username66, neutral female human Electric Mage ---------- |........| |........| |....!...| |........| |......<.| |........| --------.- ###,# #,,,# #,### ----.--- |......| |...@... |......| |....... -------- [Username6 the Charger] St5 Dx11 Co10 In16 Wi4 Ch5 EleHumFemNeu Dlvl:1 $0 HP17(17) Pw19(19) AC7 Exp1 T12 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Hello username66, welcome to SlashEMExtended! You are a neutral female human Electric Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! There is a wall in the way! (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: magic resistance You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 92 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 49% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polymorphing (turn 86) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59122 Monster spawn increase reached its maximum at turn 91816 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 514366 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: wall monster (freq bonus 4) The monster species that spawned more often: necromage (freq bonus 7) The monster species that spawned more often: conscious growth (freq bonus 12) The monster species that spawned more often: freezer snake (freq bonus 18) The monster species that spawned more often: arachnid (freq bonus 10) The monster species that spawned more often: arachnid (freq bonus 42) The monster species that spawned more often: xorn (freq bonus 90) The monster species that spawned more often: decayed colony (freq bonus 28) The monster species that spawned more often: undead nobleman (freq bonus 30) The monster species that spawned more often: great swamp wyrm (freq bonus 24) The monster species that spawned more often: static mimic (freq bonus 54) The monster species that spawned more often: barrowgrim soldier (freq bonus 12) The monster species that spawned more often: shaped stalk (freq bonus 18) The monster species that spawned more often: Mister Greenly (freq bonus 18) The monster species that spawned more often: energy stalk (freq bonus 5) The monster species that spawned more often: walkman fish (freq bonus 84) The monster species that spawned more often: gomi philosopher (freq bonus 64) The monster species that spawned more often: dark colony (freq bonus 24) The monster species that spawned more often: sepia stalk (freq bonus 24) The monster species that spawned more often: tunnel spider (freq bonus 32) The monster species that spawned more often: reddish force patch (freq bonus 32) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: inertia rubber The monster species that never randomly spawned: forsaken lady The monster species that never randomly spawned: domoxorn The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: anubite The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: estrella girl The monster species that never randomly spawned: Lupin the Third The monster species that never randomly spawned: fire toad The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 16) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 85) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 35) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 7) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 80) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 18) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 1) Next attribute increase check would have come at turn 747 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were shock resistant You were prevented from having magic resistance (0) You were prevented from having invisibility (0) You had 1489 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (260) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of healing (CRITICAL HIT) scroll of mana (EIRIS SAZUN IDISI) scroll of phase door (ENEMATZU MEMALEZU) scroll of standard id (TRAETOR HORIGO) scroll of cure (BIEN TACHYMETRE GRESILLEMENT) Spellbooks spellbook of shocking sphere (deep) spellbook of lightning (scrawled) Potions potion of restore ability (crimson) Rings ring of sleeping (porcelain) Wands wand of lightning (deleted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye username66 the Electric Mage...