username66, neutral female human Doom Marine ---------- |........|## ----- |........|,#------------ -----...----- ##|........|,#|..........| .......{....| #,.........|,#|.......|.`|######|...........| #,-|--------,#|...@......|,,,,,,.%.%........| #,#,,,,,# #[#-.---.------)#####-----...----- #,#####,## #,##,# #,,###,,,# -.-.-#### #,#####,,###),,,####,,,,,### ######,#,,,,,#### #,#,,,,,^,,,,,,#,,,,,,`,########,,,,,,#####,,,,# --- #,##########,,#,,,,,,,,,,,,,,,########`,,,,###,# -----.-----## #,,# #,,,######,-.-.--##,# ###-.---.----- |..........,# ##,# #,-.--- #,|.<..|##,# |.........| |.........|,------,# #,|...|###,|....|,,,# |.........| |.........#,.....|,# #,|#...,,,,|....|#### |.........| --{--.--- ##|.....,# #`...#|####------ |.........| ###--- ------## #---- ----------- [Username6 the Demon Blaster] St12 Dx13 Co17 In4 Wi4 Ch3 MarHumFemNeu Dlvl:1 $17 HP64(65) Pw15(15) AC0 Exp4 T484 Leg Latest messages You see here a dart {1}. You see here a studded leather armor {80}. (2x) You see here a dart {1}. You see here a statue of an asgardian {15}. In what direction? [47896321><] Unknown command ' '. In what direction? [47896321><] Ouch! That hurts! [-1 -> 64] Unknown command ' '. (2x) What do you want to ready? [- bmq-sxDE or ?*] Never mind. a - an uncursed +0 pistol (weapon in hand) {8}. You don't know any spells right now. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Unknown direction: 'a' (aborted). Done. Really quit [yes/no]? Final attributes You have transgressed Your alignment was -26 Your max alignment was 11 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: curse resistance You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 92% Wand drop chance was reduced to 64% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: whip (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43699 Monster spawn increase reached its maximum at turn 71034 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 65364 The monster class that cannot be genocided was nymph The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: spore mold (freq bonus 10) The monster species that spawned more often: blue mushroom (freq bonus 15) The monster species that spawned more often: land drake (freq bonus 10) The monster species that spawned more often: novel spore (freq bonus 10) The monster species that spawned more often: gnome friendloader (freq bonus 8) The monster species that spawned more often: energy force patch (freq bonus 48) The monster species that spawned more often: huge newt (freq bonus 12) The monster species that spawned more often: evasive atomic soldier (freq bonus 18) The monster species that spawned more often: chinese girl (freq bonus 12) The monster species that spawned more often: dragon awgwa (freq bonus 48) The monster species that spawned more often: apocalypse (freq bonus 12) The monster species that spawned more often: Andor Drakon (freq bonus 21) The monster species that spawned more often: kobold basher (freq bonus 6) The monster species that spawned more often: insectoatl (freq bonus 20) The monster species that spawned more often: silver dragon bat (freq bonus 36) The monster species that spawned more often: sensei newt (freq bonus 40) The monster species that spawned more often: swordsman (freq bonus 12) The monster species that spawned more often: hobbit zombie (freq bonus 20) The monster species that spawned more often: green warp fungus (freq bonus 10) The monster species that spawned more often: dread (freq bonus 10) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 1) The monster species that never randomly spawned: floating fish The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: death knight The monster species that never randomly spawned: wally with the brolly The monster species that never randomly spawned: speedster spirit The monster species that never randomly spawned: ebony warp fungus The monster species that never randomly spawned: wide-eyed tourist The monster species that never randomly spawned: wereblacklight The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 11) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 66) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: rotten stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 112) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 7) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 3) Next attribute increase check would have come at turn 1125 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 12 You were prevented from having infravision (0) You were prevented from having curse resistance (0) You had wounded legs (7) You had 1005 points of nutrition remaining You could survive without air You were fast You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (31) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor leather gloves (orange gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (orange visored helmet) Scrolls scroll of healing (I AM SO FUCKING TIRED) scroll of mana (SUSY THENSE) scroll of phase door (AMYBSOD DOES NOT KNOW C) scroll of standard id (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of cure (XOR OTA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 19 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (2 of 20) body armor [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5420 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye username66 the Doom Marine...