will905965, neutral male redguardian Sage ---------- --------------------- |........|#### |...................| |..<......,,,###|...................} |........|###}#,)............}......| |........|## #,|..}................| }..@.....-,# #,|...................| #--.-------,} #,-----------}|-------- ##,,,# #,# #,# #,,,,,# #,,### ##,# #,# #,##### #,## #,,# #,# #}# -|- #,--#--,# --}.-}- |.... #,}....,#####|...`.|# }././.. #,|..#|,,,,,,.......} |///(///. #,|...|,}####|.....|# -----}---- #,-.#.| |.....| ##|...| ------- ----- [Will90596 the Invoker] St5 Dx8 Co5 In17 Wi6 Ch6 SagRedMalNeu Dlvl:2 $43 HP-8(33) Pw27(27) AC7 Exp2 T494 Latest messages You see here a runed dagger {4}. You hear a nearby zap. You cannot diagonally move through a door! There is a wall in the way! "Hello, will905965! Welcome again to Llanrwst's quality apparel and accessories!" The Elvenking zaps a vanishing wand! The magic missile hits you! [-2 -> 31] The magic missile bounces! The Elvenking zaps a dragonhide wand! The wand hits you! [-14 -> 17] The Elvenking zaps a wand of striking! The wand hits you! [-8 -> 9] You hear a nearby zap. The wand misses you. You hear a nearby zap. The wand hits you! You die... Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 83% Wand drop chance was reduced to 63% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: spirituality (turn 23) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40775 Monster spawn increase reached its maximum at turn 62606 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1229446 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: naga The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: condemned one (freq bonus 5) The monster species that spawned more often: werejabberwock (freq bonus 18) The monster species that spawned more often: glass golem (freq bonus 6) The monster species that spawned more often: elam (freq bonus 10) The monster species that spawned more often: Isis (freq bonus 42) The monster species that spawned more often: topaz warp patch (freq bonus 5) The monster species that spawned more often: zakrong sephirah (freq bonus 6) The monster species that spawned more often: silver snake (freq bonus 6) The monster species that spawned more often: damned pirate (freq bonus 12) The monster species that spawned more often: mosquito (freq bonus 6) The monster species that spawned more often: umbra warp patch (freq bonus 12) The monster species that spawned more often: copper dragon bat (freq bonus 12) The monster species that spawned more often: eastern shimmerfly (freq bonus 12) The monster species that spawned more often: adult blue dragon (freq bonus 5) The monster species that spawned more often: sassy lassy (freq bonus 4) The monster species that spawned more often: blade urchin (freq bonus 24) The monster species that spawned more often: Meltem's combat boot (freq bonus 15) The monster species that spawned more often: blood stone (freq bonus 3) The monster species that spawned more often: quiver slot (freq bonus 4) The monster species that spawned more often: silver weasel (freq bonus 3) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 8) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 16) The monster species that never randomly spawned: wereblacklight The monster species that never randomly spawned: bone mage The monster species that never randomly spawned: undead ninja The monster species that never randomly spawned: sererrog The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: master vampire The monster species that never randomly spawned: quartz piercer The monster species that never randomly spawned: sane warp patch The monster species that never randomly spawned: bright white mushroom The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 70) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 3) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 3) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 23) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 19) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 39) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 2) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was always generated cursed: tunnelization (threatening) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 1) Next attribute increase check would have come at turn 1730 Strength training was 17 Dexterity training was 6 Wisdom training was 4 Constitution training was 32 You were poison resistant You were immune to sickness You were prevented from having drain resistance (0) You were prevented from having petrification resistance (0) You had 1025 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Menelaos The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 96% b - healing 1 healing 0% 96% c - teleport away 6 body 98% 496% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) scroll of healing (STUNT OF GHOST IS DIFFER) scroll of mana (ABOR EFECTOR) scroll of phase door (POKE MONGO) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (HARATTAMA KIYOTTAMA) scroll called proof armor? (QUESTO DEVE ESSERE QUALCUN ALTRO) Spellbooks spellbook of force bolt (white) spellbook of healing (vermilion) spellbook of teleport away (transient) Potions potion of full healing (freezing) potion of hallucination (magenta) potion of healing (unnatural) Wands wand of magic missile (vanishing) wand of striking (dragonhide) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 12 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (34 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye will905965 the Sage...