username66, neutral female human Doom Marine ----- ...| |...| |%..| |...| |...+ |...| |`.@| |..@| |...| |...| ....| ----- [Username6 the Mars Marine] St14 Dx16 Co14 In5 Wi6 Ch4 MarHumFemNeu Dlvl:1 $0 HP17(17) Pw2(2) AC-2 Exp1 T1 Latest messages Hello username66, welcome to SlashEMExtended! You are a neutral female human Doom Marine. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 303 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 88% Potion drop chance was reduced to 75% Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: flail (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 8437 Monster spawn increase reached its maximum at turn 36179 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 211680 The monster class that cannot be genocided was naga The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: halt (freq bonus 6) The monster species that spawned more often: Danielle (freq bonus 6) The monster species that spawned more often: irresistible patch (freq bonus 32) The monster species that spawned more often: waived potato (freq bonus 28) The monster species that spawned more often: wheater (freq bonus 4) The monster species that spawned more often: beaming ufo part (freq bonus 8) The monster species that spawned more often: broken laser (freq bonus 32) The monster species that spawned more often: spring chicken (freq bonus 10) The monster species that spawned more often: adventurer force patch (freq bonus 8) The monster species that spawned more often: legion devil rayman (freq bonus 5) The monster species that spawned more often: nexus patch (freq bonus 42) The monster species that spawned more often: wimp-imp (freq bonus 18) The monster species that spawned more often: undead yeti (freq bonus 6) The monster species that spawned more often: dark gray colony (freq bonus 4) The monster species that spawned more often: novice pretty magical girl (freq bonus 24) The monster species that spawned more often: abnormal stalk (freq bonus 28) The monster species that spawned more often: little ruby (freq bonus 10) The monster species that spawned more often: conjurer (freq bonus 6) The monster species that spawned more often: silver dragonfly (freq bonus 12) The monster species that spawned more often: gnome battlemaster (freq bonus 16) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 8) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 5) The monster trait that was more common: monsters that can control teleport (freq bonus 12) The monster species that never randomly spawned: shortcross girl The monster species that never randomly spawned: healing patch The monster species that never randomly spawned: undead wandkeeper The monster species that never randomly spawned: nurse The monster species that never randomly spawned: monkey head The monster species that never randomly spawned: black spider The monster species that never randomly spawned: random fish The monster species that never randomly spawned: siena fungus The monster species that never randomly spawned: hell spawn The monster species that never randomly spawned: Purgatory Dude The RNG hath decreed that this item was never generated: unspecified candle (candle) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: magic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: lapis lazuli (blue) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 14) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 7) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 6) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this trap was always invisible: superscroller trap The RNG hath decreed that this trap was generated more often: antilevel trap (freq bonus 6) Next attribute increase check would have come at turn 895 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from drunken boxing (0) You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (even pair of gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (yellow helmet) Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (PUTIUS CONSIO) scroll of phase door (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (SEVER OPEROFOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye username66 the Doom Marine...