9Ui~ Player: vixen Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2026-01-01.04:21:13.ttyrec Time: (1767241273) Thu Jan 1 04:21:13 2026 9UiThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. 9UȋWShall I pick a character's race, role, gender and alignment for you? [ynq] =Uiy=Ui" NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--HUiĿ@d($HUi[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T1  It is written in the Book of Erzulie Freda:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Erzulie Freda seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Lubber, have been heralded from birth as the instrument of Erzulie Freda. You are destined to recover the Amulet for your deity,HUi or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Erzulie Freda!--More--hUi hUi~ hUi~ kAhoy vixen, welcome to SlashEMExtended! Ye be a lawful female japura Korsair.--More--Ui~Ye be playing 'Unix SlashEMExtended Version 2.9.6 (7f71e5de) - last build Sun Jul 20 05:21:26 2025.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Libera. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! --More--Ui IMPORTANT ADVIKE FOR NEWBIES: The default kontrol scheme on this server be vikeys (hjklyubn), which be borderline unplayable :-P Ye may want to switch to the *number pad*. I've kreated an easy way to achieve that: press Shift-O during the first 50 game turns to get a dialogue that allows ye to switch, then ye no longer need to wonder why the number pad keys only display 'Kount: 22222' or some such garbage, but will be able to actually move. Seasoned players may add OPTIONS=number_pad:2 to their konfig file to turn the number pad on by default, or OPTIONS=nonumpadmessage to turn this reminder message off.--More--UiB Message o' the day: The #monster kommand has been improved konsiderably and be now a menu that presents all the available abilities. Feel free to use it and tell me what ye think.--More--UiJU Attention, main weather broadcast koming in:Uil$The sky be kloudy.Ui[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 The moon be waxing tonight.Ui+2Unknown kommand 'M-B'.--More--Ui&Invalid kommand, possibly ye tried to use the number pad to move? Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the kompound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog komes up, and set it to 2. Alternatively, ye kan also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Ui| inTurn the number pad on? [yn] (n) Ui:yNumber pad be ON now. Ye should add the following line to yer konfiguration file to have it be turned on by default: OPTIONS=number_pad:2--More--Ui [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 Ui  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) UizT+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) Uiˑ[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 Uiw Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui.+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) -Ui + [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T1  Amulets e - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} c - an uncursed +0 marlinspike {2} Comestibles i - an uncursed tin of wimpgoblin meat {0} j - a blessed sea biscuit {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n-Uih  - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions g - an uncursed finalized potion of rum {0} h - an uncursed potion of rum {0} Rings d - an uncursed ring of polymorph control {0} Tools f - an uncursed oilskin sack {5} k - an uncursed figurine of a flying frog {0}(end) XUi$+ [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T1 ring o' polymorph kontrol - This be a ring. Kolor: kyan. Material: stone. Appearance: milled. Ye kan wear a maximum o' two rings; they will often have some sort o' magical effect if worn. Every worn ring will kause ye to go hungry a little bit faster. Dropping a ring on a sink will kause it to disappear while providing ye with a klue to its nature. --More--hUif3 hUi]While wearing this ring, ye kan kontrol yer polymorphs and specify what monster ye would like to become.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 kUiG kUi Unknown kommand '^J'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 nUi <What do ye want to wield? [- abc or ?*] sUiEsUiNever mind.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 uUi0' Amulets e - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} c - an uncursed +0 marlinspike {2} Comestibles i - an uncursed tin of wimpgoblin meat {0} j - a blessed sea biscuit {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions g - an uncursed finalized potion of rum {0} h - an uncursed potion of rum {0} Rings d - an uncursed ring of polymorph control {0} Tools f - an uncursed oilskin sack {5} uUiU'Ak - an uncursed figurine of a flying frog {0}(end) |Ui [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T1 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T1 }UiƐ.What do ye want to wield? [- abc or ?*] UiUiwMd - an uncursed ring o' polymorph kontrol (weapon in hand) {0}.