username66, lawful male unaligned Midget #-# -----.----- |.........| |........<| +.@.......| ----------- [Username6 the Little Midget] St18 Dx15 Co15 In9 Wi8 Ch6 MidUnaMalLaw Dlvl:2 $0 HP20(20) Pw9(9) AC0 Exp1 T223 Latest messages Your rear limb feels somewhat better. There is a wall in the way! There's some graffiti on the floor here. Use "r." to read it. There is a wall in the way! (4x) You find a secret door! That door is closed. (2x) What do you want to read? [defgh or ?*] As you read the scroll, it disappears. Your body is transported to another location! Unknown command ' '. There is a wall in the way! (3x) That door is closed. You hear some noises in the distance. You don't have anything to zap. (2x) There is a wall in the way! (7x) You hear a door open. What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 16 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 125 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 100% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 97% The following skill could not be trained at all: bow The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: firearms (turn 44) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60255 Monster spawn increase reached its maximum at turn 91410 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 182240 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: hidden energy vortex (freq bonus 6) The monster species that spawned more often: Shami-Amourae (freq bonus 6) The monster species that spawned more often: walrus (freq bonus 8) The monster species that spawned more often: blue-green force patch (freq bonus 20) The monster species that spawned more often: fat roper (freq bonus 9) The monster species that spawned more often: carver (freq bonus 18) The monster species that spawned more often: tree growth (freq bonus 8) The monster species that spawned more often: carrion vine (freq bonus 6) The monster species that spawned more often: ford sierra cosworth (freq bonus 9) The monster species that spawned more often: giant long-eared bat (freq bonus 6) The monster species that spawned more often: Lamashtu (freq bonus 16) The monster species that spawned more often: young spirit (freq bonus 15) The monster species that spawned more often: shard warp fungus (freq bonus 18) The monster species that spawned more often: dark figure (freq bonus 8) The monster species that spawned more often: eel golem (freq bonus 24) The monster species that spawned more often: pink warp patch (freq bonus 12) The monster species that spawned more often: berserk slayer (freq bonus 6) The monster species that spawned more often: translucent warp fungus (freq bonus 7) The monster species that spawned more often: RNG grue (freq bonus 24) The monster species that spawned more often: 4chan horse (freq bonus 12) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 10) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 5) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster species that never randomly spawned: hounddog The monster species that never randomly spawned: hidden jatan The monster species that never randomly spawned: Eva The monster species that never randomly spawned: warty warp fungus The monster species that never randomly spawned: librarian The monster species that never randomly spawned: master owlbear The monster species that never randomly spawned: Pustulence The monster species that never randomly spawned: scarlet force patch The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: Max The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 132) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 82) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 14) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 11) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 17) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: destruction trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 6) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was -4 Wisdom training was -9 Constitution training was 4 You were prevented from having sickness resistance (0) You were prevented from having magical breathing (0) You had automatic searching You had 1271 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (BLOCK HEELED COMBAT BOOTS ARE SO SWEEEEEEEEEEEET) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (MANUALIRK GLEKNOW MIZK) scroll of standard id (MAYBE PROTECT FROM SERIOUS STATUS) scroll of cure (JUGEMJUGEMGOGOUNO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (23 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye username66 the Midget...