username66, neutral female human Doom Marine ------- ....(.+ |...P.| |...@@+ ------- [Username6 the Mars Marine] St13 Dx12 Co19 In4 Wi5 Ch4 MarHumFemNeu Dlvl:1 $0 HP17(17) Pw2(2) AC0 Exp1 T1 Latest messages Hello username66, welcome to SlashEMExtended! You are a neutral female human Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: numbopathy You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 37% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 15) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24962 Monster spawn increase reached its maximum at turn 38802 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 643762 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: azure draconian (freq bonus 30) The monster species that spawned more often: funny girl (freq bonus 16) The monster species that spawned more often: conscious warp patch (freq bonus 8) The monster species that spawned more often: adult stone dragon (freq bonus 20) The monster species that spawned more often: semi-novice priest (freq bonus 12) The monster species that spawned more often: Grandmaster Archon (freq bonus 48) The monster species that spawned more often: mimic (freq bonus 6) The monster species that spawned more often: bug (freq bonus 30) The monster species that spawned more often: mithril smasher (freq bonus 56) The monster species that spawned more often: decon (freq bonus 12) The monster species that spawned more often: mature spirit (freq bonus 4) The monster species that spawned more often: aroma lady (freq bonus 36) The monster species that spawned more often: lava lich (freq bonus 12) The monster species that spawned more often: Galadriel (freq bonus 14) The monster species that spawned more often: Jeanetta's little-girl boot (freq bonus 10) The monster species that spawned more often: water stalk (freq bonus 8) The monster species that spawned more often: dwarf king (freq bonus 12) The monster species that spawned more often: cursed mushroom (freq bonus 30) The monster species that spawned more often: deep crypt creep (freq bonus 64) The monster species that spawned more often: platinum colony (freq bonus 6) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster species that never randomly spawned: klingon soldier The monster species that never randomly spawned: avada kedavra snake The monster species that never randomly spawned: Maria Wong, the Vampire The monster species that never randomly spawned: snugga The monster species that never randomly spawned: real crystal hound The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: magic book permamimic The monster species that never randomly spawned: gay boy The monster species that never randomly spawned: scruffy little dog The monster species that never randomly spawned: fake warp patch The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 9) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 16) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 52) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 61) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 9) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 40) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 4) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 57) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: destructive heels (weapon light boots) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 5) Next attribute increase check would have come at turn 191 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having double attacks (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (1159) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (poor gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (organic helmet) Scrolls scroll of healing (WET WITH WATER) scroll of mana (RAMBA ZAMBA) scroll of phase door (STRESS PRESSING TO VERY BOOSTING) scroll of standard id (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of cure (ASCENSION IS IMPOSSIBLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye username66 the Doom Marine...