%z_=X  Player: whiteline Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-10-04.19:42:22.ttyrec Time: (1601840542) Sun Oct 4 19:42:22 2020 %z_4 O[?1049hThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. %z_n Restoring save file...%z_ %z_w *[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC0 Exp1 T18 You return to level 1 in The Dungeons of Doom.--More--%z_˟dĿ+$##@f##<%z_A[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha Dlvl:1 $0 HP 20(20)  Pw 6(6)  AC0 Exp1 T18 Hello whiteline, the troll Zyborg, welcome back to SlashEMExtended!%z_[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 The moon is waning tonight.%z_1Unknown command '^Q'.--More--%z_MYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) %z_DNnTurn the number pad on? [yn] (n) %z_Cn[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_;What do you want to ready? [- e or ?*] %z_+%z_,Never mind.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_ %z_ You are not wearing any rings.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_Š Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) %z_C + Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a vi%z_t sual image of the dungeon level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor. --More--%z_' % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known lo%z_'2cation  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. --More--%z_7 y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depe%z_u Tnding on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument. --More--%z_<  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it %z_r Mwill be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object --More--%z_# symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in i%z_XCnventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry. --More--%z_ Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a p%z_rrojectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+'). --More--%z_ ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ %z_. Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard --More--%z_1 has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times%z_,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many --More--%z_  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--%z_+[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_a  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) %z_+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the%z_F number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options --More--%z_$/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop %z__%nseven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster --More--%z_ci invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wea%z_r put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap --More--%z_),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip%z_' dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor --More--%z_Jq M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot %z_q a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--%z_c[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_JYou are not wearing any rings.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_1  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) %z_A+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the%z_F number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options --More--%z_ / whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop %z_{ nseven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster --More--%z_i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wea%z_r put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap --More--%z_k ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip%z_k ' dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor --More--%z_C M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot %z_D a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--%z_O [Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) %z_r +y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  With the qwertz_layout option, the y and z keys are swapped  If the%z_s F number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  General commands: ? help display one of several informative texts ` menu access the menusystem S save save the game (to be continued later) ! sh escape to some SHELL (if allowed) ^Z suspend suspend the game (independent of your current suspend char)  (^Y if option qwertz_layout is set) O options set options --More--%z_(/ whatis tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) Game commands: ^B bereave steal ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes ^Y poly' polymorph (if possible) a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name an individual monster (ex. baptize your dog) d drop drop an object. d7a: drop %z_y)nseven items of object 'a' D Drop drop selected types of objects e eat eat something (or drain corpse, if vampire) E engrave write a message in the dust on the floor (E- use fingers) f fire fire item from quiver F fight followed by direction, fight a monster --More--%z_ i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money n# repeat repeat next command N name name or classify an item o open open a door p pay pay your bill (in a shop)/shopkeeper services P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver r read read a scroll or spell book R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wea%z_ r put on some armor x exchange swap weapon slots X 2weapon toggle two-weapon combat z zap zap a wand (y if option qwertz_layout is set) Z Zap cast a spell (Y if option qwertz_layout is set) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap --More--%z_b ),[,=,",( ask for current items of specified symbol in use * items list and change items in use $ gold count your gold + spells list the spells you know _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? Display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-b bereave steal M-c chat talk to someone M-d dip%z_ ' dip an object into something M-e enhance advance or check weapons skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor --More--%z_ M-m monster use a monster's special ability M-n name name an item or type of object M-o offer offer a sacrifice to the gods M-p pray pray to the gods for help M-q quit quit the game M-r rub rub a lamp or a stone M-s sit sit down M-t tech use a class specific technique M-u untrap untrap something M-y youpoly polymorph yourself M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) K kills list vanquished monsters (whether by you or not) l loot loot %z_\a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object)--More--%z_wB [Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T18 %z_{Q[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T20 @f%z_& ][Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T21 ##@%z_k[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T22 #@#%z_cg[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T23 #@#%z_i P[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T24 #@#%z_˕P[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 ##@#%z_?There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 %z_T %z_TThere is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 %z_% %z_ There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 %z_ %z_There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 %z_ %z_There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 %z_* %z_k+There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T25 %z_ [Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T26 %z_W[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T27 %z_[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T28 %z_(You find a secret passage!--More--%z_[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T29 %z_' O[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T30 #@#%z_ia[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T32 #`@#%z_`With great effort you move the boulder.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T33 #`@#%z_xV[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T34 #`@#%z_P[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T35 #`@#%z_P[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T36 #`@#%z_- T[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T37 #`@%z_ T[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T38 #`@%z_P[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T39 #`@#%z_30|[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T40 `@#%z_ There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T40 %z_%c[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T41 @%z_˂ There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T41 %z_P/h[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T42 @##%z_ There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T42 %z_{C[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T44 @%z_$There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T44 %z_; D[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T45 @%z_Od[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T46 f@#%z_[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T47 f@#%z_\![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T48 f@$%z_ Ŀl@##%z_8 "[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T48 Suddenly, you notice a hehehe-hehe tiny.%z_ 8The kitten bites the hehehe-hehe tiny.%z_[ 4The hehehe-hehe tiny is killed![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T49 %&z_)5[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T50 @&z_S [Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T51 @+&z_ /[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T52 f@&z_!@&z_4[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T52 The kitten drops 3 gold pieces.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T53 $f&z_iG[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T54 @f&z_I g[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T56 @f&z_&;`[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T57 @f&z_tU[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T58 @f&z_D)@&z_iDYou see here 2 gold pieces {0}.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T59 f&z_[[q[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T60 f@$&z_EY[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T61 f@&z_ )@&z_ <[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T61 The kitten picks up 3 gold pieces {0}.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T62 f&z_ 7@&z_- -You see here 2 gold pieces {0}.&z_ [Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T62 The kitten drops 3 gold pieces.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T63 &z_ &z_=There is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T63 &z_C&z_sThere is a wall in the way![Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T63 &z_yN4@$&z_nOZ[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T63 The kitten picks up 3 gold pieces {0}.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T64 f&z_U L[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T65 f@&z_ -What do you want to ready? [- e or ?*] &z_E &z_ Never mind.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T65  &z_e0 &z_0Unknown command '^Z'.[Whiteline the Tin Can ] St11 Dx7 Co13 In14 Wi15 Ch4 ZybTroFemCha  20(20)  Pw 6(6)  AC0 Exp1 T65  &z_Qu*Really save? [yn] (n) &z_R1!ySaving...&z_5-[?1049lBe seeing you...