will905965, neutral female redguardian Elementalist --- --- -- --- --.-- ---.-- ----- .-- --.-- --...---- |....--- |...-- --- }.| ||..| |.......-- -----......|--....-- ---.-- |.--- ||..|--.-----..| |..........|`......-- ---.}}.| |..} |||.|-..| |..| |..---.......-----..| --}....-- --..`| |||.|...-- |..----- ----#--..[[[.-------- |...}...----|.}..| ---||..->..---|......-- ---#,%-........| --.}-...}|.--....-------.e.|-.......--..---..| --.-,,|.........-- ---- |}.}}}*%}.}....}........-----.........-- --.---....---....)....| |..--- |....}.}..}.}....----[.-- --........|---|.........---.......---------....| ---}}...}}[......- ---- |..-.....--.-----,.......|---....--........--.| |}.---....}..|...| --............---,.......--|...*...[-------|<.| ---- |}.}...---..| --.....%......|,.........||.--...--- |..| |.}}.--- ..| ---.........-,-.........-|. |....| --.| |...-- --- --.......(,|...........|. -...-- |.-- --... ---.....|#--.................| |..-- |...| ---.--- |..---...........-- --..| --..| --- ---- ...|.......| |..| ---- ..---.------ |..| --- -- ---- [Will90596 the Air Current Lover] St7 Dx16 Co11 In15 Wi10 Ch5 ElmRedFemNeu Min:4 $44 HP-3(80) Pw38(68) AC-17 Exp7 T1694 Sat Latest messages You are hit by the 2nd arrow! [-5 -> 32] The Uniform Sergeant shoots 3 arrows! You are hit by the 1st arrow! [-7 -> 27] You are hit by the 2nd arrow. [-1 -> 26] You dodge the 3rd arrow. You can move again. The Uniform Sergeant shoots 3 arrows! You are almost hit by the 1st arrow. You are almost hit by the 2nd arrow. You are hit by the 3rd arrow. [-1 -> 25] What do you want to zap? [etuxHO or ?*] In what direction? [47896321><] You kill the Uniform Sergeant! The magic missile bounces! The magic missile hits you! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 489 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 36 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 80% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: attack spells (turn 255) Number of artifacts generated was 3 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40635 Monster spawn increase reached its maximum at turn 99430 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 628296 The monster class that cannot be genocided was worm The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: eternal light (freq bonus 48) The monster species that spawned more often: giant horned toad (freq bonus 6) The monster species that spawned more often: cancer research lady (freq bonus 36) The monster species that spawned more often: tear growth (freq bonus 12) The monster species that spawned more often: werevampire (freq bonus 16) The monster species that spawned more often: werepanther (freq bonus 4) The monster species that spawned more often: dimming trove (freq bonus 10) The monster species that spawned more often: ultra statue (freq bonus 18) The monster species that spawned more often: slow stalk (freq bonus 12) The monster species that spawned more often: frybone (freq bonus 24) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 12) The monster species that spawned more often: great wyrm of chaos (freq bonus 8) The monster species that spawned more often: spider grue (freq bonus 24) The monster species that spawned more often: wereboar (freq bonus 18) The monster species that spawned more often: pidgey (freq bonus 6) The monster species that spawned more often: skeleton naga (freq bonus 40) The monster species that spawned more often: Michaela (freq bonus 24) The monster species that spawned more often: pink unicorn (freq bonus 12) The monster species that spawned more often: healing water nymph (freq bonus 6) The monster species that spawned more often: polonium imp (freq bonus 21) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 12) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster species that never randomly spawned: split draconian The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: young adult blood dragon The monster species that never randomly spawned: frost monster The monster species that never randomly spawned: monoclops The monster species that never randomly spawned: trap-installing dragon The monster species that never randomly spawned: The Knave of Hearts The monster species that never randomly spawned: fake colony The monster species that never randomly spawned: shock trove The monster species that never randomly spawned: wereauton The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 4) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 6) Next attribute increase check would have come at turn 3765 Strength training was 50 Dexterity training was 8 Wisdom training was 5 Constitution training was 21 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were immune to sickness You were burrowed into the ground. (89) You were prevented from having sleep resistance (0) You were prevented from having telepathy (0) You had 2790 points of nutrition remaining Your sight was improved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amon Ra, Hersifon and Mor Havoc Your deity was Hersifon The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - steam venom 4 elemental 0% 384% b - frost 4 elemental 0% 319% c - burrow 6 elemental 0% 494% d - flood 5 elemental 0% 389% Techniques known in the end Name Level Status elemental fist 7X Prepared(0) sigil of control 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) ward against ice 3X Prepared(0) Discoveries Amulets amulet versus stone (adamant) Armor robe of permanence (cyan robe) Scrolls scroll of enchant weapon (SODALG) scroll of create monster (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of healing (MA MILLOCOR) scroll of mana (GROUP SING MAKE MORE DAMAGED) scroll of phase door (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) scroll of standard id (VIRUS INFECTION DETECTED) scroll of cure (I AM THE KING) Spellbooks spellbook of steam venom (iceblock) spellbook of frost (mysterious) spellbook of burrow (failed) spellbook of flood (listening) Potions potion of gain level (gray) potion of gain energy (creamy) Wands wand of cold (gemstone) wand of magic missile (archmage) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 25 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 133 times You killed 79 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (7 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (153 of 160) polearms [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Skilled] (max Wizard) (215 of 540) matter spells [Basic] (max Master) (20 of 160) Goodbye will905965 the Elementalist...