^J'. In what direction? [47896321><] There is a wall in the way! You drop your weapon. You see here a tripe ration {1}. z - a tripe ration {2}. There is a wall in the way! # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 12 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 4 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 86% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: long sword (turn 4) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32554 Monster spawn increase reached its maximum at turn 47699 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 479440 The monster class that cannot be genocided was kobold The monster class that was spawned more often: cockatrice (freq bonus 6) The monster species that spawned more often: politician (freq bonus 22) The monster species that spawned more often: Black Mariah (freq bonus 44) The monster species that spawned more often: netzah sephirah (freq bonus 84) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 22) The monster species that spawned more often: stone ooze (freq bonus 36) The monster species that spawned more often: notable growth (freq bonus 18) The monster species that spawned more often: fairy dragon (freq bonus 27) The monster species that spawned more often: bad egg (freq bonus 9) The monster species that spawned more often: cursing orb (freq bonus 168) The monster species that spawned more often: secluded mushroom (freq bonus 18) The monster species that spawned more often: siena warp patch (freq bonus 16) The monster species that spawned more often: chillbug (freq bonus 42) The monster species that spawned more often: mind colony (freq bonus 7) The monster species that spawned more often: water skeleton (freq bonus 24) The monster species that spawned more often: undead yeoman (freq bonus 14) The monster species that spawned more often: mirror patch (freq bonus 10) The monster species that spawned more often: brain eater (freq bonus 60) The monster species that spawned more often: lesser permamimic (freq bonus 24) The monster species that spawned more often: servitor of the inner gods (freq bonus 52) The monster species that spawned more often: jounin (freq bonus 78) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 9) The monster trait that was more common: monsters that cannot be tamed (freq bonus 16) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: ramapithecus The monster species that never randomly spawned: death quasit The monster species that never randomly spawned: Eliane The monster species that never randomly spawned: kobold zombie The monster species that never randomly spawned: beige mold The monster species that never randomly spawned: foolish sphere The monster species that never randomly spawned: solid spore The monster species that never randomly spawned: drydrip mold The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 13) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 15) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 12) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 13) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 107) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 12) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 2) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 2) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: red spell trap (freq bonus 26) Next attribute increase check would have come at turn 1732 Strength training was 9 Dexterity training was 6 Wisdom training was -1 Constitution training was 8 You were poison resistant You were immune to sickness You resisted hallucinations You had the following problem: Certain messages may be replaced with generic ones. (0) You were prevented from having sleep resistance (0) You were prevented from having quad attacks (0) You hungered rapidly You had 1317 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fate, Unlimited Blade Works and Heaven's Feel Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (453) You survived Spells known in the end Name Level Category Fail Memory a - mimicry 2 occult 0% 102% b - spellbinder 3 occult 0% 202% c - blinding ray 2 occult 0% 102% d - phase door 4 occult 13% 297% Techniques known in the end Name Level Status sigil of discharge 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Scrolls scroll of blank paper (unlabeled) scroll of stinking cloud (SUTSI) scroll of healing (NO ONE CAN STOP ME) scroll of mana (NUMB ENEMY BY LICKING CIRCLE) scroll of phase door (RECOVER DEAD BY SCREAM) scroll of standard id (POWER RAISED BY THINK FOR) scroll of cure (DEJIZ FRADO) Spellbooks spellbook of mimicry (locked) spellbook of spellbinder (raw) spellbook of blinding ray (volatile) spellbook of phase door (unwritten) Potions potion of oil (crimson) potion of booze (brilliant blue) potion called ? (cyan) Rings ring of sustain ability (gentle) Wands wand of inertia control (aspen) wand of extra healing (belled) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 12 times You killed 12 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (16 of 20) martial arts [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (32 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (29 of 160) Goodbye will905965 the Occult Master...