whoawhat, chaotic female unaligned Monk ---------- |........| |.)......| |........| |........| |..@.....| ------+-.- [Whoawhat the Candidate] St16 Dx5 Co8 In5 Wi14 Ch6 MonUnaFemCha Dlvl:2 $0 HP21(21) Pw17(17) AC5 Xp1/4 T65 Leg Bli Hal Latest messages You strike the fox spirit fully together. You kill the Bear-Man packleader! You gained 1 alignment points; your new value is 10. The uneatable brolly drops 4 gold pieces. # Talk to whom? (in what direction) The slug impersonator mews. The AM picks up 4 gold pieces. The ochre jelly drops 4 gold pieces. You're pushed back! You see here 3 gold pieces. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) Oh, bummer! Everything is dark! Help! Off - you just blinded yourself! # Really quit [yes/no]? Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 19 uncursed apples {0} i - 14 uncursed oranges {0} j - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of food detection {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of protection (6:4) {0} Potions e - an uncursed potion of healing {0} f - 2 uncursed finalized potions of healing {0} Tools p - an uncursed large box {500} Contents of the large box: an uncursed amulet of ESP {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 12 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 99% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 77% Tool drop chance was reduced to 61% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: lance (turn 36) The following skill became untrainable if you tried to train it too early: matter spells (turn 660) The following skill became untrainable after a while: martial arts (turn 43800) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 64129) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74750 Monster spawn increase reached its maximum at turn 326210 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 529832 The monster class that cannot be genocided was kobold The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: guardrail permeate (freq bonus 18) The monster species that spawned more often: exhale recital (freq bonus 12) The monster species that spawned more often: evil eye (freq bonus 21) The monster species that spawned more often: snaga (freq bonus 16) The monster species that spawned more often: Laura's parlor trick (freq bonus 15) The monster species that spawned more often: juju zombi (freq bonus 24) The monster species that spawned more often: fragmentation grenade (freq bonus 18) The monster species that spawned more often: heavily cursed lizard (freq bonus 36) The monster species that spawned more often: revivalistic lisbon concerned bloom brakemen (freq bonus 33) The monster species that spawned more often: force swamp kobold (freq bonus 30) The monster species that spawned more often: enclave soldier (freq bonus 8) The monster species that spawned more often: pink slime (freq bonus 10) The monster species that spawned more often: sustainer (freq bonus 6) The monster species that spawned more often: mentality southeast foreside materializing (freq bonus 15) The monster species that spawned more often: Undead Kchief (freq bonus 10) The monster species that spawned more often: rhino beetle (freq bonus 40) The monster species that spawned more often: spear turret (freq bonus 30) The monster species that spawned more often: trickster (freq bonus 12) The monster species that spawned more often: meetinghouse casket crumbliest (freq bonus 7) The monster species that spawned more often: baby river hog (freq bonus 8) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster species that never randomly spawned: rhydon The monster species that never randomly spawned: Alida's hugging boot The monster species that never randomly spawned: great cyan dragon The monster species that never randomly spawned: BOP The monster species that never randomly spawned: rock worm The monster species that never randomly spawned: baby long worm The monster species that never randomly spawned: undead stalk The monster species that never randomly spawned: ungenomold The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: prissily cause darking miscellaneously torching The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: elm-et (cold-blooded helmet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 59) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 345) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 7) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 36) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 4) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 2) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 10) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 43) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: heavy elasthan ball ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 2) Trap randomization happened for 1 in 187 traps Trap difficulty was increased by 73 Next attribute increase check would have come at turn 540 Strength training was 1 Dexterity training was 3 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were sleep resistant You were hallucinating (20) You were blinded (21) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having half physical damage (0) You had wounded rear limbs (46) You saw invisible You had 1429 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Pluto and Buddha Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (88) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (crow) Armor * leather gloves (slit gloves) * robe (octarine robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (chain-aventailed helmet) * skullcap (knowledgeable helmet) * flack helmet (inkcoat helmet) * crystal helm (dream helmet) * mining helm (padded helmet) * field helm (gray helmet) * helm of safeguard (wok-shaped helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (occultism gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (doctor claw boots) * boots of safeguard (profiled boots) Scrolls scroll of food detection (IAOMORMOROTOKONBAI) scroll of healing (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of mana (TO DO CANCENUS) scroll of phase door (KLATHA DATHA NY ARYATHA) scroll of standard id (THERESA FLAUSCHEBUESCHEL MAY) scroll of cure (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of extra healing (NOTARY SOJAC) * scroll of greater mana restoration (I DONT NEED A FULL YES CONFIRMATION) Spellbooks spellbook of protection (crying) Potions potion of healing (foaming) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (24 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye whoawhat the Monk... Since you quit, the score list will not be checked.