whoawhat, chaotic female droven Monk --------- |d......| ..@..$..| |.......| |.......| |.......| -.------- [Whoawhat the Candidate] St16 Dx10 Co10 In7 Wi15 Ch5 MonDroFemCha Dlvl:1 $0 HP18(18) Pw17(17) AC3 Xp1/0 T1 Latest messages Use hybrid races? [yn] (n) Hello whoawhat, welcome to SlashEMExtended! You are a chaotic female droven Monk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Your inventory Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} Comestibles g - 3 uncursed food rations {0} h - 11 uncursed apples {0} i - 3 blessed apples {0} j - 17 uncursed oranges {0} k - 3 uncursed fortune cookies {0} Scrolls d - an uncursed scroll of stinking cloud {0} m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of protection (0:5) {0} Potions e - an uncursed finalized potion of healing {0} f - 2 blessed potions of healing {0} Tools l - an uncursed oil lamp (1384) {0} Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 193 Ring drop chance was reduced to 80% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 84% Potion drop chance was reduced to 66% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 71% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: general combat (turn 13) The following skill became untrainable if you tried to train it too early: divination spells (turn 6432) The following skill became untrainable after a while: elemental spells (turn 32177) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 39592) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 5770 Monster spawn increase reached its maximum at turn 131530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 455346 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: spark bug (freq bonus 28) The monster species that spawned more often: novel spore (freq bonus 12) The monster species that spawned more often: star beam (freq bonus 12) The monster species that spawned more often: ayatollah repaint weak stethoscope janitorial (freq bonus 6) The monster species that spawned more often: nautilus coxswain (freq bonus 6) The monster species that spawned more often: night reaver (freq bonus 3) The monster species that spawned more often: lovely girl (freq bonus 15) The monster species that spawned more often: phase stalk (freq bonus 10) The monster species that spawned more often: giant mosquito (freq bonus 12) The monster species that spawned more often: werejackal (freq bonus 20) The monster species that spawned more often: mizzly holder (freq bonus 4) The monster species that spawned more often: hysteria compressedly (freq bonus 9) The monster species that spawned more often: scim golem (freq bonus 48) The monster species that spawned more often: squad astral elemental (freq bonus 10) The monster species that spawned more often: dark laser (freq bonus 9) The monster species that spawned more often: giant cockroach (freq bonus 20) The monster species that spawned more often: evasive enclave soldier (freq bonus 6) The monster species that spawned more often: blank spore (freq bonus 4) The monster species that spawned more often: Nuclear Grigori (freq bonus 6) The monster species that spawned more often: gazer horror (freq bonus 12) The monster trait that was more common: monsters with soldier dialogue (freq bonus 6) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster species that never randomly spawned: unknown escalation rubber The monster species that never randomly spawned: hidden rock troll The monster species that never randomly spawned: filed masculinely The monster species that never randomly spawned: individual will-o-the-wisp The monster species that never randomly spawned: Radio Kop The monster species that never randomly spawned: hillbilly antagonizing The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: adjudicated hypnotizing holograph instate The monster species that never randomly spawned: crackbeetle The monster species that never randomly spawned: misemployment rooking The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 16) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 37) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 6) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 2) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 7) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 3) Trap randomization happened for 1 in 636 traps Next attribute increase check would have come at turn 673 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having freezopathy (0) You saw invisible You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (493) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor * leather gloves (orange gloves) * robe (red robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (celtic helmet) * skullcap (anachrononononaut helmet) * flack helmet (space helmet) * crystal helm (dream helmet) * mining helm (knowledgeable helmet) * field helm (less helmet) * helm of safeguard (kitchen hat) * war hat (narrow helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (black gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (buffalo boots) * boots of safeguard (combat boots) Scrolls scroll of stinking cloud (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of healing (YELL AT SKY PREVENT KEY FOR 5) scroll of mana (NOTHING IS FAKE) scroll of phase door (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of standard id (JUFFO WUP) scroll of cure (QUASH EM EXTENDED HITMAN SERVICE) * scroll of extra healing (ID 9739285327 INFO CRYPTEDFILES BIZ) * scroll of greater mana restoration (NOM STYL STUNT IS FLY STYL) Spellbooks spellbook of protection (heavenly) Potions potion of healing (white) potion of oil (spiritual) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 little dogs (1 created) 0 ego gas spores (1 created) 0 mega goblins (1 created) 0 drains rats (3 created) 0 Rame Ducks (1 created) 0 vampiroids (1 created) 0 novice medium walls (1 created) 0 novice dark walls (1 created) 10 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye whoawhat the Monk... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. Since you quit, the score list will not be checked.