toon, chaotic female lich Otaku --------- |.......| |.......| |.......| ### |.......|,# #,# |.......|,+ ##,# |........,# #,,# |.......|,#### #,## ----.----,,,,######### ### #,# ,,,,, ,,,,,%),%@,,)# ----- --->-###,###,,,,",,,### ##,,###### -..........,,,,,,,,,,,,,,,, ,,, |.........|###%############ @ |.........| #,# -----.----- . -- [Toon the Zhozshi] St6 Dx10 Co4 In13 Wi6 Ch3 OtaLicFemCha Dlvl:4 $83 HP43(48) Pw46(46) AC12 Exp5 T504 Bli Latest messages There's something sticky all over your face. Wait! There's something there you can't see! It hits you! [-11 -> 37] You kill it! Maybe not... It misses. You miss it. You curse at it. You kill it! You try to feel what is lying here on the ground. It touches you! [-1 -> 39] You kill it! Your katana rusts! You try to feel what is lying here on the ground. You feel here a small rust monster corpse {500}. You try to feel what is lying here on the ground. # Really quit [yes/no]? Your inventory Weapons a - an uncursed rusty +0 katana (weapon in hand) {16} q - an uncursed -2 athame (alternate weapon; not wielded) {4} B - a cursed -1 ishiyumi {20} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - 3 uncursed gunyoki {0} f - an uncursed sandwich {0} h - an uncursed tin of weak crow meat {0} i - 2 uncursed carrots {0} z - an uncursed tripe ration {0} Scrolls m - an uncursed finalized scroll of taming {0} n - an uncursed scroll of blank paper {0} o - an uncursed finalized scroll of identify {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Spellbooks p - an uncursed spellbook of summon undead (0:3) {0} w - an uncursed spellbook of stone to flesh (0:4) {0} Potions j - an uncursed potion of invisibility {0} k - an uncursed finalized potion of object detection {0} l - an uncursed potion of water {0} y - an uncursed potion of blindness {0} C - an uncursed potion of monster detection {0} Rings e - an uncursed ring of sickness resistance (on right hand) {0} A - a blessed +1 ring of gain strength {0} Tools D - a cursed oilskin sack {5} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 49% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 89% Tool drop chance was reduced to 73% Food drop chance was reduced to 88% Monster death drops spawned with only 99% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: general combat (turn 12) The following skill became untrainable if you tried to train it too early: bow (turn 153) The following skill became untrainable after a while: form III (Soresu) (turn 40119) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 20048) Number of artifacts generated was 3 Number of fake artifacts generated was 8 Monster spawn increase started at turn 12874 Monster spawn increase reached its maximum at turn 74025 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 858840 The monster class that cannot be genocided was piercer The monster class that was spawned more often: arachnid or centipede (freq bonus 4) The monster species that spawned more often: furthered krill emceeing (freq bonus 180) The monster species that spawned more often: gravity warp fungus (freq bonus 28) The monster species that spawned more often: Birth (freq bonus 48) The monster species that spawned more often: slanging infractor (freq bonus 32) The monster species that spawned more often: mendable pope (freq bonus 42) The monster species that spawned more often: flathead (freq bonus 64) The monster species that spawned more often: drey elf mummy (freq bonus 12) The monster species that spawned more often: shadow centipede (freq bonus 12) The monster species that spawned more often: stitched abomination (freq bonus 12) The monster species that spawned more often: ravenous ant (freq bonus 66) The monster species that spawned more often: weremonkey (freq bonus 12) The monster species that spawned more often: formica reinvent renascence (freq bonus 84) The monster species that spawned more often: miscolored wolf (freq bonus 18) The monster species that spawned more often: low wight (freq bonus 12) The monster species that spawned more often: souped lienable (freq bonus 36) The monster species that spawned more often: roast pig (freq bonus 12) The monster species that spawned more often: recluse spider (freq bonus 12) The monster species that spawned more often: psychic dragon (freq bonus 24) The monster species that spawned more often: metallic star (freq bonus 15) The monster species that spawned more often: Tasmanian devil (freq bonus 12) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters that boast (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster species that never randomly spawned: tufted asian girl The monster species that never randomly spawned: sexer grue The monster species that never randomly spawned: horadrim ancestor The monster species that never randomly spawned: chaos rat The monster species that never randomly spawned: petty large pile of killer coins The monster species that never randomly spawned: marihuana wolf The monster species that never randomly spawned: phaser growth The monster species that never randomly spawned: Olog-hai psychic The monster species that never randomly spawned: citrate doff The monster species that never randomly spawned: giant brass dragonfly The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: sia boots (princess pumps) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 47) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 23) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 7) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 6) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 12) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: volcanic