--More--Ui?6[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T2 Ŀ@d($UiV  Amulets e - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} c - an uncursed +0 marlinspike {2} Comestibles i - an uncursed tin of wimpgoblin meat {0} j - a blessed sea biscuit {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions g - an uncursed finalized potion of rum {0} h - an uncursed potion of rum {0} Rings d - an uncursed ring of polymorph control (weapon in hand) {0} Tools f - an uncursed oilskin sack {5} k - anUi| ; uncursed figurine of a flying frog {0}(end) Ui [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T2 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T2 Ui|8-Ye don't have anything to wear.--More--Uih [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T2 Ui.What do ye want to wield? [- abc or ?*] Ui7Ui;Oe - an uncursed amulet o' magical breathing (weapon in hand) {0}.--More--Ui8[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T3 Ŀ@d($UiV.What do ye want to wield? [- abc or ?*] UivUiwYe be already wielding that![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T3 UiE Ui  Unknown kommand '^J'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T3 UiO  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uih .+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) Uil [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T3  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) UiN + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) Ui N Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uid.+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) Ui  [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T3  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) UiH ^[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T3 Ui Amulets e - an uncursed amulet of magical breathing (weapon in hand) {0} Weapons a - an uncursed +1 cutlass {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} c - an uncursed +0 marlinspike {2} Comestibles i - an uncursed tin of wimpgoblin meat {0} j - a blessed sea biscuit {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions g - an uncursed finalized potion of rum {0} h - an uncursed potion of rum {0} Rings d - an uncursed ring of polymorph control {0} Tools f - an uncursed oilskin sack {5} k - anUim; uncursed figurine of a flying frog {0}(end) Ui [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T3 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T3 Ui9u.What do ye want to wield? [- abc or ?*] UiQ UiS ?a - an uncursed +1 kutlass (weapon in hand) {16}.--More--Uiu[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T3 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T4 Ŀ@d$Ui-  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) Ui7 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T4 Ui  Unknown kommand 'y'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T4 Ui Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui*+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) Uiv + Set what options?   IMPORTANT: The number_pad option is all the way down at the compound options,  so scroll down there if you want to turn the number pad on!!!  Scroll with the space bar or the > key, NOT the arrow keys!   Booleans (selecting will toggle value):  legacy [true]  news [true]  winggraphics [false]  blindfox [false]  dudley [false]  gehenna [false]  hippie [false]  iwbtg [false]  elmstreet [false]  lostsoul [false]  uberlostsoul [false]  assholemode [false]  wonderland [false]  zapem [false]  askforalias [false]  randomhybrids [true]  a - autodig [false] i{w 5;1H b - autopickup [false]  c - autoopen [true]  d - autoquiver [false]  e - bash_reminder [true]  f - checkpoint [true] (1 of 6)Uis +UimW+UiW -Ui& +UiF  -UinV-UieH  a - cmdassist [true]  b - color [true]  c - confirm [true]  d - classic_status [true]  e - cursesgraphics [false]  f - DECgraphics [false]  g - eatingboulders [true]  h - eatingconfirm [false]  i - eatingdoors [true]  j - eatingwalls [true]  k - eight_bit_tty [false]  l - epyxmode [true]  m - extmenu [false]  n - gmmessage [true]  o - graffitihilite [true]  p - help [true]  q - hilite_pet [true]  r - hitpointbar [true]  s - IBMgraphics [true]  t - ignintr [false]  u - inertiaconfirm [false]  v - invweight [true]  w - knapsacklimit [false]  x - lit_corridor [true]  y - lootabc [false]  z - mail [true]  A - materialglyph [false]  B - memorizationknown [false]  C - statuscolors [true] (2 of 6) UiV  a - menucolors [false]  b - menu_on_esc [true]  c - menu_glyphs [false]  d - missing_safety [true]  e - mon_polycontrol [false]  f - moreforced [true]  g - numpadmessage [false]  h - null [true]  i - paranoidquit [true]  j - perm_invent [true]  k - pickup_thrown [true]  l - pickup_cursed [false]  m - pokedex [true]  n - prayconfirm [true]  o - pushweapon [false]  p - quiver_fired [false]  q - qwertz_layout [false]  r - rest_on_space [false]  s - safe_pet [true]  t - showexp [false]  u - showrace [false]  v - showrealtime [false]  w - showscore [false]  x - showsym [true]  y - showdmg [true]  z - showweight [false]  A - showmc [false]  B - showmovement [false]  C - showlongstats [false] (3 of 6)Ui +Ui -Uiwi +Ui -Ui +!Ui -+Uiar a - showsanity [false]  b - showsymbiotehp [false]  c - silent [true]  d - simpledescs [false]  e - sortpack [true]  f - sound [true]  g - sparkle [true]  h - standout [false]  i - tabcursesconfirm [false]  j - tech_description [true]  k - time [true]  l - timed_autosave [true]  m - quick_autosave [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - wallglyph [true]   Compounds (selecting will prompt for new value):  name [vixen]  role [Korsair]  race [japura]  gender [female]  align [lawful]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)] +Ui s(4 of 6)FUi  dragonname [(none)]  monkeyname [(none)]  parrotname [(none)]  girlname [(none)]  boyname [(none)]  ravenname [(none)]  dumpfile [/dgldir/userdata/%n/slex/dumplog/%d.txt]  ghoulname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  plalias [(none)]  ratname [(none)]  videocolors [1-2-3-4-5-6-7-8-9-10-11-12-13-14-15]  windowtype [tty]  wolfname [(none)]  a - boulder [`]  b - disclose [ni na nv ng nc]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [2=on, DOS compatible]  h - packorder [$"])[%?+!=/(*`0_.] FUi i - pickup_burden [stressed]  j - pickup_types [none]  k - pilesize [5]  l - runmode [run]  m - scores [3 top/2 around] (5 of 6)MUi Da a - sortloot [none]  b - suppress_alert [(none)]  c - tileset [(none)]  d - autopickup exceptions (0 currently set)   Attention: DO NOT press ESC here or you'll cancel your changes!!  Scroll out of the menu via spacebar or > to save your changes!!! (6 of 6)QUi( [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T4 Ŀ@d$]Ui-@<]UiF[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T4 The little dog picks up a figurine o' a tucher w {0}.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T5 ddUiQH[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T5 @ddUiTNThe little dog drops a figurine o' a tucher w {0}.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T6 (dfUi\>[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T7 @dgUi&[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T7 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T8 @(dgUi17 7[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T9 @dhUi![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T9 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T10 @diUiPO There be a wall in the way![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T10 nUi Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) qUi~ + Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) uUiN Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) vUi!_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T10 wUif&In what direction? [47896321><] zUizUi Ye see no door there.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T10 |Uiʸ4In what direction? [47896321><] Uig Ui Ouch! That hurts!Ui [Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T10 [-1 -> 11][Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T11 dUi<What do ye want to wield? [- abc or ?*] Ui\Ui]Never mind.[Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T11 Ui [Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T11 [Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T12 dUi9 O[Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T13 d@Ui_ /[Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T13 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T14 d@Ui>[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T15 (d@UiOThere be a wall in the way![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T15 Ui4In what direction? [47896321><] Ui#Ui Ye see no door there.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T15 Ui'Y G[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T15 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T16 d@Ui I[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T17 @dUi [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T17 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T18 d@Uim Ui BYe displaced yer little dog.@dUi? #Ye see 'ere a figurine o' a tucher w {0}.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T19 Ui/ Uix0 4There appears to be no shopkeeper 'ere to receive yer payment.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T19 Ui:What do ye want to put on? [de or ?*] UigUi[Never mind.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T19 UiV  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) Uio Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) UiB1+ Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) Ui Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uia_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T19 Uiݨ Ŀ<@d$Ui %[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T19 b - 7 uncursed +1 gullies (wielded) {28}.--More--UirĿ<@d$Uix<[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T19 a - an uncursed +1 kutlass (alternate weapon; not wielded) {16}.--More--Uij[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T19 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T20 Ŀd<@$Ui&In what direction? [47896321><] Ui&Ui Ye see no door there.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T20 Ui-u Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) UiEy+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) UiFo Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uix_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T20 Ui. &In what direction? [47896321><] UiF UiF Ye see no door there.