username66, chaotic male warping Drunk -----.-.-- |........| |........| |.....@... |....d...| ---------- [Username6 the Drinker] St10 Dx12 Co17 In7 Wi6 Ch5 DruWarMalCha Dlvl:1 $0 HP14(14) Pw7(7) AC10 Exp1 T5 Latest messages Hello username66, welcome to SlashEMExtended! You are a chaotic male warping Drunk. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! The little dog picks up 5 gold pieces. You don't have anything to zap. (2x) There is nothing here to pick up. You can't go down here. Unknown command '^J'. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 rubber hose (weapon in hand) {8} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Potions b - 5 uncursed potions of booze {5} c - an uncursed potion of water {1} d - an uncursed potion of paralysis {1} e - 2 uncursed potions of extra healing {2} f - an uncursed potion of object detection {1} g - 2 uncursed potions of gain energy {2} h - an uncursed potion of monster detection {1} i - an uncursed potion of full healing {1} j - an uncursed potion of restore ability {1} k - an uncursed potion of fear {1} l - 2 uncursed potions of levitation {2} m - an uncursed potion of invisibility {1} n - an uncursed potion of ESP {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: flying You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 188 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 32% chance Monsters only dropped their equipment with 55% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 43% Amulet drop chance was reduced to 25% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: crossbow (turn 22) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 38700 Monster spawn increase reached its maximum at turn 86690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1653146 The monster class that cannot be genocided was trove The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: great deep dragon (freq bonus 15) The monster species that spawned more often: impact hound (freq bonus 42) The monster species that spawned more often: Sarina (freq bonus 30) The monster species that spawned more often: hallucination image (freq bonus 14) The monster species that spawned more often: winged white unicorn (freq bonus 20) The monster species that spawned more often: spectral tyrannosaur (freq bonus 10) The monster species that spawned more often: young cyan dragon (freq bonus 21) The monster species that spawned more often: giant rotting toad (freq bonus 14) The monster species that spawned more often: dead fly (freq bonus 12) The monster species that spawned more often: giant random monster (freq bonus 20) The monster species that spawned more often: card fungus (freq bonus 8) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 12) The monster species that spawned more often: frontal instruction grandpa (freq bonus 45) The monster species that spawned more often: abyss fly (freq bonus 15) The monster species that spawned more often: colorless patch (freq bonus 8) The monster species that spawned more often: irritating lady (freq bonus 24) The monster species that spawned more often: green dragon (freq bonus 10) The monster species that spawned more often: Roswitha's lacquered pump (freq bonus 10) The monster species that spawned more often: chest mimic (freq bonus 4) The monster species that spawned more often: blue ooze (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster species that never randomly spawned: thorn force patch The monster species that never randomly spawned: persian girl The monster species that never randomly spawned: hole spider The monster species that never randomly spawned: Juen's sexy leather pump The monster species that never randomly spawned: chaos warrior The monster species that never randomly spawned: hostile tank The monster species that never randomly spawned: quickling queen The monster species that never randomly spawned: goblin zombie The monster species that never randomly spawned: haughty bitch The monster species that never randomly spawned: arceus The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: elven shield (blue and green shield) The RNG hath decreed that this item was never generated: heavy machine gun ((null)) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 26) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 9) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 18) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 19) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 7) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 40) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 20) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 12) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 16) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 3) Next attribute increase check would have come at turn 1195 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having flying (0) You were prevented from having reflection (0) You had 1496 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could not have safely prayed (510) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Scrolls scroll of healing (U HAVE MAIL) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (ON TIMON TIME ON TIME) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (OMIAZBOYISU531) Potions potion of booze (forget-me-not) potion of water (clear) potion of paralysis (emerald) potion of extra healing (luminescent) potion of object detection (carcinogenic) potion of gain energy (tangerine) potion of monster detection (slimy) potion of full healing (sweet basil) potion of restore ability (fragrant olive) potion of fear (aquamarine) potion of levitation (roast mate) potion of invisibility (iridescent) potion of ESP (spiritual) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye username66 the Drunk... Youescaped from the dungeon with 0 points,