glass fragment (gray) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: an unknown trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 6) Trap randomization happened for 1 in 655 traps Next attribute increase check would have come at turn 3604 Strength training was 14 Dexterity training was 9 Wisdom training was 3 Constitution training was 28 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were completely immune to sickness You were blinded (28) You were heterosexual You were prevented from having a sight bonus (0) You were aware of the presence of something You were warned of undead You had infravision You had 700 points of nutrition remaining You had teleportitis You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 395% Techniques known in the end Name Level Status blood ritual 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of taming (REDUC ENEMY POWER BY COQUETRY) scroll of blank paper (unlabeled) scroll of identify (OM NOM NOM) scroll of healing (RIBBET) scroll of mana (TOBYFOXHACK NETTALE) scroll of phase door (SUDO ROOT) scroll of standard id (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of cure (PHORPHORBA BAIBO PHORBORBA) * scroll of extra healing (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) * scroll of greater mana restoration (THE ROUND MUST IN THE ANGULAR) Spellbooks spellbook of summon undead (encrypted) spellbook of stone to flesh (burgundy) Potions potion of invisibility (homebrew) potion of object detection (laurel) potion of water (clear) potion of blindness (creamy) potion of monster detection (cloudy) Rings ring of sickness resistance (carnelian) ring of gain strength (mayan) Tools oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 4: <- You are here Vanquished creatures 0 coyotes (1 created) a wild dog 0 small gas spores (1 created) a fluffy cat 0 ondies (2 created) 0 vile sewer pygmies (1 created) a kobold (2 created) 0 mine kobolds (1 created) 2 pack kobolds 0 small kappas (1 created) 0 rapolds (1 created) a mynock (2 created) 0 mini mimics (1 created) 0 petit mimics (1 created) 0 young nymphs (1 created) 0 naiads (1 created) 0 wood nymphs (1 created) a squad nymph a goblin cop a b-type 0 easy piercers (1 created) 0 porcupos (1 created) a drains rat 0 rabid rats (1 created) 0 hole spiders (1 created) 0 metallic green centipedes (1 created) 0 lame horses (1 created) a defiler 0 nightingales (1 created) 0 emus (1 created) a lichen (2 created) a spore lichen 0 yellow molds (1 created) 0 yellow fungi (1 created) 0 golden stalks (1 created) 0 red mushrooms (1 created) 0 cyan mushrooms (1 created) 0 New Kops (16 created) 0 low minators (1 created) 0 little squeakers (1 created) 0 kestrels (8 created) 0 Kops (1 created) 0 Kop Reinforcers (1 created) 0 Keystone Kops (18 created) 0 Keystone Inspectors (2 created) 0 Keystone Policemen (2 created) 0 Keystone Detectives (2 created) 0 Undead Kops (1 created) 0 killer kops (2 created) 0 Kop Sergeants (7 created) 0 EQ Sergeants (1 created) 0 Policeman Sergeants (2 created) 0 Officer Sergeants (2 created) 0 Warder Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 Officer Julias (1 created) 0 Inspector Kaptains (1 created) 0 Intermediate Kops (1 created) 0 Warder Kommissioners (1 created) 0 baby ogres (1 created) 0 low oozes (1 created) 0 rustbash hunks (1 created) a small rust monster 0 robber monsters (1 created) 0 garter snakes (4 created) 0 beginner horrors (1 created) a noob horror (2 created) 0 vampires (1 created) a low wight 0 brass-monkeys (1 created) a kobold zombie 0 gnome zombies (1 created) 0 black chameleons (1 created) 0 animated limbs (1 created) 0 errand boys (1 created) 0 pitiful-looking beggars (1 created) a wide-eyed tourist 0 sanctimonious-looking preachers (1 created) 0 albaes (1 created) a peasant a smirking sneak thief (2 created) 0 weremonkeys (1 created) 0 novice rogues (1 created) 0 redguard girls (1 created) a pencil elf 0 black knights (1 created) 0 wizards (1 created) 0 shopkeepers (5 created) 0 watchmen (4 created) 0 watch captains (2 created) a minighost a small boo 0 hermit crabs (1 created) a twen 0 geckos (1 created) 0 colorless mushroom patches (1 created) 0 sukkiri flowers (2 created) 0 grey mushroom patches (1 created) 0 silver mushroom patches (1 created) 0 eggmen (1 created) 0 lime killer tomatoes (1 created) 0 goombas (1 created) 0 floor grues (1 created) 2 novice light walls (3 created) 0 nemi speakers (1 created) 0 crude turrets (1 created) 0 small item troves (1 created) a disintegration trove 180 creatures born. 27 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 19 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (31 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (39 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara toon the Otaku... You quit in The Dungeons of Doom on dungeon level 4 with 1326 points, and 83 pieces of gold, after 504 moves. Killer: quit You were level 5 with a maximum of 48 hit points when you quit. You reached the 163rd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 499082 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 24 [max 25]. Killed by a monster (eerie ghost). - [189] 161 1356 Leeroy-Tha-Bre-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (ettin mummy). - [45] 162 1335 porkmantwo-Wiz-Alc-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a bullet. - [50] *163 1326 toon-Ota-Lic-Fem-Cha quit in The Dungeons of Doom on level 4 [max 6]. 43 [48] 164 1302 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 3. Killed by sitting on lava. - [30] 165 1280 Malena-Tra-Lol-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (elemental girl). - [19]