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T20 Ui*#[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T21 @dUi}'[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T21 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T22 @d(Ui]" [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 dUim There be a staircase up 'ere.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 Ui OPick an object with the kursor and press the , key.Ui@ a human or elf or ye (japura korsair kalled vixen, on a staircase)  Accessing Pokedex entry for japura...  Base statistics o' this monster type:  Base level = 6, difficulty = 8, AK = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous, poisonous. Bethe same race as ye. Kan be seen with infravision. Origin: Age o' Empires. Benot a valid polymorph form.  Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordiUiugnary physical --More--Ui8D[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 UiMThere be nothing 'ere to pick up.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 UiOPick an object with the kursor and press the , key.UiU@ a human or elf or ye (japura korsair kalled vixen, on a staircase)  Accessing Pokedex entry for korsair...  Base statistics o' this monster type: Base level = 10, difficulty = 12, AK = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Bethe same race as ye. Kan be seen with infravision. Bea playable role and thus likely to be well-armed. Benot a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  UiV 1d6, uses weapon - ordinary physical  --More--Ui> N[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 Ui  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui3_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 Uiݼ [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 Ui Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uil *+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) Ui1  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui{.+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) UiE [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T23  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui<+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) !Ui}j N Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) &UiW+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) *UiN Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) .Ui*+ Action  c - Close a door e - Eat some food f - Force a lock [M-f] l - Loot an object o - Open a door q - Quaff a potion r - Read an object u - Untrap z - Zap a wand Z - Cast a spell(end) 0UiAN Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 2Uic_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 5Ui5 Unknown kommand 'M-B'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T23 5Ui'w@<d5Ui(There be a wall in the way![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T24 9Ui S[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T25 @d;Ui~  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) =UiL y+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) AUio Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) CUiʔ + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) EUii Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) FUih _[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T25 HUiThere be nothing 'ere to pick up.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T25 IUi*[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T25 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 d(QUi Unknown kommand 'M-B'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 QUi  Unknown kommand 'M-!'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 RUibRUib Unknown kommand '''.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 SUiSUiY Unknown kommand '`'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 SUijSUiYe don't know any spells right now.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 TUi TUi  Unknown kommand '^J'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 TUi [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T26 VUi F[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T27 @<dYUi$@YUir BYe see 'ere a figurine o' a tucher w {0}.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T27 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T28 dZUi  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) \Uiry+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) aUi-o Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) dUiu *+ Game  O - Options r - Redraw Screen n - Switch Number Pad On/Off S - Save q - Quit [M-q](end) hUilz Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) iUi.+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) sUi% [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T28 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T28 tUi Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) vUi%+ Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) wUiy Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) yUii .+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) Ui%^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) UiI+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeoUih3n level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring. --More--Ui  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (possibly valuable, possibly worthless).  