username66, neutral female human Doom Marine #,# #,# #,# --------###,# ---.-----########,#------------- |.......%,,,,# |........,,,,,,,,,#|...^.......| |.(.....|##### ---.-----##########|%..........|## |.......| ---%----------------...^^.....`.,, |....<..|######|........-......g@8............|## |.```.``.```...........-|........--...........| |.-[---.-######|.......||.`......| ------.---- |...- #,# |.......||.`......|--------.---- ..... #,# |.......||..`.....||.....(.....| |... #,# |.......||...```..||..........>| #,# ------.------------------------- #,# |.------------------------- #,# |.........................| #,# --------------|^*.........| ---------#%# ---------####------|(..........| |........,,# |........,%,,.....--...........| |.......|### |.....).|#,##|.................| --------- ---------#,# ------------------- #,# #,# [Username6 the Gun-Toting Avenger] St16 Dx15 Co12 In4 Wi3 Ch6 MarHumFemNeu S4665 Dlvl:2 $339 HP-4(88) Pw27(27) AC-3 Xp7/917 Wt329/1800 T4700 Latest messages [-7 -> 19] Lance Braccus' ghost touches you! [-1 -> 18] [-1 -> 17] Warning: HP low! The gargoyle claws you! [-5 -> 12] Warning: HP low! Your plate mail blocks the gargoyle's attack. The gargoyle bites you! You hear the howling of the CwnAnnwn... [-6 -> 6] Warning: HP low! The gargoyle misses. (2x) Your leather gloves deflect the gargoyle's attack. The gargoyle claws you! The gargoyle rips into your breast with maniacal fervor! [-5 -> 2] Warning: HP low! You die... Your inventory Weapons k - an uncursed +0 silver saber {12} B - 13 uncursed +0 arrows {7} I - an uncursed +0 great dagger (weapon in hand) {8} K - 32 uncursed +1 crossbow bolts {16} Armor a - an uncursed +0 orcish helm {12} c - an uncursed +0 pair of leather gloves (being worn) {4} f - an uncursed +0 helm of underwater action (being worn) {20} n - an uncursed +0 pair of leather gloves {4} w - an uncursed +0 plate mail (being worn) {200} Scrolls q - an uncursed scroll of standard id {1} Rings p - an uncursed ring of slow digestion (on right hand) {1} Wands G - an uncursed wand of opening (1:1) {1} Tools r - an uncursed stethoscope {1} v - a blessed lock pick {1} y - an uncursed bottle {1} C - 2 uncursed +0 torches {40} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 29 You carried 1 sins You could not have this property at all: corrosivity You could not have this property extrinsically: acid resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 122 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 66% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 73% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: riding (turn 110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62400 Monster spawn increase reached its maximum at turn 73140 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 338208 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: humanoid (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 4) The monster species that spawned more often: orc priest (freq bonus 20) The monster species that spawned more often: cerulean stalk (freq bonus 10) The monster species that spawned more often: Julchen's sneaker (freq bonus 4) The monster species that spawned more often: nether colony (freq bonus 10) The monster species that spawned more often: M-A production unit mark V (freq bonus 4) The monster species that spawned more often: red light (freq bonus 4) The monster species that spawned more often: mean warp fungus (freq bonus 6) The monster species that spawned more often: satre (freq bonus 3) The monster species that spawned more often: Haejin, the Enigma (freq bonus 18) The monster species that spawned more often: goddamn rusalka (freq bonus 16) The monster species that spawned more often: duergar ruler (freq bonus 4) The monster species that spawned more often: nurgling (freq bonus 5) The monster species that spawned more often: storm rider (freq bonus 40) The monster species that spawned more often: yellow mold (freq bonus 42) The monster species that spawned more often: foul mimic (freq bonus 3) The monster species that spawned more often: Policeman Kaptain (freq bonus 18) The monster species that spawned more often: deluge agent (freq bonus 6) The monster species that spawned more often: gray stalk (freq bonus 3) The monster species that spawned more often: sage (freq bonus 18) The monster species that spawned more often: Grey-elf rogue (freq bonus 12) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 2) The monster species that never randomly spawned: grandmaster mystic The monster species that never randomly spawned: withering permamimic The monster species that never randomly spawned: small tarantula The monster species that never randomly spawned: up-pushing vortex The monster species that never randomly spawned: harrowbark wandle The monster species