username66, neutral female human Doom Marine ----------- |.........| ---------- -------------###|.........|##########|........| |............,,,|.........|,,,,,,,,,,.........| |...........|##,|.........|,#########|..@.....| |............,`,..........|,# |........| |...........|`,,--#--.-#---,# ----.----- ---------+--.`,,,,,I,,,,,,,,# #`,,,# ####,,,,,,,,####,######## ##,#### #,,,,,,,#,,,# ##,# ##,,# ---.-,,,,,,#,,###,,########### #,,,# |`.}.,,,,,,,,,,,,,,,,,,,,,,,,####-.--- |.}.|,,##,,#,`,,,#,##,######,#,,,....| |..}.,,##,,,,#,.|-.-##,# ###,,,##|...| -.-.-#####,,,,,....|,,####,,,,,,,....| #,,## #,,##`-....,,,,,,,######----- #### ######-----,,,##### ##### [Username6 the Mars Marine] St17 Dx20 Co16 In5 Wi3 Ch3 MarHumFemNeu Dlvl:1 $13 HP11(17) Pw2(2) AC-6 Exp1 T719 Latest messages The bullet hits the water demon. The water demon picks up an uncursed +0 bullet {1}. The water demon swings her pistol. The water demon hits you! [-1 -> 12] Your leather gloves deflect the water demon's attack. The water demon misses. The water demon swings her pistol. The water demon hits you! [-1 -> 12] The water demon claws you! [-1 -> 11] The water demon misses. There is a wall in the way! (3x) There's some graffiti on the ground here. Use "r." to read it. There is a wall in the way! You try to move the boulder, but in vain. However, you can squeeze yourself into a small opening. Do it? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons b - 43 uncursed +0 bullets (in quiver) {22} m - an uncursed +0 sling {2} n - the cursed -2 plastic mace named Money Printing Machine (weapon in hand) {12} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 2 uncursed scrolls of healing {1} h - 4 uncursed scrolls of mana {4} i - an uncursed scroll of phase door {1} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Spellbooks l - an uncursed spellbook of jumping (0:0) {1} Boulders/Statues p - a blessed statue of a vulture {120} The statue of a vulture is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: hallu party You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 83% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 81% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 16) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18745 Monster spawn increase reached its maximum at turn 46011 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1687230 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: ill mushroom (freq bonus 9) The monster species that spawned more often: pile of discolored coins (freq bonus 5) The monster species that spawned more often: forest wolf (freq bonus 12) The monster species that spawned more often: locking stable (freq bonus 16) The monster species that spawned more often: doraemon (freq bonus 4) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 10) The monster species that spawned more often: blue worm mass (freq bonus 3) The monster species that spawned more often: antimagic fungus (freq bonus 18) The monster species that spawned more often: blue sentai (freq bonus 12) The monster species that spawned more often: slime monster (freq bonus 16) The monster species that spawned more often: millenum (freq bonus 3) The monster species that spawned more often: max one (freq bonus 8) The monster species that spawned more often: crepuscule permamimic (freq bonus 5) The monster species that spawned more often: stalker girl (freq bonus 18) The monster species that spawned more often: tree fungus (freq bonus 3) The monster species that spawned more often: Undead Kaptain (freq bonus 3) The monster species that spawned more often: corpse archer (freq bonus 5) The monster species that spawned more often: tainted creature (freq bonus 24) The monster species that spawned more often: real multi-hued hound (freq bonus 2) The monster species that spawned more often: blacker bear (freq bonus 6) The monster trait that was more common: monsters that can throw boulders (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 6) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 8) The monster trait that was more common: monsters that have no limbs (freq bonus 9) The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: brain golem The monster species that never randomly spawned: petty ice toad The monster species that never randomly spawned: slow wood nymph The monster species that never randomly spawned: Arne The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: hell stone The monster species that never randomly spawned: yaksas The monster species that never randomly spawned: undead courier The monster species that never randomly spawned: ogre caster The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: directional swap stone (gray) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 30) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 12) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 22) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 48) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 4) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 7) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 2) Next attribute increase check would have come at turn 908 Strength training was 10 Dexterity training was 2 Wisdom training was 10 Constitution training was 6 You were prevented from hallu partying (0) You were prevented from having wonderlegs (0) You had 731 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was The Revenants The version you were playing was: Unix SlashEMExtended Version 1.9.3 (a1474e4f) - last build Tue May 23 11:23:24 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - jumping 1 body 79% 199% Techniques known in the end Name Level Status create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (steel gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (meso helmet) Scrolls scroll of healing (KAPOW) scroll of mana (IN MY NEXT LIFE ILL BECOME A FEMINIST) scroll of phase door (STATUS DISAPER WHEN RAIN) scroll of standard id (PHOL ENDE WODAN) scroll of cure (PHD IN HIGH HEELING) scroll of create familiar (ADD STRENGTHS DIVIDE EVENLY) Spellbooks spellbook of jumping (biting) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 6 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (2 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5405 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye username66 the Doom Marine... Youescaped from the dungeon with 99 points,