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the direUiJ ctions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something --More--Uiw  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster PRESS SHIFT-O TO OPEN THE OPTIONS MENU! THIS LETS YOU TURN ON THE NUMBER PAD! I REPEAT: PRESS SHIFT-O TO OPEN THE OPTIONS MENU! DO THAT DURING THE FIRST 50 TURNS TO BE ASKED WHETHER YOU WANT TO TURN ON THE NUMBER PAD SO YOU DON'T HAVE TO SEARCH FOR THE OPTION MANUALLY (alternately, you can open the main menu by pressing escape and select 'g' for game commands, which lets you switch the number pad on and off with 'n')  With the qwertz_layout option, the y and z keys are Ui swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Important hints: - Can't find whatever command you're looking for? Contact Amy and ask her!  https://www.reddit.com/r/slashemextended  Or use the #em.slashem.me IRC channel on Libera. - There is no "dig" command. In order to dig, equip and 'a'pply a pick-axe. --More--Uij - Press s to search for secret doors and corridors. - Press Ctrl-D (or k in number pad mode) to kick. - Press Shift-F and then a direction to forcibly attack a location in melee. - Press the comma key to pick up items. - In order to look at a tile on the screen, press / and answer 'y' when asked  whether to specify an object with the cursor. Now move the cursor around  with the standard movement keys, and press , (comma) when on the target  square to get a description of what is there.  You can also use the ; (semicolon) key to directly get a cursor for looking  at things, but then you have to use the command every time you want to look  at a single tile; using the / command is usually more convenient.  Remember: press the comma key when at the target location!  Don't press Escape or Space, or you'll just cancel the command! - Some commands, like 'e'at, allow you to target the floor. In orUik der to do  so, press the comma key at the prompt that asks you for the target item. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn. --More--UiM  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name) an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deseleUi8N 7ct all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object  symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it). --More--Ui* e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  Ui+I and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option.  q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book. --More--Uin; R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  Ui;h^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using. --More--UiS * List and change items in use.  * Tell what equipment you are using; combines the preceding five.  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  UiS these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a similar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times, --More--Ui,= ! as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your  attributes, your alignment, what dungeon level you are on, how many  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--Ui[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T28 Ŀ<@d$Ui Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Uiy+ Player  b - Steal from Monsters [M-b] c - Chat with Monsters [M-c] d - Do Kick e - Weapon Skills [M-k] m - Use your Monster Ability [M-m] o - Offer a Sacrifice [M-o] p - Pay the Shopkeeper s - Sit down [M-s] t - Controlled Teleport [C-t] T - Use Techniques [M-t] U - Remove 'I' markers [M-u] x - Show attributes y - Self-Polymorph [M-y](end) Uio Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui6.+ Inventory  View Inventory i - Inventory List I - Inventory List by Type * - Items in use Ready Items w - Wield Weapon W - Wear Protective Gear Q - Prepare missile weapon (in Quiver) T - Take off Protective Gear Manipulate Items a - Apply an object d - Dip an object [M-d] E - Engrave into the ground f - Fire your prepared missile weapon i - Invoke your weapon t - Throw an item Drop Items d - Drop an object D - Multi-Drop(end) UiB [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T28  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) Ui^_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T28 Ui{-Ye don't have anything to wear.--More--Uim [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T28 Uiz7[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T29 @dUiY @UiJ] [[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T29 The little dog picks up a figurine o' a tucher w {0}.dUia ZThe little dog drops a figurine o' a tucher w {0}.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T30 (dUi 1[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T31 d@Ui ([Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T31 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T32 @dUiThere be a wall in the way![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T32 UiUitThere be a wall in the way![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T32 UiUiThere be a wall in the way![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T32 Uiɼ4In what direction? [47896321><] Ui Ui6 Ye see no door there.