that never randomly spawned: iridescent beetle The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: furry yeti The monster species that never randomly spawned: cursed grue The monster species that never randomly spawned: assailant The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 39) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 23) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 25) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 3) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 18) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 8) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 2) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 73) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 13) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 18) Next attribute increase check would have come at turn 4925 Strength training was 39 Dexterity training was 35 Wisdom training was 27 Constitution training was 50 You were prevented from having acid resistance (0) You were prevented from having corrosivity (0) You had 2155 points of nutrition remaining You could survive without air You had slower digestion You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 7X LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) Discoveries Weapons aklys (thonged club) shuriken (throwing star) Armor leather gloves (shitty gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (fish bowl) oilskin cloak (slippery cloak) orcish helm (iron skull cap) Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (ENTIENDES ESTA LENGUA) scroll of phase door (SHENME SHIHOU TENGTONG FABU) scroll of standard id (SNAIL IS THE BEST RACE IN ELONA) scroll of cure (PENDERFYNIAD ANGHYWIR) scroll of trap disarming (THIS KITTEN CORPSE IS DELICIOUS) scroll of enchant weapon (GNOZAB) scroll of antimagic (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll called FUS RO DAH (FUS RO DAH) scroll called SUTSI (SUTSI) scroll of charging (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) scroll of teleportation (DAMN IT) Potions potion of fruit juice (ruby) potion of healing (distilled) potion of numbness (mum) potion called ... (pseudo-violet) Rings ring of slow digestion (elysium) Wands wand of opening (deformed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach an acid blob (2 created) a blue blob a cockatoo 4 jackals 0 exploding jackals (1 created) a badger 0 spit demons (1 created) an ae 0 rabid coyotes (1 created) 0 gas spores (1 created) an ego gas spore a hidden gas spore a floating eye 15 jermlaines (16 created) an evasive jermlaine a galltrit 0 deformed galltrits (1 created) 0 metal statue gargoyles (1 created) a gremlin 0 gargoyles (1 created) a hobbit a large hobbit a gazer homunculus a white jelly 2 pack kobolds a hidden kobold (2 created) a fallen 0 leprechauns (1 created) a permamimic a mega goblin 0 hobgoblins (1 created) an orc (2 created) 6 hill orcs a silky anteater a lamb a giant badger a chipmunk 0 GRs (1 created) a cave spider (2 created) a poison millipede 0 crawling worm masses (1 created) 0 armored larvae (1 created) a maggot a green worm mass 0 dung worms (2 created) 3 grid bugs 0 weregridbugs (1 created) 0 white lights (1 created) a hidden bat a giant force bat 0 baby mercurial dragons (1 created) a baby blue dragon an emu 0 lichens (1 created) 0 stalking lichens (1 created) 0 brown fungi (1 created) 2 cribos (0 created) a yellow mold 0 golden molds (1 created) a green colony 0 red molds (2 created) a cyan mold (2 created) a cyan mushroom 2 nattos (0 created) 0 pale growths (1 created) 0 reddish fungi (1 created) a slow mold 0 gnomes (1 created) a normal gnome a mummy 0 black naga hatchlings (1 created) a two-footed snake a lesser umber hulk 0 aggravating wallwalkers (1 created) a space monkey 0 baboons (1 created) 2 kobold zombies an ossium animatum a controller 2 gnome zombies 2 orc zombies a dwarf zombie 0 plastic golems (1 created) 0 item masters (10 created) 0 shopkeepers (1 created) a soldier 0 ghosts (1 created) 0 Joker Blacks (1 created) 0 water demons (3 created) 2 iguanas (3 created) a green koopa a charred kogepan 0 apprentice medium walls (1 created) a small turret a gem trove a cold trove a hallu trove 0 energy troves (1 created) 146 creatures born. 95 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 232 times You killed 85 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (24 of 20) body armor [Basic] (max Expert) (81 of 160) Weapon Skills dagger [Unskilled] (max Expert) (167 of 20) knife [Unskilled] (max Expert) (50 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (29 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5416 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (3 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye username66 the Doom Marine...