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T32 UiI[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T33 @dUi1> F[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T33 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T34 d@Ui7&In what direction? [47896321><] Ui# (Ouch! That hurts!Uiذ [Vixen the Lubb er] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  11(12)  Pw 2(2)  AC9 Exp1 T34 [-1 -> 11][Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35 (dUiiUiiYe don't find anything 'ere to loot.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35  Uin  Uio Unknown kommand 'M-K'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35  Uip Unknown kommand 'M-'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35  UiJ  Ui Unknown kommand 'L'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35  Ui[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35  Ui4t.What do ye want to wield? [- abc or ?*] UiUiNever mind.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35 $Ui1 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T35 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T36 d&Uif2F[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T37 @d'Ui O[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T37 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T38 @d'Uiw@'Uim{OYe see 'ere a figurine o' a tucher w {0}.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T39 d(UiA [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T39 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T40 @d)Ui/[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T41 @(d*UifZ-[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T41 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 @d+UiKAPick an object with the kursor and press the , key.-Ui@ a human or elf or ye (japura korsair kalled vixen, on a staircase)  Accessing Pokedex entry for korsair...  Base statistics o' this monster type: Base level = 10, difficulty = 12, AK = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Bethe same race as ye. Kan be seen with infravision. Bea playable role and thus likely to be well-armed. Benot a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  -Ui 1d6, uses weapon - ordinary physical  --More--0Ui۵N[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 2Ui{=There be a staircase up 'ere.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 4Ui4UihThere be a staircase up 'ere.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 4Ui> !There be a staircase up 'ere.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 5UiBG 5Ui[H Unknown kommand '^J'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 6Ui 6UiZ There be a staircase up 'ere.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 >UiOPick an object with the kursor and press the , key.BUi&@ a human or elf or ye (japura korsair kalled vixen, on a staircase)  Accessing Pokedex entry for korsair...  Base statistics o' this monster type: Base level = 10, difficulty = 12, AK = 10, magic resistance = 1, alignment -3. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No konvdeadlightd resistances. Not genocidable, karnivorous, 'erbivorous. Bethe same race as ye. Kan be seen with infravision. Bea playable role and thus likely to be well-armed. Benot a valid polymorph form. Attacks:  1d6, uses weapon - ordinary physical  BUi( 1d6, uses weapon - ordinary physical  --More--RUiaN[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 VUiV Unknown kommand '^J'.[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 [Ui9 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) _Ui_[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw  12(12)  Pw 2(2)  AC9 Exp1 T42 `Uisd=Beware, there will be no return! Still klimb? [yn] (n) fUizQy[Vixen the Lubber  12(12)  Pw 2(2) fUiiĿ(@d$fUi3j-[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T42 Do ye want yer possessions identified? DYWYPI? [ynq] (n) iUiE.n Amulets e - an uncursed amulet of magical breathing {0} Weapons a - an uncursed +1 cutlass (alternate weapon; not wielded) {16} b - 7 uncursed +1 gullies (wielded) {28} c - an uncursed +0 marlinspike {2} Comestibles i - an uncursed tin of wimpgoblin meat {0} j - a blessed sea biscuit {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} q - an uncursed scroll of heal other {0} Potions g - an uncursed finalized potion of rum {0} h - an uncursed potion of rum {0} Rings d - an uncursed ring of polymorph control {0} Tools f - an uncursed oilskin sack {5} k -iUi.> an uncursed figurine of a flying frog {0}(end) kUiF 6 [Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T42 The oilskin sack be empty.--More--lUi @Do ye want to see yer attributes? [ynq] (n) nUij6 yFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Potion identification only worked 3 times out of 4. Implant identification only worked 1 times out of 17. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 6. Monsters only dropped their musable items with 82% chance. Ring drop chance was reduced to 98%. Armor drop chance was reduced to 94%. Food drop chance was reduced to 96%. Shop item generation was reduced to 97%. Concealing monsters were spawned underneath items 16% of the time only. Monster death drops spawned with only 94% chance. Mastering the following skill taught you the hidden power: dart. The following skill could not be trained at all: chaos spells. The following skill was limited to basic proficiency: trident. The following skill was linUi6 mited to expert proficiency: memorization. The following skill became untrainable if you tried to train it too early: elemental spells (turn 2). The following skill became untrainable after a while: grinder (turn 55415). The following skill couldn't be trained before a certain turn number is reached: body armor (turn 33049). The following skill became harder to train at higher skill levels: broadsword. Monster spawn rate multiplier was currently 102. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Your hairstyle was 'gentle bundle'. --More--Ui&Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5041 turns ago. Your areola diameter was 10. Monster spawn increase would have started at turn 106023. Monster spawn increase had reached its maximum at turn 792261. In this game, Eevee's evolution was venomeon. Maximum amount of combined random monster spawn freqs was 2566. Your limit for ascension was at turn 6072858. The monster class that cannot be genocided was light. The monster species that was spawned more often: some real motherfucker (freq bonus 8). The monster species that was spawned more often: driftwood effectuation palatal creakily (freq bonus 2). The monster species that was spawned more often: evading multivalent (freq bonus 4). The monster species that was spawned more often: mirror force fungus (freq bonus 14). The monster species that was spawned more often: nirvana unitUie (freq bonus 8). The monster species that was spawned more often: integral warp patch (freq bonus 2). The monster species that was spawned more often: goat spawn (freq bonus 6). The monster species that was spawned more often: criminology outmoded (freq bonus 4). The monster species that was spawned more often: rewarming yawl (freq bonus 4). The monster species that was spawned more often: war elberether (freq bonus 1). The monster species that was spawned more often: destabilizer (freq bonus 24). The monster species that was spawned more often: energy hound (freq bonus 4). The monster species that was spawned more often: turmoiling overskirt (freq bonus 4). The monster species that was spawned more often: ungoliant (freq bonus 24). The monster species that was spawned more often: eyter kobold (freq bonus 8). The monster species that was spawned more often: mismark liniUi(ment topically (freq bonus 1). The monster species that was spawned more often: atrociously symptomatically judicialized anodizing sultanic barrio (freq bonus 6). The monster species that was spawned more often: aspect of a greater demon (freq bonus 4). --More--Ui(The monster species that was spawned more often: assume tarnally leman (freq bonus 12). The monster species that was spawned more often: cooperating infallibility tapeline (freq bonus 3). The monster trait that was more common: monsters that never move (freq bonus 4). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2). The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2). The monster trait that was more common: monsters that gurgle (freq bonus 8). The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 6). The monster species that was never randomly spawned: armed cockatrice. The monster species that was never randomly spawned: cardioid pupil. The monster species that was never randomly spawned: defirmatory warp patch. The monster species that was never randomly spawned: Marian's sneaker. Ui)The monster species that was never randomly spawned: rockery late. The monster species that was never randomly spawned: endanger trafficker. The monster species that was never randomly spawned: fagot vivider redden feistier. The monster species that was never randomly spawned: whisking overattentively. The monster species that was never randomly spawned: lightlich. The monster species that was never randomly spawned: rare trickster. The RNG hath decreed that this item was never generated: helm of true sight (Armor). The RNG hath decreed that this item was never generated: gauntlets of slowing (Armor). The RNG hath decreed that this item was never generated: heavy nano ball (Iron balls). The RNG hath decreed that this item was never generated: Marike sneakers (Armor). The RNG hath decreed that this item was never generated: meatball (Comestibles). The RNG hath decrUi)eed that this item was never generated: cloak of premature death (Armor). The RNG hath decreed that this item was generated more often: Solvejg mocassins (Armor, freq bonus 11). The RNG hath decreed that this item was generated more often: unstable stethoscope (Tools, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of king beefcake (Implants, freq bonus 17). The RNG hath decreed that this item was generated more often: slice of pizza (Comestibles, freq bonus 7). The RNG hath decreed that this item was generated more often: dimensional shard (Weapons, freq bonus 20). The RNG hath decreed that this item was generated more often: pink double lightsword (Tools, freq bonus 7). --More--UiEThe RNG hath decreed that this item was generated more often: stone of misfiring (Gems, freq bonus 21). The RNG hath decreed that this item was generated more often: book stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: redinc stone (Gems, freq bonus 349). The RNG hath decreed that this item was generated more often: terere (Potions, freq bonus 3). The RNG hath decreed that this item was generated more often: radioglasses (Tools, freq bonus 5). The RNG hath decreed that this item was generated more often: elven arrow (Weapons, freq bonus 5). The RNG hath decreed that this item was generated more often: heal other (Scrolls, freq bonus 11). The RNG hath decreed that this item was generated more often: implant of lines (Implants, freq bonus 10). The RNG hath decreed that this item was generated more often: spoon (Tools, freq bonus 47). The RNG hath decreed that this item was generated more often: cloak of mUihatador (Armor, freq bonus 12). The RNG hath decreed that this item was generated more often: elven broadsword (Weapons, freq bonus 7). The RNG hath decreed that this item was generated more often: amulet of thorns (Amulets, freq bonus 4). The RNG hath decreed that this item was generated more often: visible item (Scrolls, freq bonus 10). The RNG hath decreed that this item was generated more often: elven boots (Armor, freq bonus 11). The RNG hath decreed that this item was always generated cursed: woolen shirt (Armor). The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball (Iron balls). The RNG hath decreed that this item was always generated cursed: trifurcate spear (Weapons). The RNG hath decreed that this item was always generated cursed: rain cloud (Spellbooks). The RNG hath decreed that this item was always generated cursed: reinforced shirt (AUi8rmor). The RNG hath decreed that this trap was always invisible: johanna trap. The RNG hath decreed that this trap was generated more often: falling rock cold (freq bonus 1). Trap randomization happened for 1 in 99 traps. Traps were spawned invisible 1 times in 85. Traps were extra hard to find 14% of the time. Next attribute increase check would have come at turn 1252. Strength training was 0. Dexterity training was -1. Wisdom training was 0. Constitution training was 0. --More--Uih qYour sanity was 0. Current weather was overcast. You had 1000 alla remaining. You had not decided on your sexuality yet. You had 1458 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (382). You survived. --More--Uio< Ŀ(@d$Ui< ![Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T42 Do ye want to see yer discoveries? [ynq] (n) Ui4 y Discoveries   Amulets  amulet of magical breathing (eternal)  Weapons  cutlass (curved sword)  Armor  * oilskin cloak (slippery cloak)  Scrolls  scroll of healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP)  scroll of mana (ARE YOU ONE OF THOSE CRAZY SENPAITACHI)  scroll of phase door (MASTERING THE FLEEING MINE)  scroll of standard id (SIE NICHT ANGESCHNALLT SIND)  scroll of cure (SILLY LITTLE NYMPHS)  scroll of heal other (ONE WILL NEVER KNOW IT)  * scroll of extra healing (AMGEMS SLAK)  * scroll of greater mana restoration (H A T E)  Potions  potion of rum (clover)  Rings  ring of polymorph control (milled)  Tools  * oilskin sack (bag)  * grappling hook (iron hook)  Venoms  * blinding venom (splash of venom)  * tailUiq5 spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom) (1 of 2)Uibj * physio venom (splash of venom)  * segfault venom (splash of venom) (2 of 2)Ui Ŀ(@d$Ui -[Vixen the Lubber ] St11 Dx11 Co16 In12 Wi10 Ch10 KorJapFemLaw Dlvl:1 $222 HP 12(12)  Pw 2(2)  AC9 Exp1 T42 Do ye want an account o' kreatures vanquished? [ynq] (n) Uiqn Vanquished creatures:  0 little dogs (1 created) 0 little grey aliens (1 created) 0 oozing puddings (1 created) 0 novice medium walls (1 created)  4 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--UiDo ye want to see yer konduct? [ynq] (n) UiB-7y Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 10.--More--Ui,Ui<Goodbye vixen the Korsair... You escaped from the dungeon with 150 points,  1 amulet of magical breathing (worth 150 zorkmids), and 222 pieces of gold, after 42 moves. You were level 1 with a maximum of 12 hit points when you escaped.--More--Ui"x  UiN UiFAYou reached the 50th place on the top 10000 list. No Points Name Hp [max] 1 24493774 Squirrel-Car-Ink-Mal-Law (Poly-Art) ascended to demigod-hood. 187 [356] 2 926155 Zsj III-War-Grd-Mal-Neu died in Lawful Quest on level 25. Killed by a touch of death. 314 [342] 3 901152 ziratha-Poi-Dev-Fem-Cha died in One-eyed Sam's Market on level 33. Killed by a monster (hallucinogen-distorted oneroi), while being bound by Sing. - [200] Uio 48 168 jeanpaul-Cha-Kno-Mal-Law escaped the dungeon [max level 1]. 14 [14] 49 166 Lothgar-Blo-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 30 [30]  50 150 vixen-Kor-Jap-Fem-Law escaped the dungeon [max level   1]. 12 [12] 51 140 Branyolo-Kni-Anc-Mal-Cha quit in The Dungeons of Doom on level 1. 51 [51] 52 117 Pedgux-Gan-Win-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (huge ogre thief). - [14]